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Version 5.4.20

Fixed format and MIPs for 3 more textures.

Version 5.4.19

Fixed format of 0x165116B8. Thanks deadspear.

Version 5.4.18

Upscaled 10 new textures : 0x8B0D95D1 0x69E9A01A 0x9665E158 0x960F0565 0xE0D82D71 0x3DDFE45C 0xFADD0856 0xCC533A03 0x96546023 0x62F08FB8

Fixed a lense flare texture (0xCC533A03) to look better.

Version 5.4.16

Upscaled the Terminus armor to 4k (0xFC109EB8).

Updated some face textures (Tarshana). Full list too long to include here.

Version 5.4.15

Fixed an NPC dress (0x63FB32EF). The norm's UV channels were swapped.

Version 5.4.14

This update doesn't include changes from 5.4.13 and below. I keep both separated, as 5.4.13 is becoming quite big.

Alvaro fixed 2 alliance norms that weren't consistent with the diffs : 0x7C76F2CC, 0x2CE94E76

Version 5.4.13

All thanks to AlvaroMe : fixed several norms, which were corrupted by Photoshop, and ported one more norm from ME2.

Version 5.4.12

Changed 0x548E0D01, 0xB8C32EBF, 0xD4F2E377 (Tali's norm).

Version 5.4.11

Changed 0xBC01E495 to be more consistent with the vanilla game.

Version 5.4.10

Fixed Tali's default outfit's norm texture (0x548E0D01 0xD4F2E377). Also added an optional file with Alvaro's take on that norm, with comparison screenshots.

Version 5.4.9

Vanilla'd a texture I missed in the last update : 0xA0F579AF

Updated Aquarium TPF with new textures : 0xE6E82849 0xB8CABE4D 0xB07626B5 0x96572885. These textures are Not Found In Tree (NFIT) by ME3Explorer, but do exist in-game. The details are a bit too lengthy to explain here.

Version 5.4.8

More fixes related to face seams. All norms have been vanilla'd, since it has been found that facial norms were not upscaleable without seams.

Some new textures (diffs) have been added, too.

Version 5.4.7

A few face textures had a wrong alpha hue, should be fixed now.

Version 5.4.6

This update should mean the doom of face seams, finally. Over the course the last updates until this one, new textures (2048 diffs, 1024 norms) have been created for the character's faces. Many thanks to Tarshana (author of the textures) and AlvaroMe (great tester).

Version 5.4.5

Added more 2048 diffs by Tarshana.

Merged the Shepard Faces Texture Pack with the main pack. Tarshana's textures took precedence whenever there was a conflict.

Version 5.4.4

5.4.2 and 5.4.3 didn't work, so here is yet another try to fix the seams issue. This time, face norms have been vanilla'd (except for Shepard).

Added NEW 2048 face textures by Tarshana. Thank you !

Version 5.4.3

Fixed MIPs for the face norms.

Re-added 0xF3AFF836.

Version 5.4.2

Hopefully finally fixed the face seams. Swapped the UV channels of face norms : 0x2778401E 0x53C5F329 0xB2AD1655 0xB3C1D205 0xC7A64D1A 0xF3AFF836. Thanks Tarshana and AlvaroMe for helping out !

Reset 0x591A2F57 and 0xDE374303's brightness, that was changed before as an attempt to fix the face seams.

Version 5.4.1

Created custom norm to replace the ravager's current norm (0xAE74C0AF).

Version 5.4

  • Removed Ottemis' textures from ALOT, as requested by her. List of textures removed : http://pastebin.ca/3707381 . If you still want to use them, you'll have to manually download Ottemis' mods from Nexus, then extract the textures from the TPFs, and cross check which ones I used in ALOT. I can't do anything more about it, sorry.
  • Vanilla'd 0xAE74C0AF to fix the Ravager's texture.
  • Removed 0x27D3DEDA, 0xB07626B5, 0xE6E82849 (NFIT). Removed 0x9B003FA9, 0x4C2EE763 (same size as vanilla).
  • Included all previous patches.

Apparently Ottemis received hate messages since revoking permission for her textures. The decision has been made, and hating on her won't bring anything. She isn't the one at fault here, the mods are hers, she has the right to do anything she wants with them. For now, it can only be hoped that she will upload these textures as her own mod in the future. Negative messages certainly won't encourage her to do so, please consider it and avoid this childish behaviour.

Version 5.3.12

Modified some face textures with more vanilla-friendly alternatives from ELE08 (BSN mods).

