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Releases: stereolabs/zed-unity-livelink

v4.2.0

02 Oct 08:28
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ZED SDK 4.1.x - 4.2.0

What's Changed

  • send body data one at a time to reduce packet size by @Bvallon-sl in #9
  • bufferize received udp data and debufferize each frame by @SLJLMacarit in #10

--> SDK Link : https://www.stereolabs.com/developers/release/

ZED Unity Live Link for v4.0.5 - v4.0.7

06 Jul 09:48
25b094f
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ZED SDK 4.0.5- 4..0.7

Changes:

  • Animation
    • Fix first frame pose
    • Clamp animation smoothing to 0.99 to avoid motionless avatars
  • Removed Body70

Known issues:

  • UDP packet size prevents tracking more than 8 people at once. Will be fixed.

--> SDK Link : https://www.stereolabs.com/developers/release/

ZED Unity Live Link for v4.0.4

27 Jun 16:26
4b76b54
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4.0.4

Changes:

  • Rework of animation pipeline
    • Everything is now based on the animator component. The IK pass needs to be enabled in any case.

Add:

  • SDK smoothing value (in the senders)
    • The SDK applies a smoothing while fitting the skeleton, it is based on this now exposed parameter.

Updated doc.
--> SDK Link : https://www.stereolabs.com/developers/release/

ZED Unity Live Link for v4.0.2

25 Apr 07:52
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4.0.2

Adds:

  • Upper-body tracking sample scene

Changes:

  • Simplify fusion sample to make it easier to understand/read
  • Fix Opengl display in fusion sample when body 18 + fitting are used

ZED Unity Live Link for v4.0.0

30 Mar 12:06
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Merge branch 'main' of https://github.com/stereolabs/zed-unity-livelink