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AmbShadowCalcThread.pas
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unit AmbShadowCalcThread;
interface
uses
Classes, LightAdjust;
type
TASCparameter = record
aWidth, aHeight: Integer;
aXStart, aXEnd: Integer;
aATlevelCount: Integer;
aZScaleFactor: Single;
aPsiLight: TPsiLight3;
aThreadID: Integer;
end;
TAmbShadowCalc = class(TThread)
private
{ Private-Deklarationen }
public
{ Public-Deklarationen }
ASCpar: TASCparameter;
protected
procedure Execute; override;
end;
procedure BuildATlevels(MWidth, MHeight: Integer);
var
AmbCalcThreadCount: Integer = 0;
ATlevelCount: Integer = 0;
ATrousWL: array[1..9] of array of Word;
ASCprogress: array of Integer;
ASCstop: Boolean = False;
implementation
uses Math, Mand, DivUtils;
procedure BuildATlevels(MWidth, MHeight: Integer);
var x, y, x2, zp, za: Integer;
PATL, PATL2: PWord;
ATl, iStep, iStep2, MWidth2step: Integer;
ASCparameter: TASCparameter;
W4tmp, W4tmp2: array[0..3] of Word;
begin
ATlevelCount := 1;
x := MWidth div 16;
repeat
Inc(ATlevelCount);
x := x shr 1;
until (ATlevelCount = 8) or (x < 4);
for x := 1 to ATlevelCount + 1 do SetLength(ATrousWL[x], MWidth * MHeight);
//1 additional level as tmpbuf for seperate x,y smoothing
with Mand3DForm do for x := 0 to High(siLight3) do
if siLight3[x].Zpos < 32768 then ATrousWL[1][x] := siLight3[x].Zpos
else ATrousWL[1][x] := 0;
//NEW: Median 3x3 midWeight=4 to blur out single false pixel
for y := 1 to MHeight - 2 do
begin
PATL := @ATrousWL[1][y * MWidth + 1];
for x := 1 to MWidth - 2 do
begin
za := 0;
zp := PATL^;
PATL2 := PWord(Integer(PATL) - MWidth * 2 - 2);
for x2 := 0 to 7 do
begin
if PATL2^ >= zp then
begin
za := 0;
Break;
end
else if PATL2^ > za then za := PATL2^;
if (x2 = 2) or (x2 = 4) then Inc(PATL2, MWidth - 2) else
if x2 = 3 then Inc(PATL2, 2) else Inc(PATL2);
end;
if za > 0 then PATL^ := za + 1;
Inc(PATL);
end;
end;
iStep := 1;
for ATl := 2 to ATlevelCount do
begin
iStep2 := iStep * 2;
MWidth2step := MWidth * iStep2;
Move(ATrousWL[ATl - 1][0], ATrousWL[ATl][0], MWidth * MHeight * 2);
for y := 0 to MHeight - 1 do // first smooth in x direction
begin
x2 := y * MWidth;
PATL := @ATrousWL[ATl + 1][x2];
PATL2 := @ATrousWL[ATl - 1][x2];
zp := PATL2^ + 1;
for x := 1 to iStep do
begin
PATL^ := (PATL2^ + 1 + (zp + PWord(Integer(PATL2) + iStep2)^) shr 1) shr 1;
Inc(PATL);
Inc(PATL2);
end;
x2 := iStep2 + 1;
if SupportMMX and (MWidth - iStep2 > 3) then
asm
push eax
push ebx
push ecx
push esi
push edi
mov ebx, iStep2
mov ecx, MWidth
mov esi, PATL2
sub ecx, ebx
mov edi, PATL
shr ecx, 2
sub esi, ebx
mov eax, ecx
sub edi, esi
shl eax, 2
add x2, eax
@ll: movq mm0, [esi] // calculate 4 words at once
pavgw mm0, [esi + ebx * 2]
pavgw mm0, [esi + ebx]
movq [edi + esi], mm0
add esi, 8
dec ecx
