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0} diff --git a/Assets/AirplanePhysics/Art/Objects/Runways/Runway1.prefab.meta b/Assets/AirplanePhysics/Art/Objects/Runways/Runway1.prefab.meta new file mode 100644 index 0000000..1132bdf --- /dev/null +++ b/Assets/AirplanePhysics/Art/Objects/Runways/Runway1.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c9a4c715f52317e8e87ee20a281d2fb7 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AirplanePhysics/Code/Editor/AC_Airplane_Menus.cs b/Assets/AirplanePhysics/Code/Editor/AC_Airplane_Menus.cs index 8f9d30e..ac02d00 100644 --- a/Assets/AirplanePhysics/Code/Editor/AC_Airplane_Menus.cs +++ b/Assets/AirplanePhysics/Code/Editor/AC_Airplane_Menus.cs @@ -1,18 +1,30 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEditor; -public class AC_Airplane_Menus : MonoBehaviour +namespace AirControl { - // Start is called before the first frame update - void Start() + public static class AC_Airplane_Menus { - - } + [MenuItem("Air Control/Create New Airplane")] + public static void CreateNewAirplane(){ + Debug.Log("Creating new airplane"); + GameObject currentSelected = Selection.activeGameObject; + if (currentSelected){ + + AC_Airplane_Controller currentController = currentSelected.AddComponent(); + GameObject currentCenterOfGravty = new GameObject("CenterOfGrvity"); + currentCenterOfGravty.transform.SetParent(currentSelected.transform); + currentController.centerOfGravity = currentCenterOfGravty.transform; + GameObject Graphics_GRP = new GameObject("Graphics_GRP"); + GameObject Collision_GRP = new GameObject("Collision_GRP"); + Graphics_GRP.transform.SetParent(currentSelected.transform); + Collision_GRP.transform.SetParent(currentSelected.transform); - // Update is called once per frame - void Update() - { - + } + + } } } + diff --git a/Assets/AirplanePhysics/Code/Editor/AC_Airplane_Menus.cs.meta b/Assets/AirplanePhysics/Code/Editor/AC_Airplane_Menus.cs.meta index 302ba6e..5c5eb0c 100644 --- a/Assets/AirplanePhysics/Code/Editor/AC_Airplane_Menus.cs.meta +++ b/Assets/AirplanePhysics/Code/Editor/AC_Airplane_Menus.cs.meta @@ -5,7 +5,7 @@ MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 - icon: {fileID: 5132851093641282708, guid: 0000000000000000d000000000000000, type: 0} + icon: {fileID: 419385456094870383, guid: 0000000000000000d000000000000000, type: 0} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Art/Audio/UI.meta b/Assets/AirplanePhysics/Code/Scripts/Cameras.meta old mode 100755 new mode 100644 similarity index 77% rename from Assets/IndiePixel_Framework/Core/Art/Audio/UI.meta rename to Assets/AirplanePhysics/Code/Scripts/Cameras.meta index 2c9cd2b..db9f25a --- a/Assets/IndiePixel_Framework/Core/Art/Audio/UI.meta +++ b/Assets/AirplanePhysics/Code/Scripts/Cameras.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: e94926c33d8a912409c507a71c7ccf34 +guid: e9cad456c68d0c5cfb3671eaf908d3e9 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/AirplanePhysics/Code/Scripts/Cameras/AC_Airplane_Camera.cs b/Assets/AirplanePhysics/Code/Scripts/Cameras/AC_Airplane_Camera.cs new file mode 100644 index 0000000..3e158d2 --- /dev/null +++ b/Assets/AirplanePhysics/Code/Scripts/Cameras/AC_Airplane_Camera.