Replies: 4 comments 3 replies
-
From the user perspective how do you see the experience in the editor? |
Beta Was this translation helpful? Give feedback.
-
Recording animationHow I see the process of working with the animation recording tool Select Entity in the Scene Hierarchy or open a prefab. 1st way, if the component (AnimationClipHolder) is not on the entity 2nd way, if the component (AnimationClipHolder) is on the entity Recording process: |
Beta Was this translation helpful? Give feedback.
-
While searching, I saw that Microsoft Blend has the necessary tool that can record animation clips. |
Beta Was this translation helpful? Give feedback.
-
Just a small note on this subject, we already have a keyframe / curve editor but it's really bare-bones right now. |
Beta Was this translation helpful? Give feedback.
-
Problem
In this realization we can use Procedural Animation for record Animation Clips in runtime, but this case is requires hard coding skills, and offers decide visual things in code.
Idea
Create pipeline for bake procedural animations in editor to Animation Clip file.
Also, create a component that will process such files.
In Unity using that variant and it's really convenient.
This will allow you to create various animations more accurately, as well as save the developer from writing code for visualization.
Beta Was this translation helpful? Give feedback.
All reactions