Max Callstack size exceeded? #1796
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I'm not sure where to look to find this:
I haven't been able to reproduce in a codesandbox, so it's only happening in my app so far. Super puzzled by this (for now), and if anyone has seen this before, any help would be much appreciated :D What's baffling to me is that the stack isn't that deep 🤔 Ah, moving the transition / state machine creation into a setTimeout such as setTimeout(() => this.gameHost?.startGame(), 2000); shows the full stack trace. woo! |
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Ah! I was mis-using |
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Ah! I was mis-using
always
. I changed to useentry
, which fixes my issue