Added a custom FemShep texture (0xF6BFD7B5) made by me with eyes from "eledefaultfemsheptex" and the rest of the face (incl brows) from "ME3 - Default Female", both by ELE08. I kept the most vanilla-friendly parts of each texture, basically.

Note to self : Remove 0x27D3DEDA, 0xB07626B5, 0xE6E82849 in next major update (NFIT). Remove 0x9B003FA9, 0x4C2EE763 (same size as vanilla).

List of edited textures : 0x10B2CD7B 0x31043827 0x3E6D12EC 0x6FF442DA 0x74366F67 0x90CA32B4 0xD2CB5050 0xEDC5BFE7 0xF02FAA7B 0xF1535C11 0xF1F8C949 0xF3AFF836 0xF6BFD7B5

PS : Shepard Faces Texture Pack has also been modified.

Aquarium : Removed smoke texture (0x77B0B844).

GemFX : SamuelMaki updated preset for GemFX 1.0.9. Instructions have been edited accordingly.

Version 5.3.11

Fixed MIPs and formats for a few textures.

Version 5.3.10

Added 14 new textures. List : 0x01E3CA12 0x02542A46 0x07712A59 0x0B082F8F 0x295D6057 0x3473E295 0x710891ED 0x81483E21 0x81EA458E 0x83EF7794 0xA3D61C4E 0xACBFE2C3 0xB7943629 0xEA4644B9.

Version 5.3.9

Ported a texture from ME2 (0x4092D493).

Ported a texture from ALOT for ME2 (0xD139302D).

Version 5.3.8

Added 7 new textures. List : 0x0DFCFF78 0x26F79734 0xF2AECB9F 0x295D6057 0x94BF564D 0xAC93F1BB 0x6085274E.

Version 5.3.7

Replaced 0x6085274E with a more vanilla-friendly version.

Version 5.3.6

Replaced 0xFD744C9A with 0xC31D6716 (EDI Armor duplicates).

Version 5.3.5

I made a new normal map for 0x522B196C, the old one was of a wrong format.

Version 5.3.4

Replaced duplicated textures of the M8 weapon, that weren't consistent. Short : Replaced 0x1843668E with 0xB3CBFCAB ; 0xD7CD2237 with 0xB617BCBE.

Replaced duplicated texture of Liara's face norm, that wasn't consistent. Short : Replaced 0xD4900C8E with 0x828A1375.

Version 5.3.3

Fixed MIPs for non-standard size ratio textures, which weren't recognized by ME3Explorer. List : 0x165116B8 0xCA46E265 0x2D128A1C 0x858741E4 0xF7AF11A5 0x820B903C 0xBAFABAAE 0xB2414C4D 0xD2B72AA8

Version 5.3.2

Added 14 new textures ! List : 0xE52BBB47 0x3C0FBD04 0x9FA93FFE 0x4353F7BE 0x61FAF351 0x630FA5C4 0x68E9850B 0x894992A7 0x41649510 0xD3B44198 0xD13C547F 0xE88B5271 0x14D21CF8 0xBD6AA5A5.

Version 5.3.1

Changed the Mattock's texture to be more consistent with vanilla. 0x04FD93D5, 0xCE64ADDB, 0xC8D62BD0.

Version 5.3

  • Added and replaced 42 textures.
  • Added 1 texture from vanilla ME2 : 0x28768CC0
  • Ported 1 texture from ALOT ME2 : 0x5A606B87
  • Created 1 texture (a different color hue of 0x5A606B87) : 0x58E77933
  • Fixed 2 NPC outfits : switched UV channels for 0x519E5B30, ported 0x12F1EA9D from ME2, fixed 0xE7F6E93A
  • (Mostly) fixed face seams. +15 brightness for HMM_HED_PROMorph_Rough_Face_Diff (0x591A2F57), +17 brightness for HMM_HED_PROCustom_Military_Diff (0xDE374303).
  • Removed 0x9107C8CB (main menu monitor) and 0x8EFED754 (face mask), which weren't consistent with vanilla.

Version 5.2.6

Created custom norms to replace the reaper's current norms, which are of a wrong format. Should look better now, hopefully. Textures : 0x06B2EF5A, 0x09A81FBB, 0x92674F4C, 0xDCBE477B.

Version 5.2.5

Vanilla'd the Geth Plasma Shotgun's norm (0xE1491E37). Norm was of a wrong format.

2 of EDI's Diff textures were identical in the game's files, but not in ALOT. Now fixed. Short : replaced 0x8D21B5D3 with 0x1608E029.

Replaced 6 textures with better versions.

