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Navigator
stefvanschie edited this page Aug 15, 2023
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10 revisions
Languages: Dutch (Nederlands)
Example code for a navigator gui. This gui can for example be used to let the player travel to different places.
ChestGui gui = new ChestGui(3, "Navigator");
gui.setOnGlobalClick(event -> event.setCancelled(true));
OutlinePane background = new OutlinePane(0, 0, 9, 3, Priority.LOWEST);
background.addItem(new GuiItem(new ItemStack(Material.BLACK_STAINED_GLASS_PANE)));
background.setRepeat(true);
gui.addPane(background);
OutlinePane navigationPane = new OutlinePane(3, 1, 3, 1);
ItemStack shop = new ItemStack(Material.CHEST);
ItemMeta shopMeta = shop.getItemMeta();
shopMeta.setDisplayName("Shop");
shop.setItemMeta(shopMeta);
navigationPane.addItem(new GuiItem(shop, event -> {
//navigate to the shop
}));
ItemStack beacon = new ItemStack(Material.BEACON);
ItemMeta beaconMeta = beacon.getItemMeta();
beaconMeta.setDisplayName("Spawn");
beacon.setItemMeta(beaconMeta);
navigationPane.addItem(new GuiItem(beacon, event -> {
//navigate to spawn
}));
ItemStack bed = new ItemStack(Material.RED_BED);
ItemMeta bedMeta = bed.getItemMeta();
bedMeta.setDisplayName("Home");
bed.setItemMeta(bedMeta);
navigationPane.addItem(new GuiItem(bed, event -> {
//navigate to home
}));
gui.addPane(navigationPane);
<chestgui title="Navigator" rows="3">
<outlinepane x="0" y="0" length="9" height="3" priority="lowest" repeat="true">
<item id="black_stained_glass_pane" />
</outlinepane>
<outlinepane x="3" y="1" length="3" height="1">
<item id="chest">
<displayname>Shop</displayname>
</item>
<item id="beacon">
<displayname>Spawn</displayname>
</item>
<item id="red_bed">
<displayname>Home</displayname>
</item>
</outlinepane>
</chestgui>