A lightweight plugin for Mineflayer that allows use VoiceChat for PlasmoVoice plugin
- 🔥 Supports CommonJS and ES6
- 🔈 Allows to send any soundfile formats using FFMPEG
- 🔒 Supports AES-128-CBC and RSA Encryption
- 🎵 Supports sending Stereo audio
- 👀 Almost exactly mimics the behavior of the original mod
- 🖧 Using ProtoDef instead old cursoredBuffer
- 📎 Supports "/vrc" command
- ↗ Automatically reconnects in case of connection loss
- This plugin is built using Node and can be installed using:
npm install mineflayer-plasmovoice --save
A bot that sneaks will play a certain sound (music.mp3) and get up.
const mineflayer = require("mineflayer")
const plasmo = require("mineflayer-plasmovoice")
const bot = mineflayer.createBot({
"host": "localhost"
})
bot.loadPlugin(plasmo.plugin)
bot.on("voicechat_connected", () => {
bot.setControlState("sneak", true)
// Path to file with any audio format
bot.plasmovoice.sendAudio("music.mp3")
})
bot.on("voicechat_audio_end", () => {
bot.setControlState("sneak", false)
})
bot.on("login", () => {
bot.plasmovoice.enableDebug();
})
An example of an event when some player is talking
bot.on("voicechat_voice", (data) => {
/*{
player: string,
distance: number
sequenceNumber: BigInt
data: Buffer
}*/
})
An example of an event when some player stopped talking
bot.on("voicechat_voice_end", (data) => {
/*{
player: string,
sequenceNumber: BigInt
}*/
})
- Max audio packet length is 48 seconds
This project uses the MIT license.
- ↗ Maks-gaming (Maksim Klimenko) - The idea and implementation of the plugin structure;
- 📎 CralixRaev (Anatoly Raev) - Pushed in the right direction, helped to deal with ProtoDef and old cursoredBuffer;
- 🔥 Plasmo R&D - helped to understand some things in the packet system;
This project is accepting PRs and Issues. See something you think can be improved? Go for it! Any and all help is highly appreciated!
For larger changes, it is recommended to discuss these changes in the issues tab before writing any code. It's also preferred to make many smaller PRs than one large one, where applicable.