Added 30 more textures I hadn't found before.

Version 5.2.4

Replaced an eye texture to look more alike to vanilla. Short : replaced 0x3E6D12EC with 0xF1535C11.

Version 5.2.3

Includes all previous bugfixes.

Fixed Mordin's normal map textures (0xE79A3269 and 0xFFB36326).

Version 5.2.2

Includes all previous bugfixes.

Fixed the starfield texture (0x8375FA8F), it should now be tileable.

Version 5.2.1

A texture (0xD8613C4E) was included twice in ALOT, one of the versions was deprecated. I simply uploaded the fixed texture in the update, to make sure everyone uses it.

Version 5.2

Again, a lot of bugfixes. Also, new mods !

Additions.

  • Jaroth's Armor mod by MaryseDynasty.
  • Better Galaxy Textures by CreeperLava (that's me).
  • About 80 textures ported from ME2.

Fixes.

  • Includes all previous updates.

  • Regenerated ALL MIPMaps to make use of the enhanced MIP generation algorithms of ME3Explorer 2.0.

  • General standardization, removal of bad looking textures, replacement of others, minor additions and fixes, etc... Too many to list exhaustively, quite frankly (250+ changes). I'll list some of the changes below.

  • Updated Miranda's textures to glorious 4K with no Cerberus logo with the help of C3Anderson (author of MEUITM).

  • The Cerberus Spirit Armor is now orange like in vanilla, not blue.

  • Elcors have been given a 4K relift from MEUITM.

  • The black triangle issue on faces should be fixed.

  • James' face and body is less sharp (ie less distracting to the eye).

  • Keepers have been fixed.

  • Legion's normal map has been fixed (armor).

  • Wrex's normal map has been fixed (face).

  • Smarteck's combat fatigues have been replaced by Ottemis', which are more vanilla-friendly.

  • The helmet of the Terminus armor isn't the only retextures piece of the armor anymore, the rest has been upscaled to 2k from ME2.

See the bug section for more details.

Aquarium.

  • Added the CoffeeMaker emis texture (0x81AA3ECE).

Version 5.1.2

Removed paintings that look out of place eg horizontal paintings that are used both horizontally and vertically by the game (0x269AF7CE, 0x02D4189D, 0xA2746D41, 0x6E47DA35)

Replaced 2 paintings with 2 of the removed ones above (0x7ADD5567, 0x9A6D6AE1)

Removed Geth Dreadnought textures that look out of place (0x0698DC63, 0x99063B23)

Version 5.1.1

Minor update that fixes MIPs for 0x2D128A1C, 0xCA46E265, 0xF7AF11A5 and 0x820B903C.

Version 5.1

A good amount of bugfixes :

Aquarium.

  • Some textures caused graphical glitches when upscaled. These have been placed in the Aquarium TPF. Hashes : 0x904BD94E, 0xB473D52A, 0xCF0810CD

Removals.

  • Removed 2 Bend_Norm textures that strayed too far from vanilla (hashes 0xD9A16B73, 0xF9FB99E5)

Updates.

  • Fixed a bunch of scalp textures. Hashes : 0x235BA876, 0x2E2E123A, 0x6E0FE787, 0x7DFB0070, 0xA0F579AF, 0xA901A140, 0xAD1B21C7, 0xB12F8507, 0xB8151BBB, 0xF14FEE76, 0xF33D32B7, 0xFB61E135, 0xFF884958
  • Fixed weapon textures (0x498B35ED, 0x90BF74A4, 0xA4E25886)

Version 5.0

Massive update :

  • Ported 165 textures from ALOT ME2 and MEUITM to ALOT ME3. Basically, there are A LOT of textures that are strictly identical between the 3 games, and thus texture mods can often be used in more than one game, with just a bit of tweaking.

General cleanup :

  • Includes all bugfixes from 4.3.4
  • Removed 0x681EEF7C, 0x6DE908D1, 0x4BCF1D68, 0xC95D3ED8, 0x3FD3029E (textures that stray too far from vanilla)
  • Removed 0xAD1FD63B and 0xC1628277, Inferno Armor retexture that strays too far from vanilla.
  • Placed 0x77B0B844 in the Aquarium TPF (smoke texture with a bad 2x1 size ratio)

Misc :

  • Updated mirrors, torrent links and MD5 hashes.

Version 4.3.4

Nothing changed, I just recompressed the update using 7z LZMA2 instead of Bzip2. Looks like some older versions of 7z aren't compatible with it.

Version 4.3.3

Added some textures for James and the FemShep Defender Armor.

