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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8)
project(platformer)
macro (link_os_lib libName)
find_library(FOUND_LIB_${libName} NAMES ${libName})
list(APPEND GAMEPLAY_LIBRARIES ${FOUND_LIB_${libName}})
message(STATUS "Library Found: ${libName} Path: ${FOUND_LIB_${libName}}")
endmacro (link_os_lib)
macro(add_source_group SOURCE_PATH SOURCES)
if(WIN32)
string(REPLACE "/" "\\\\" SOURCE_PATH_FINAL ${SOURCE_PATH})
else()
set(SOURCE_PATH_FINAL ${SOURCE_PATH})
endif()
source_group(${SOURCE_PATH_FINAL} FILES ${SOURCES})
endmacro(add_source_group)
set(GAME_NAME platformer)
set(PLATFORMER_EXT_LIBS_PATH "external")
set(GAMEPLAY_EXT_LIBS_PATH "${PLATFORMER_EXT_LIBS_PATH}/GamePlay-deps")
set(GAMEPLAY_LIB_NAME "gameplay")
set(GAMEOBJECTS_LIB_NAME "gameobjects")
set(GAMEPLAY_LIB_DIR_NAME "GamePlay")
set(GAMEOBJECTS_LIB_DIR_NAME "gameobjects-gameplay3d")
set(GAMEPLAY_PATH "${PLATFORMER_EXT_LIBS_PATH}/${GAMEPLAY_LIB_DIR_NAME}")
set(GAMEPLAY_SRC_PATH "${GAMEPLAY_PATH}/gameplay/src")
set(GAME_OUTPUT_DIR "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE)
set(DEBUG_ONLY_DEFINES_GP "-DGP_USE_PROFILER")
set(RELEASE_ONLY_DEFINES_GP "-DGP_NO_LUA_BINDINGS -DGP_USE_PROFILER")
set(GAME_CONFIG ./build/game.config ./build/user.config ./build/default.config .gitignore README.md)
set(ANDROID_CONFIG ./android/AndroidManifest.xml ./android/build.xml ./android/res/values/strings.xml ./android/jni/Android.mk ./android/jni/Application.mk)
file(GLOB RAW_LEVELS ./raw/levels/*)
file(GLOB RAW_VECTOR ./raw/svgs/*.export)
file(GLOB RAW_SPRITESHEETS ./raw/spritesheets/*)
file(GLOB RAW_AUTOMATION ./raw/automation/*)
file(GLOB RES_AUDIO ./res/audio/*.audio)
file(GLOB RES_LUA ./res/lua/*.lua)
file(GLOB RES_LUA_TOOLS ./res/lua/tools/*)
file(GLOB RES_GAME_OBJECTS ./res/gameobjects/*)
file(GLOB RES_LEVELS ./res/levels/*)
file(GLOB RES_PARALLAX ./res/parallax/*)
file(GLOB RES_PHYSICS ./res/physics/*)
file(GLOB RES_SHADERS ./res/shaders/*)
file(GLOB RES_SPRITESHEETS ./res/spritesheets/*)
file(GLOB RES_UI ./res/ui/*)
file(GLOB GAME_SRC ./src/*.cpp ./src/*.h ./src/*.inl)
add_definitions(-DGP_SCENE_VISIT_EXTENSIONS)
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
set(TARGET_OS "LINUX")
add_definitions(-D__linux__)
elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(TARGET_OS "MACOSX")
add_definitions(-D__APPLE__)
elseif(CMAKE_SYSTEM_NAME MATCHES "Windows")
set(TARGET_OS "WINDOWS")
add_definitions(-DWIN32 -D_WINDOWS -DUNICODE)
endif(CMAKE_SYSTEM_NAME MATCHES "Linux")
if (${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
elseif (${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
else (${CMAKE_CXX_COMPILER_ID} MATCHES "MSVC")
set(MSVC_COMMON "-DMSVC /MP /Gm-")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_ITERATOR_DEBUG_LEVEL=2 /MDd /Zi ${MSVC_COMMON}")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -D_ITERATOR_DEBUG_LEVEL=0 ${MSVC_COMMON}")
endif()
if(WIN32)
execute_process(COMMAND cmd /C "${CMAKE_SOURCE_DIR}/raw/automation/mklink.bat")
add_source_group("android" "${ANDROID_CONFIG}")
add_source_group("src" "${GAME_SRC}")
add_source_group("res" "${GAME_CONFIG}")
add_source_group("raw/levels" "${RAW_LEVELS}")
add_source_group("raw/vector" "${RAW_VECTOR}")
add_source_group("raw/automation" "${RAW_AUTOMATION}")
add_source_group("raw/spritesheets" "${RAW_SPRITESHEETS}")
add_source_group("res/audio" "${RES_AUDIO}")
add_source_group("res/lua" "${RES_LUA}")
add_source_group("res/lua/tools" "${RES_LUA_TOOLS}")
add_source_group("res/gameobjects" "${RES_GAME_OBJECTS}")
add_source_group("res/levels" "${RES_LEVELS}")
add_source_group("res/parallax" "${RES_PARALLAX}")
add_source_group("res/physics" "${RES_PHYSICS}")