jnz @ll
add edi, esi
mov PATL, edi
add esi, ebx
mov PATL2, esi
pop edi
pop esi
pop ecx
pop ebx
pop eax
end;
for x := x2 to MWidth do
begin
PATL^ := (PATL2^ + 1 + (PWord(Integer(PATL2) - iStep2)^ +
PWord(Integer(PATL2) + iStep2)^ + 1) shr 1) shr 1;
Inc(PATL);
Inc(PATL2);
end;
zp := PWord(Integer(PATL2) + (iStep - 1) * 2)^;
for x := 1 to iStep do
begin
PATL^ := (PATL2^ + 1 + (PWord(Integer(PATL2) - iStep2)^ + zp) shr 1) shr 1;
Inc(PATL);
Inc(PATL2);
end;
end;
// then smooth in y direction
x2 := 0;
while SupportMMX and (x2 < MWidth - 3) do
begin
PATL2 := @ATrousWL[ATl + 1][x2];
PATL := PATL2;
for x := 0 to 3 do
begin
W4tmp[x] := PATL^;
Inc(PATL);
end;
PATL := @ATrousWL[ATl + 1][x2 + (MHeight - 1) * MWidth];
for x := 0 to 3 do
begin
W4tmp2[x] := PATL^;
Inc(PATL);
end;
PATL := @ATrousWL[ATl][x2];
asm
push eax
push ebx
push ecx
push edx
push esi
push edi
movq mm1, W4tmp
mov ebx, MWidth2step
mov esi, PATL2
mov edi, PATL
mov ecx, iStep
mov edx, MWidth
sub esi, ebx
add edx, edx
sub edi, esi
dec ecx
@l1: movq mm0, [esi + ebx * 2]
pavgw mm0, mm1
pavgw mm0, [esi + ebx]
movq [edi + esi], mm0
add esi, edx
dec ecx
jns @l1
mov ecx, MHeight
sub ecx, iStep2
dec ecx
js @u2
@l2: movq mm0, [esi]
pavgw mm0, [esi + ebx * 2]
pavgw mm0, [esi + ebx]
movq [edi + esi], mm0
add esi, edx
dec ecx
jns @l2
@u2:
movq mm1, W4tmp2
mov ecx, iStep
dec ecx
@l3: movq mm0, [esi]
pavgw mm0, mm1
pavgw mm0, [esi + ebx]
movq [edi + esi], mm0
add esi, edx
dec ecx
jns @l3
pop edi
pop esi
pop edx
pop ecx
pop ebx
pop eax
end;
Inc(x2, 4);
end;
for x := x2 to MWidth - 1 do
begin
PATL := @ATrousWL[ATl][x];
PATL2 := @ATrousWL[ATl + 1][x];
zp := PATL2^ + 1;
for y := 1 to iStep do
begin
PATL^ := (PATL2^ + (zp + PWord(Integer(PATL2) + MWidth2step + 1)^) shr 1) shr 1;
Inc(PATL, MWidth);
Inc(PATL2, MWidth);
end;
for y := 1 to MHeight - iStep2 do
begin
PATL^ := (PATL2^ + 1 + (PWord(Integer(PATL2) - MWidth2step)^ +
PWord(Integer(PATL2) + MWidth2step)^ + 1) shr 1) shr 1;
Inc(PATL, MWidth);
Inc(PATL2, MWidth);
end;
zp := ATrousWL[ATl + 1][x + (MHeight - 1) * MWidth] + 1;
for y := 1 to iStep do
begin
PATL^ := (PATL2^ + 1 + (PWord(Integer(PATL2) - MWidth2step)^ + zp) shr 1) shr 1;
Inc(PATL, MWidth);
Inc(PATL2, MWidth);
end;
end;
iStep := iStep * 2;
end;
if SupportMMX then
asm
emms
end;
end;
function fastIntArcTan2(y, x: Integer): Integer; // intAngle 0..31
begin
if y = 0 then
Result := Integer(x >= 0) * 16
else
if x = 0 then
Result := Integer(y >= 0) * 16 + 8
else
if y < 0 then
begin
if x < 0 then
begin
if x >= y then Result := 7 - (x * 4) div y
else Result := (y * 4) div x;
end
else
begin
if -y < x then Result := 15 + (y * 4) div x
else Result := 8 - (x * 4) div y;
end;
end
else
begin
if x >= 0 then
begin
if x > y then Result := 16 + (y * 4) div x
else Result := 23 - (x * 4) div y;
end