Version 4.3.2

Fixed problems with Console Panels by vanillaing 0x5D2725D5 and 0xEB24C657

Added an upscaled console texture to the Aquarium TPF (0x8BF84879)

Fixed the transparency of the Mohawk hair (0x9319C800), which is actually a bug in the vanilla game. Thanks Sonicck.

Fixed Tali's Default outfit (0xBE6438F1). The lack of an alpha made it look like glossy plastic.

Fixed Coalesced (Nvidia and AMD) by changing LODBias from -1 to 0 for "bioengine.ini>systemsettings>texturegroup_environment_512". Thanks EldradNerevar for the fix.

Version 4.3.1

Vanilla'd Eng_Console02_Diff (hash 0x5D2725D5), as the texture simply looks out of place.

Version 4.3

Placed NOR10_CONTROLPANNEL01_DIFF (hash 0x8BF84879) in the Aquarium TPF

Fixed the alpha of Eng_Console02_Diff (hash 0x5D2725D5)

Updated mirrors, torrent links and MD5 hashes

Version 4.2

Fixed bad MIPS generation for 4 textures (0x5D2725D5, 0x8BF84879, 0xD8613C4E, 0xF0629DB3) from 'Environment - Others' pack, that caused a stall in the installation.

Updated torrent links, mirrors and MD5 hashes.

Version 4.1

Rebuilt the entire METPF release, which was pretty much entirely corrupt.

Fixed the HGR_VISOR_HOLOGRAM texture (hash 0x5DEBFB67), from Shepard pack. Like the aquarium plants, this one cannot be upscaled with me3explorer. If you already installed the bad texture, use Texmod to overwrite it (see optional TPF). Thanks Samustus.

Updated the optional Aquarium TPF to include the Sentry Visor.

Updated torrent links, mirrors and MD5 hashes.

Version 4.0

Upscaled 35 textures with JeanLuc761's amazing ME2 character textures and other mods from ME2. Upscales go from 2x to 4x the previous size.

Ported 71 textures from ALOT for ME2. The transfer should be bug-free, but please report any problem you may encounter.

Updated torrent links, mirrors and MD5 hashes.

Version 3.4

Includes all previous bugfixes.

Fixes an alpha problem with Blood_Splatter_Crust_02 (hash 0x754B1AFD), that caused the blood to appear purple.

Added 4 textures.

Updated AMD Coalesced to fix freezing problem.

Updated the Background Replacer (hash 0xE52FD6C6) with the Nexus address.

Updated torrent links, mirrors and MD5 hashes.

Version 3.3.4

Fixed Joker face (hash 0x4A03F716), which had a bad alpha, causing white pixels to appear everywhere. FYI, there are still some seams between his face and his hair. It will be fixed in the next update.

Regenerated MIPS for the Ajax armor (hashes 0x1DF63ED4, 0x5E99C57F, 0x727D0E02).

Includes 3.3.1, 3.3.2 and 3.3.3.

Version 3.3.3

Regenerated MIPS for the Ajax helmet (hashes 0x23C97A2B, 0x52E3E450, 0x3864AC0F).

Re-implemented Joker Teeth Fix with an upscaled texture (hash 0x4A03F716). Thanks giftfish for letting me know.

Includes 3.3.1 and 3.3.2.

Version 3.3.2

Fixed format of Rubble01_Norm (hash 0xE05E9C5C) from Environment - Citadel pack. Thanks Tiress for reporting the problem.

FYI, Spec_Tile_A and LD_Spec_03 (hash 0x95BB720E) cannot be installed in rev717 due to a bug in me3explorer (rev717 detects a wrong format for these textures, thus considers them incorrect). If you really wish to install it, use rev731.

Version 3.3.1

Fixed a problem with Shepard's dress (hash 0xB2BCE1E0), that wasn't identical to it's Citadel DLC counterpart.

LedGuardian provided an upscale and a fix for the textures I removed in 3.3 : Cit_Floor_05_Norm (hash 0xE68E3464) and Cit_Floor_05_Norm (hash 0x53BEF35F). Thanks !

