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Hello! πŸ‘‹

LUME is a project with the goal of lowering the barrier of entry for creating interactive multi-user computing experiences.

At its core, LUME aims to be a set of tools that are each individually usable on their own, while as a whole contribute to an easy way of building 2D or 3D connected computing experiences for all device form factors.

Projects

Some of the pieces that LUME is composed of are:

  • lume - HTML elements for interactive 2D or 3D applications
  • glas - WebGL graphics engine written in AssemblyScript
  • @lume/element - System for defining HTML elements (f.e. <lume-cube> or <lume-sphere>)
  • @lume/variable - Reactivity system
  • element-behaviors - Mix multiple functionalities onto HTML elements (like an entity-components system)

LUME's README has more details.

How sponsorship helps

Sponsoring LUME will help LUME to take off and to provide a new generation of tools for interactive development that are easier for new creatives to get started with than ever before, while still being powerful for expert developers.

Sponsoring LUME will also indirectly help to maintain a few projects that LUME depends on, such as Tween.js (used for LUME animations) and Docsify (used for LUME's documentation).

Sponsorship funds will be used for living expenses, travel expenses related to conferences or meetups where LUME will be showcased, educational material including documentation and videos, and personal support depending on sponsorship tier, and anything else relating to the development of LUME and its dependencies (LUME contributes back to open source by contributing to its dependencies).

@lume

Reaching this goal will help LUME to have at least one developer working on features full-time, or several developers working on features part time, depending on how contributor interest pans out.

Meet the team

Featured work

  1. lume/lume

    GPU-powered 3D HTML. ✨🧊 <lume-box size="1 2 3">

    TypeScript 1,359
  2. lume/glas

    WebGL in WebAssembly with AssemblyScript

    TypeScript 890
  3. lume/element-behaviors

    An entity-component system for HTML elements.

    TypeScript 107
  4. lume/element

    Fast and simple custom elements.

    TypeScript 137
  5. lume/variable

    DEPRECATED, use https://solidjs.com and https://github.com/lume/classy-solid directly instead. Create reactive variables and observe their changes in a simple and concise way with less code and les…

    TypeScript 13
  6. lume/basicss

    Better default CSS styling for the browser's builtin elements.

    HTML 8

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