1.11
Fixes
- no more crashing when mapping empty opengl buffers
- exclusive fullscreen is now used on non-windows platforms
- moving blocks with smooth animations enabled no longer makes these blocks "jump" (CE-565)
- no more log spamming from shader usage
- only having a quicksave, but no regular save, will now show the "load game" passport page (CE-569)
- launcher entries are no longer editable when double clicking (CE-573, thanks to @serishema)
- a lot of ai changes/fixes
- ghost will now show up in flipped rooms (CE-556)
New Features
- outline rendering support (CE-577)
- cheats for halving enemy health and adding medi packs (CE-578)
- brightness/contrast settings (CE-566)
Changes
- ghosts are now solid colored
- updated game controller database
- controller input is no longer processed when the window isn't focused (CE-580)
- static meshes are no longer cut off (CE-582)
Calls for Testing
- unfinished business gameflow scripts (CE-498)
- sand pouring sound in city of khamoon should not loop anymore (CE-493)
- used key holes should no longer be used multiple times, so you don't lose duplicate keys (CE-540)
- ai stuff
Thanks to @serishema for a lot of testing.