Releases: spelunky-fyi/SpecsHD
Releases · spelunky-fyi/SpecsHD
SpecsHD v0.0.37
Changed
- Seed in seeded mode no longer prevents certain inputs, rollover be damned. 0 -> UINT32_MAX are allowed.
SpecsHD v0.0.36
Added
- Overlay that shows seeded crate contents in Debug Tab
- Overlay that shows seeded Kali Rewards in Debug Tab
- Overlay that shows seeded Pot drops in Debug Tab
Fixed
- Seeded Mode now properly (famous last words) dark levels.
SpecsHD v0.0.35
Added
- "Use Daily Seeding" Checkbox for Seeded Mode that emulates Daily shop behavior
SpecsHD v0.0.34
[0.0.34] - 2023-02-19
Added
- New Mod: Seeded Mode
Fixed
- Fixed/Added more Entity names for Render Dupe view
SpecsHD v0.0.33
[0.0.33] - 2023-02-16
Fixed
- Crash on shutdown related to entity hooking
- Tunnel Man Mod now works with crysknife
- Tunnal Man Mod no longer plays audio when you press whip in the air
SpecsHD v0.0.32
Added
- New Mod:
Tunnel Man
SpecsHD v0.0.31
Added
- New Mod:
Biglunky
- Support for
Dark Mode
andThe Full Spelunky
to work together Show Room Borders
in Debug MenuLevel State
in Debug Menu that shows various entrance/exit values- 10 Tile Radius around player in
BM Trainer
to show where BM will be when you hear first chirp
Changed
- Room Types drop down now shows all 48 rooms always.
Fixed
- Crash when player is destroyed
SpecsHD v0.0.30
Changed
- In The Full Spelunky the player now gives off more brightness by default in dark levels and further more brightness for both specs and the udjat eye.
SpecsHD v0.0.29
Changed
- The Full Spelunky now has more guaranteed Cog/Hell coffins
SpecsHD v0.0.28
Changed
- Moved Audio tab into collapsed header in Debug
- Room Type View now shows 5 rows instead of 4 in non-worm levels
Added
- Mods Tab
- "Dark Mode" Mod
- "The Full Spelunky" Mod