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Hi, I'm Herb. I live outside of Pittsburgh, Pennsylvania and since the age of 13 have actively pursued my own open source projects. Now that I'm poor and destitute from giving away my finest years to the internet, I'm hoping to find a warm trashcan to huddle around while I complete my magnum opus of software design.

The funds go directly to helping Lost Astronaut Studios as well as other open source projects I contribute to. Lost Astronaut Studios is a small company that produces big epic tools and graphics engines to help other gamers make better games, and to teach noobie graphics engineers a couple of things from the old timers.

My favorite repositories right now are Galvanic, a C++ back-end that could revolutionize web APIs, and the Lost Astronaut Game Creation Framework, a 15 year long project for gaming and graphics that I just can't quit.

With enough sponsorships, I could find a happy life balancing open source with my day-to-day needs, but until then I'll have to take many long hiatus to work "in the industry" on projects that are far less glamorous and fun.

The best software isn't made at a big company, it's made by the devoted few who see the vision and have the freedom to produce it. Help make the world a better place by funding me!

@h3rb

Reaching this goal will solidify my commitment to Github Sponsorships as a worthwhile goal. It can only get better from here! It will also help justify all of this time I spend on open source!

Featured work

  1. LAGameStudio/apolune

    Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!

    C++ 93
  2. h3rb/galvanic

    Galvanic is a C++ core webservice back-end API creation framework to replace or supplement nodejs or PHP

    C++ 2
  3. h3rb/gml-pro

    A large collection of shaders, images and utility functions for GameMaker Studio 1.2+

    Game Maker Language 134
  4. h3rb/ZeroTypes

    ZeroTypes: make C++ easier to use!

    C++ 9
  5. LAGameStudio/pixitron

    Pixitron Engine: the Electron and Pixijs-based cross-platform game engine. A perfect start to cross-platform PC game development.

    JavaScript 41
  6. h3rb/algore

    Tasty C++ class wrappers and mixer implementation for OpenAL built on Chris Robinson's ALURE library. Comes with some crunky LinkedList and ListItem classes which you are welcome to use or change. …

    C++ 1

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