Beta 2
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New Features
- quickloading in the "death menu" is now possible (EE-345)
- cutscene levels can now be skipped just like videos
- better error checks when initializing the engine
- audio streams' positions are now restored on load (EE-357, EE-361)
- music stops when lara is killed (EE-348)
Fixes
- doppelganger state is now be properly saved and loaded
- a/v sync for video playback fixed (EE-344)
- portal visibility checks should hopefully be fixed now
- weapon muzzle flashes no longer stay when dying or falling into water while firing (EE-243, EE-359)
- the polaroid in the menu now has a proper display title (EE-328)
- thor's hammer
- raptor death no longer delayed in some cases (EE-350)
- pierre no longer crashes the engine
- slamming/teeth doors' blood splatter position fixed (EE-303)
Improvements
- render code overhaul to handle some edge cases (EE-356, EE-224)
- slightly more intelligent ai
- sprites are now always placed above floor (EE-343)
- fullscreen is now non-exclusive to allow faster alt-tabbing and better compatibility with screen recording software like OBS
- less aggressive object culling (EE-293)
- menu is now disabled in cutscenes (EE-346)
- custom built audio engine to fix a lot of issues with the old one (EE-347, EE-354, EE-358, EE-353, EE-341, EE-360, EE-362)
- window is now maximized on start