Releases: sumghai/MedPod
[1.4] MedPod 1.5.6
Version 1.5.6 - 19 November 2022
- Updated for 1.4.3542
- Reverted bad hediff check and re-implemented treating trauma savant, chemical damage, cirrhosis and resurrection psychosis hediffs via whitelist
- This fixes an issue introduced in the previous release where prosthetic arms and legs cause pawns to get stuck in MedPods
Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
[1.4] MedPod 1.5.5
Version 1.5.5 - 19 November 2022
- Updated for 1.4.3542
- Added additional checks for bad hediffs in general
- This fixes an issue where pawns do not automatically seek MedPod treatment for trauma savant, chemical damage, cirrhosis and resurrection psychosis hediffs
- Removed ModSync manifest file
- Updated compatibility patches
- Added patch for EPOE Forked to prevent pawns with optimization nanobot hediffs from being stuck in MedPods
Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
[1.4] MedPod 1.5.4
Version 1.5.4 - 12 November 2022
- Updated for 1.4.3542
- Fixed blacklist and greylist checks for tendable and sick thought-causing hediffs
- Updated compatibility patches
- Added patch for More Persona Traits to ignore psychic drug hediffs
- Updated translations
- Added Brazilian Portuguese translations
Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
[1.4] MedPod 1.5.3
Version 1.5.3 - 28 October 2022
- Updated for 1.4.3530
- Fixed bug in Biotech DLC patch causing sterilization hediffs to block pawns from using MedPods
Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
[1.4] MedPod 1.5.2
Version 1.5.2 - 27 October 2022
- Updated for 1.4.3529
- Added additional checks for usage blocking hediffs and traits to Rescue to MedPod float menu option
- Added compatibility for Biotech DLC
- Fixed issue where babies and deathresting Sanguophages were stuck inside MedPods
- Refill hemogen for Sanguophages after treatment
- Ignore genetic drug dependencies and lactation
- Prevent pawns in labor from using MedPods
- Changed Abort gizmo to kick pawns off MedPods using new base game system
Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
[1.4] MedPod 1.5.1
Version 1.5.1 - 24 October 2022
- Updated for 1.4.3525
- Updated compatibility patches
- Removed Vanilla Cooking Expanded patch for food-related hediffs, as the feature has been removed from the source mod for RW 1.4
- The patch remains active for RW 1.3
Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
[1.4] MedPod 1.5.0
Version 1.5.0 - 18 October 2022
- Updated for 1.4.3520
- MedPods can now be restricted to colonists, slaves or prisoners
- Added placeworker requiring free standable space all around VetPods
- Added XML-configurable parameter to offset individual positions of large animals lying on VetPods (e.g. Thrumbos)
- Changed MedPod running sound to use AudioGrain_Clip instead of AudioGrain_Folder
- Reduced size of VetPod Large and VetPod Mega
- Reduced size of UI Gizmo Icons
- Removed excess space from most textures
- Updated compatibility patches
- Added patch for BloodTypes + BloodBag (original and continued) to ignore blood type hediffs
- Added patch for Common Ailments (continued) to make all ailments always treatable
- Set MedPod to load after [KV] Weapon Storage, to fix a bug where patients using MedPods lose their weapons
- Updated translations
- Added Ukrainian translation
Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
[1.3] MedPod 1.4.3
Version 1.4.3 - 30 July 2022
- Updated for 1.3.3389
- Non-colonist patients resting in regular medical beds can now also be automatically carried to MedPods
- Moved Accelerated Cellular Regeneration research project to main research tab
- Rewrote description for Accelerated Cellular Regeneration research project
- Rewrote right click float menu Rescue to MedPod action to work independently of the base game's Rescue to medical bed action
- This fixes a bug where on a map with no MedPods, simultaneous rescue attempts would automatically be aborted
- Rebalanced spawn chance and quantity of Isolinear Processors in quest rewards, exotic goods caravan and orbital traders
- Removed unused trade tags for Isolinear Processors
- Updated compatibility patches
- Updated mod name reference for Paniel the Automata Race mod patch
- Updated translations
- Changed translation for Accelerated Cellular Regeneration research project description for all supported languages
[1.3] MedPod 1.4.2
Version 1.4.2 - 29 May 2022
- Updated for 1.3.3326
- Fixed pawn bed check for patient transfer from bed to MedPod workgiver
[1.3] MedPod 1.4.1
Version 1.4.1 - 28 May 2022
- Updated for 1.3.3326
- Added jobs allowing doctors and wardens to automatically transfer patients and prisoners from beds to MedPods
- Pawns with any pending and non-suspended surgery bills will not be transferred
- Added support for non-tendable, non-immunizable hediffs that cause sick thoughts
- Added support for traits that prevent MedPod usage, and treatable traits
- Fixed non-critical but treatable hediffs not being detected and handled properly by MedPods
- Updated compatibility patches
- Added patch for Dubs Rimatomics, by marking Radiation Buildup hediff as always treatable
- Added patch for Vanilla Cooking Expanded, by marking Cholesterol, Diabetes and High Blood Pressure hediffs as non-critical but treatable
- Added patch for Vanilla Factions Expanded Pirates, by preventing pawns with Warcaskets from using MedPods and making the Shellcasket trait treatable
- Reworked patch for Vanilla Traits Expanded, by handling the removal of Lush and Stoner traits using the new treatable traits system
- Updated translations
- Added translations for new jobs to all supported languages
- Remove redundant translations for building blueprints and frames