Version 3.3

Coalesced edits :

  • Included in the main downloads (7z, METPF, DDS).
  • Removed leftover DX10 flag for AMD Coalesced, which caused a crash
  • Added TEXTUREGROUP LODias=-1. Characters and environment will be displayed fully at any distance (no MIPS used)

Bugfixes :

  • Fixed a big mistake in the 7z version, where a few dozen files went missing in the 'Environment - Others' pack for some reason. Somehow the archive got corrupted, sorry about that.
  • Included previous bugfixes to HMF_HED_PROLash_Opac_M01 (hash 0x7FDDE2BD), HMF_HED_PROLash_Opac_M02 (hash 0xBD675EF4), WPN_PTSd_Tint (hash 0x0DC5C81A), Glass_Norm (hash 0x690EB46E).
  • Added weapon glow to WPN_BLSj_Spec (hash 0x4D35F4F3), thanks Metalunat1c
  • Possibly fixed bad MIPS transition for WPN_BLSj_Diff 0x9B65F05D, thanks Metalunat1c

Mismatched textures :

  • Fixed mismatched Cit_Floor_02_Mask (hash 0x4D01C6BA) and Cit_Floor_04_Norm (hash 0xD4500267) textures for Cit_floor_04_diff. Also upscaled them. Thanks LedGuardian.
  • Removed Cit_Floor_05_Norm (hash 0xE68E3464) and Cit_Floor_05_Norm (hash 0x53BEF35F), as they weren't consistent with the Diff.
  • Added 1 texture

Misc :

  • Implemented Joker Teeth Fix

Updated torrent links, mirrors and MD5 hashes.

Version 3.2

Fixed HMF_HED_PROLash_Opac_M01 (hash 0x7FDDE2BD) texture, from Shepard pack.

Fixed HMF_HED_PROLash_Opac_M02 (hash 0xBD675EF4) texture, from Shepard pack.

Updated torrent links, mirrors and MD5 hashes.

Version 3.1

Fixed WPN_PTSd_Tint (hash 0x0DC5C81A) texture, from Shepard pack.

Updated torrent links, mirrors and MD5 hashes.

Version 3.0.1

Fixed Glass_Norm (hash 0x690EB46E) texture, that caused graphical glitches in the Grissom Academy.

Version 3.0

Fixes :

  • Included all previous bugfixes
  • Added EDI Visor Fix from Ottemis Optional :
  • Added No Visor EDI download Updates :
  • Added 2 recommended GemFX/SweetFX presets
  • Added Coalesced max graphics preset
  • Added 53 textures
  • Upscaled dozens more Misc :
  • Updated mirrors, torrent links, MD5 hashes and mod list.

Version 2.0.4

Fixes the strange texture problem in Rannoch.

Version 2.0.3

Rollbacked HMM_EYE_MASTER_Diffuse (hash 0xF02FAA7B) to the old ALOT 1.2 version, yet another try at fixing the black eyes bug. Edit : Reported to work.

Version 2.0.2

Fixed black eyes bug by removing alpha from HMM_EYE_MASTER_Diffuse (hash 0xF02FAA7B) and removed previous update that didn't work.

Version 2.0.1

Fixed eye texture (hash 0xF1535C11), from Shepard pack, that caused some character's eyes to appear black. Edit : doesn't work.

Version 2.0

Fixes :

  • Included all previous bugfixes.
  • Replaced Battlefield Armor to remove fire effect. Optional :
  • Added optional download for Battlefield Armor With Fire.
  • Added optional download for vanilla faces (Kaidan, James).
  • Added optional download for new high-poly meshes (ELE's for Hair, sulezraz's for Vorchas). Updates :
  • Included 65 new mods.
  • Upscaled 38 textures with new ones from BSN and sulezraz. Upscales go from 2x to 8x the original size.
  • Added 84 new textures
  • Reorganized the file structure for TPFs, 7z and DDS to have approximately same sized packs and a more intuitive naming system. MP textures are now mixed with the rest. Misc :
  • Updated mirrors, torrent links, MD5 hashes and mod list.
  • Added statistics in the Forums tab on Nexus.

Version 1.2.2

Fixed MM_Placeholder_Norm (hash 0x4D558A87) texture, from Citadel pack, that caused graphical glitches in the Normandy.

Version 1.2.1

Updated the background texture to not be covered by the computer on the main menu facepalm

Updated the mirrors with this texture, but not the torrents.

Version 1.2

Fixed GethVision_HexPattern (hash 0x011DED68) texture, from Multiplayer pack.

Fixed Eye_EmisScars_03 (hash 0x3E6D12EC) texture, from Squad pack, that caused red eyes for Hackett's hologram, in Bryson's labs and possibly others.

Updated torrent links and MD5 hashes.

Version 1.1

Fixed Debug_Console (hash 0x75FE31AB) texture, from Places pack.

Updated torrent links and MD5 hashes.

Added Update instructions.

Version 1.0

Initial Release