else
begin
if y < -x then Result := 31 + (y * 4) div x
else Result := 24 - (x * 4) div y;
end;
end;
end;
{ TAmbShadowCalc }
procedure TAmbShadowCalc.Execute;
var x, y, x2, y2, ya, xa, xe, ye, xa2, xa2t, iRad: Integer;
zp4: array[0..3] of Integer;
PATL, PATL2: PWord;
PS, PS2: PSingle;
iMaxRad, iMinRad, iStep, iStep2, xt, ya2, id4c, x3, id4L: Integer;
MultiC, do4, do4Lev: Boolean;
ATl, iMinRadS, iMaxRadS, iAngC, MWidth, RadS, iC, ii, iLevNo: Integer;
st, st2, R1d, RM: Single;
PsiLight, PL2: TPsiLight3;
AngMaxArr4: array[0..35, 0..3] of Single;
begin
try
x := 8064;
asm // stmxcsr i
stmxcsr x
end; // if i<>$1f80 then i:=0; //=8064
MWidth := ASCpar.aWidth;
st2 := ASCpar.aZScaleFactor;
for y := 0 to ASCpar.aHeight - 1 do
begin
ASCprogress[ASCpar.aThreadID] := y;
PsiLight := ASCpar.aPsiLight;
x := ASCpar.aXStart;
Inc(PsiLight, y * MWidth + x);
while x <= ASCpar.aXEnd do
begin
zp4[0] := PsiLight^.Zpos;
do4 := supportSSE and (x < ASCpar.aXEnd - 2);
if do4 then
begin
PL2 := PsiLight;
for x2 := 1 to 3 do
begin
Inc(PL2);
zp4[x2] := PL2^.Zpos;
end;
id4c := 3;
end
else id4c := 0;
if (zp4[0] < 32768) or
(do4 and (Integer(zp4[1]) + zp4[2] + zp4[3] < 98304)) then
begin
for x2 := 0 to 35 do AngMaxArr4[x2, 0] := -1e10;
if do4 then
for x2 := 0 to 35 do
begin
AngMaxArr4[x2, 1] := -1e10;
AngMaxArr4[x2, 2] := -1e10;
AngMaxArr4[x2, 3] := -1e10;
end;
iMaxRad := 0;
iMinRad := 0;
for ATl := 1 to ASCpar.aATlevelCount do
begin
iStep := 1 shl (ATl - 1);
RM := Sqrt(iStep) * 5;
iMaxRad := iMaxRad + 4 * iStep;
iMaxRadS := iMaxRad * iMaxRad;
iMinRadS := iMinRad * iMinRad;
MultiC := Round(RM / (iMinRad + 1)) > 0;
ya := - iMaxRad;
if ya + y < 0 then
begin
ya2 := ya;
while ya2 + y < 0 do Inc(ya2, iStep);
if ya2 + y >= ASCpar.aHeight then ya2 := ASCpar.aHeight - y - 1;
ya := - y;
if ya = ya2 then ya2 := $FFFFFF;
end
else ya2 := $FFFFFF;
if y + iMaxRad >= ASCpar.aHeight then ye := ASCpar.aHeight - y - 1
else ye := iMaxRad;
do4Lev := do4 and (x >= iMaxRad) and (x < MWidth - iMaxRad - 3);
if do4Lev then id4L := id4c else id4L := 0;
xa := - iMaxRad;
xa2 := $FFFFFF;
xe := iMaxRad;
y2 := ya;
repeat
if y2 > ya2 then
begin
y2 := ya2;
ya2 := $FFFFFF;
end;
iLevNo := 0;
repeat
if not do4Lev then
begin
x2 := x + iLevNo;
xa := - iMaxRad;
if xa + x2 < 0 then
begin
xa2 := xa;
while xa2 + x2 < 0 do Inc(xa2, iStep);
if xa2 + x2 >= MWidth then xa2 := MWidth - x2 - 1;
xa := - x2;
if xa = xa2 then xa2 := $FFFFFF;
end
else xa2 := $FFFFFF;
if x2 + iMaxRad >= MWidth then xe := MWidth - x2 - 1
else xe := iMaxRad;
end;
PATL := @ATrousWL[ATl][x + xa + iLevNo + (y + y2) * MWidth];
x2 := xa;
xa2t := xa2;
repeat
if (x2 > xa2t) then
begin
Inc(PATL, xa2t - x2);
x2 := xa2t;
xa2t := $FFFFFF;
end;
RadS := y2 * y2 + x2 * x2;
if (RadS > iMinRadS) and (RadS <= iMaxRadS) then
begin
iAngC := fastIntArcTan2(y2, x2);