add_source_group("res/shaders" "${RES_SPRITESHEETS}")
add_source_group("res/spritesheets" "${RES_SHADERS}")
add_source_group("res/ui" "${RES_UI}")
else()
execute_process(COMMAND "${CMAKE_SOURCE_DIR}/raw/automation/mklink.sh")
add_source_group("android" "${ANDROID_CONFIG}")
add_source_group("src" "${GAME_SRC}")
add_source_group("res" "${GAME_CONFIG}")
add_source_group("raw/levels" "${RAW_LEVELS}")
add_source_group("raw/vector" "${RAW_VECTOR}")
add_source_group("raw/automation" "${RAW_AUTOMATION}")
add_source_group("raw/spritesheets" "${RAW_SPRITESHEETS}")
add_source_group("res/audio" "${RES_AUDIO}")
add_source_group("res/lua" "${RES_LUA}")
add_source_group("res/lua/tools" "${RES_LUA_TOOLS}")
add_source_group("res/gameobjects" "${RES_GAME_OBJECTS}")
add_source_group("res/levels" "${RES_LEVELS}")
add_source_group("res/parallax" "${RES_PARALLAX}")
add_source_group("res/physics" "${RES_PHYSICS}")
add_source_group("res/shaders" "${RES_SPRITESHEETS}")
add_source_group("res/spritesheets" "${RES_SHADERS}")
add_source_group("res/ui" "${RES_UI}")
endif()
include_directories(
${CMAKE_CURRENT_BINARY_DIR}
${GAMEPLAY_SRC_PATH}
${CMAKE_SOURCE_DIR}/src
${GAMEPLAY_EXT_LIBS_PATH}/lua-5.2.3
${GAMEPLAY_EXT_LIBS_PATH}/bullet-2.82-r2704/src
${GAMEPLAY_EXT_LIBS_PATH}/openal-1.16.0/include
${GAMEPLAY_EXT_LIBS_PATH}/vorbis-1.3.4/include
${GAMEPLAY_EXT_LIBS_PATH}/ogg-1.3.2/include
${GAMEPLAY_EXT_LIBS_PATH}/png-1.6.15
${GAMEPLAY_EXT_LIBS_PATH}/glew-1.10.0/include
${GAMEPLAY_EXT_LIBS_PATH}/freetype-2.4.5/include
${GAMEPLAY_EXT_LIBS_PATH}/freetype-2.4.5/include/freetype
${GAMEPLAY_EXT_LIBS_PATH}/tinyxml2-2.1.0
${GAMEPLAY_EXT_LIBS_PATH}/base64-1.0.0
${GAMEPLAY_EXT_LIBS_PATH}/zlib-1.2.8
${PLATFORMER_EXT_LIBS_PATH}/${GAMEOBJECTS_LIB_DIR_NAME}/src
)
if(BUILD_CONTENT_TOOLS)
add_subdirectory(external/json-to-gameplay3d)
add_subdirectory(${PLATFORMER_EXT_LIBS_PATH}/${GAMEPLAY_LIB_DIR_NAME}/tools/encoder)
endif()
add_subdirectory(raw/automation)
add_subdirectory(${PLATFORMER_EXT_LIBS_PATH}/GamePlay-deps)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${DEBUG_ONLY_DEFINES_GP}")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${RELEASE_ONLY_DEFINES_GP}")
add_subdirectory(${PLATFORMER_EXT_LIBS_PATH}/${GAMEPLAY_LIB_DIR_NAME}/gameplay)
add_subdirectory(${PLATFORMER_EXT_LIBS_PATH}/${GAMEOBJECTS_LIB_DIR_NAME})
#set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -D_FINAL")
add_executable(${GAME_NAME}
WIN32
${GAME_SRC}
${ANDROID_CONFIG}
${GAME_CONFIG}
${RES_GAME_OBJECTS}
${RES_SPRITESHEETS}
${RAW_SPRITESHEETS}
${RAW_LEVELS}
${RAW_VECTOR}
${RES_AUDIO}
${RES_LEVELS}
${RES_PARALLAX}
${RES_PHYSICS}
${RES_LUA}
${RES_LUA_TOOLS}
${RAW_AUTOMATION}
${RES_UI}
${RES_SHADERS}
)
if(NOT TARGET_OS STREQUAL "WINDOWS")
link_os_lib("dl")
link_os_lib("m")
link_os_lib("pthread")
if(TARGET_OS STREQUAL "LINUX")
link_os_lib("GL")
link_os_lib("X11")
link_os_lib("rt")
link_os_lib("glib-2.0")
link_os_lib("gobject-2.0")
link_os_lib("freetype")
else()
link_os_lib("AppKit")
link_os_lib("CoreVideo")
link_os_lib("GameKit")
link_os_lib("Foundation")
link_os_lib("IOKit")
link_os_lib("OpenAL")
link_os_lib("OpenGL")
endif(TARGET_OS STREQUAL "LINUX")
else()
list(APPEND GAMEPLAY_LIBRARIES "OpenGL32")
list(APPEND GAMEPLAY_LIBRARIES "GLU32")
list(APPEND GAMEPLAY_LIBRARIES "XInput")
endif (NOT TARGET_OS STREQUAL "WINDOWS")
target_link_libraries(${GAME_NAME} ${GAMEPLAY_LIB_NAME} deps ${GAMEPLAY_LIBRARIES} ${GAMEOBJECTS_LIB_NAME})
add_dependencies(${GAME_NAME} ${GAMEPLAY_LIB_NAME} ${GAMEOBJECTS_LIB_NAME} deps gameplay-deps)
set_target_properties(${GAME_NAME} PROPERTIES
OUTPUT_NAME "${GAME_NAME}"
RUNTIME_OUTPUT_DIRECTORY "${GAME_OUTPUT_DIR}"
LIBRARY_OUTPUT_DIRECTORY "${GAME_OUTPUT_DIR}"
)