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1.11

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@stohrendorf stohrendorf released this 18 Sep 18:09
· 556 commits to master since this release

Fixes

  • no more crashing when mapping empty opengl buffers
  • exclusive fullscreen is now used on non-windows platforms
  • moving blocks with smooth animations enabled no longer makes these blocks "jump" (CE-565)
  • no more log spamming from shader usage
  • only having a quicksave, but no regular save, will now show the "load game" passport page (CE-569)
  • launcher entries are no longer editable when double clicking (CE-573, thanks to @serishema)
  • a lot of ai changes/fixes
  • ghost will now show up in flipped rooms (CE-556)

New Features

  • outline rendering support (CE-577)
  • cheats for halving enemy health and adding medi packs (CE-578)
  • brightness/contrast settings (CE-566)

Changes

  • ghosts are now solid colored
  • updated game controller database
  • controller input is no longer processed when the window isn't focused (CE-580)
  • static meshes are no longer cut off (CE-582)

Calls for Testing

  • unfinished business gameflow scripts (CE-498)
  • sand pouring sound in city of khamoon should not loop anymore (CE-493)
  • used key holes should no longer be used multiple times, so you don't lose duplicate keys (CE-540)
  • ai stuff

Thanks to @serishema for a lot of testing.