if MultiC then
begin
{ if id4L = 3 then
asm
push eax
push ebx
push ecx
push esi
push edi
movss xmm7, RM
mov esi, PATL
lea edi, zp4
cvtsi2ss xmm4, RadS
movzx ax, [esi]
rsqrtss xmm4, xmm4
movzx bx, [esi + 2]
mulss xmm7, xmm4
sub eax, [edi]
sub ebx, [edi + 4]
cvtss2si ecx, xmm7 //iC
shufps xmm4, xmm4, 0
cvtsi2ss xmm0, eax
cvtsi2ss xmm1, ebx
movzx ax, [esi + 4]
movzx bx, [esi + 6]
sub eax, [edi + 8]
sub ebx, [edi + 12]
cvtsi2ss xmm2, eax
cvtsi2ss xmm3, ebx
shufps xmm0, xmm1, 0
shufps xmm2, xmm3, 0
shufps xmm0, xmm2, $88
mov eax, iAngC
mov ebx, ecx
shr ebx, 1
sub eax, ebx
and eax, 31
add eax, eax
lea esi, [AngMaxArr4 + eax * 8]
mulps xmm0, xmm4
@ll: movups xmm1, [esi]
maxps xmm1, xmm0
movups [esi], xmm1
add esi, 16
dec ecx
jns @ll
pop edi
pop esi
pop ecx
pop ebx
pop eax
end
else
begin }
R1d := 1 / Sqrt(RadS);
iC := Round(RM * R1d);
PATL2 := PATL;
PS2 := @AngMaxArr4[(iAngC - (iC shr 1)) and 31, iLevNo];
for x3 := 0 to id4L do
begin
PS := PS2;
st := (PATL2^ - zp4[x3 + iLevNo]) * R1d;
for ii := 0 to iC do
begin
if PS^ < st then PS^ := st;
Inc(PS, 4);
end;
Inc(PATL2);
Inc(PS2);
end;
// end;
end
else
begin
{ if id4L > 3 then
asm
push eax
push ebx
push esi
push edi
mov esi, PATL
lea edi, zp4
cvtsi2ss xmm4, RadS
movzx ax, [esi]
sqrtss xmm4, xmm4
movzx bx, [esi + 2]
sub eax, [edi]
sub ebx, [edi + 4]
shufps xmm4, xmm4, 0
cvtsi2ss xmm0, eax
cvtsi2ss xmm1, ebx
movzx ax, [esi + 4]
movzx bx, [esi + 6]
sub eax, [edi + 8]
sub ebx, [edi + 12]
cvtsi2ss xmm2, eax
cvtsi2ss xmm3, ebx
shufps xmm0, xmm1, 0
shufps xmm2, xmm3, 0
mov eax, iAngC
shufps xmm0, xmm2, $88
add eax, eax
divps xmm0, xmm4
movups xmm1, dqword [AngMaxArr4 + eax * 8]
maxps xmm1, xmm0
movups dqword [AngMaxArr4 + eax * 8], xmm1
pop edi
pop esi
pop ebx
pop eax
end
else
begin }
PATL2 := PATL;
R1d := 1 / Sqrt(RadS);
for x3 := iLevNo to iLevNo + id4L do
begin
st := (PATL2^ - zp4[x3]) * R1d;
if AngMaxArr4[iAngC, x3] < st then
AngMaxArr4[iAngC, x3] := st;
Inc(PATL2);
end;
// end;
end;
end;
xt := x2;
Inc(x2, iStep);
if (x2 > xe) and (xt < xe) then x2 := xe;
Inc(PATL, x2 - xt);
until x2 > xe;
Inc(iLevNo);
until do4Lev or (iLevNo > id4c);
Inc(y2, iStep);
if (y2 > ye) and ((y2 - iStep) < ye) then y2 := ye;
until y2 > ye;
iMinRad := iMaxRad;
end;
PL2 := PsiLight;
for x3 := 0 to id4c do
begin
for x2 := 0 to 3 do
if AngMaxArr4[x2 + 32, x3] > AngMaxArr4[x2, x3] then
AngMaxArr4[x2, x3] := AngMaxArr4[x2 + 32, x3];
st := 0;
for x2 := 0 to 31 do
if AngMaxArr4[x2, x3] > -1e9 then
st := st + ArcTan(AngMaxArr4[x2, x3] * st2);
PL2^.AmbShadow := Max(0, Min(32767, Round(st * 500) + 10000));
Inc(PL2);
end;
end;
if do4 then
begin
Inc(PsiLight, 4);
Inc(x, 4);
end else begin
Inc(PsiLight);
Inc(x);
end;
if ASCstop then Break;
end;
if ASCstop then Break;
end;
finally
Dec(AmbCalcThreadCount);
end;
end;
end.