Releases: stereolabs/zed-unity-livelink
Releases · stereolabs/zed-unity-livelink
v4.2.0
ZED SDK 4.1.x - 4.2.0
What's Changed
- send body data one at a time to reduce packet size by @Bvallon-sl in #9
- bufferize received udp data and debufferize each frame by @SLJLMacarit in #10
--> SDK Link : https://www.stereolabs.com/developers/release/
ZED Unity Live Link for v4.0.5 - v4.0.7
ZED SDK 4.0.5- 4..0.7
Changes:
- Animation
- Fix first frame pose
- Clamp animation smoothing to 0.99 to avoid motionless avatars
- Removed Body70
Known issues:
- UDP packet size prevents tracking more than 8 people at once. Will be fixed.
--> SDK Link : https://www.stereolabs.com/developers/release/
ZED Unity Live Link for v4.0.4
4.0.4
Changes:
- Rework of animation pipeline
- Everything is now based on the animator component. The IK pass needs to be enabled in any case.
Add:
- SDK smoothing value (in the senders)
- The SDK applies a smoothing while fitting the skeleton, it is based on this now exposed parameter.
Updated doc.
--> SDK Link : https://www.stereolabs.com/developers/release/
ZED Unity Live Link for v4.0.2
4.0.2
Adds:
- Upper-body tracking sample scene
Changes:
- Simplify fusion sample to make it easier to understand/read
- Fix Opengl display in fusion sample when body 18 + fitting are used
ZED Unity Live Link for v4.0.0
Merge branch 'main' of https://github.com/stereolabs/zed-unity-livelink