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace AirControl +{ + public class AC_Airplane_Camera : AC_Basic_Follow_Camera + { + #region Variables + [Header("Airplane Camera Properties")] + public float minHeaightFromGround = 8; + + #endregion + + #region Builtin Methods + #endregion + + #region Custom Methods + protected override void HandleCamera(){ + // Airplane specifc camera + // Ray cast hit the ground + RaycastHit hit; + if(Physics.Raycast(transform.position, Vector3.down, out hit));{ + if(hit.distance < minHeaightFromGround && hit.transform.tag == "ground"){ + float wantedHeight = originalCamraHeight + (minHeaightFromGround - hit.distance); + cameraHeight = wantedHeight; + } + } + base.HandleCamera(); + } + #endregion + } + +} diff --git a/Assets/IndiePixel_Framework/Core/Code/Cameras/IP_CameraSwitcher_Util.cs.meta b/Assets/AirplanePhysics/Code/Scripts/Cameras/AC_Airplane_Camera.cs.meta old mode 100755 new mode 100644 similarity index 58% rename from Assets/IndiePixel_Framework/Core/Code/Cameras/IP_CameraSwitcher_Util.cs.meta rename to Assets/AirplanePhysics/Code/Scripts/Cameras/AC_Airplane_Camera.cs.meta index 83d88ef..ad29755 --- a/Assets/IndiePixel_Framework/Core/Code/Cameras/IP_CameraSwitcher_Util.cs.meta +++ b/Assets/AirplanePhysics/Code/Scripts/Cameras/AC_Airplane_Camera.cs.meta @@ -1,11 +1,11 @@ fileFormatVersion: 2 -guid: 4de8dcfbbe30b6041b07b62a1ebd46cd +guid: cf7aba100789b4ce487fde455121e9a9 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 - icon: {fileID: 2800000, guid: 245d9d80ab6f85c44b6db6eb888477a8, type: 3} + icon: {fileID: 5132851093641282708, guid: 0000000000000000d000000000000000, type: 0} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/AirplanePhysics/Code/Scripts/Cameras/AC_Basic_Follow_Camera.cs b/Assets/AirplanePhysics/Code/Scripts/Cameras/AC_Basic_Follow_Camera.cs new file mode 100644 index 0000000..2f4aff0 --- /dev/null +++ b/Assets/AirplanePhysics/Code/Scripts/Cameras/AC_Basic_Follow_Camera.cs @@ -0,0 +1,55 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace AirControl +{ + public class AC_Basic_Follow_Camera : MonoBehaviour + { + #region Variables + [Header("Basic follow camera properties")] + [Tooltip("Drag and drop entire airplane group over here")] + public Transform airplane; + public float cameraDistance = 10f; + public float cameraHeight = 6f; + public float cameraMovementSpeed = 0.5f; + + private Vector3 smoothVelocity; + + protected float originalCamraHeight; + #endregion + + #region Builtin Methods + // Start is called before the first frame update + void Start() + { + originalCamraHeight = cameraHeight; + } + + // Update is called once per frame + void FixedUpdate() + { + if(airplane){ + HandleCamera(); + }// handel else + + } + #endregion + + #region Custom Methods + protected virtual void HandleCamera() + { + // Camera that follow the target + // -airplane.forward*cameraDistance Negative to bring the camera back of the airplane + Vector3 wantedPosition = airplane.position + (-airplane.forward*cameraDistance) + Vector3.up*cameraHeight; + Debug.DrawLine(airplane.position, wantedPosition, Color.blue); + transform.position = Vector3.SmoothDamp(transform.position, wantedPosition, ref smoothVelocity, cameraMovementSpeed); + // Watch the airplane + transform.LookAt(airplane); + } + #endregion + } + + +} + diff --git a/Assets/IndiePixel_Framework/Core/Code/Cameras/IP_RotateAroundPoint_Util.cs.meta b/Assets/AirplanePhysics/Code/Scripts/Cameras/AC_Basic_Follow_Camera.cs.meta old mode 100755 new mode 100644 similarity index 53% rename from Assets/IndiePixel_Framework/Core/Code/Cameras/IP_RotateAroundPoint_Util.cs.meta rename to Assets/AirplanePhysics/Code/Scripts/Cameras/AC_Basic_Follow_Camera.cs.meta index 6f6e501..6b0f308 --- a/Assets/IndiePixel_Framework/Core/Code/Cameras/IP_RotateAroundPoint_Util.cs.meta +++ b/Assets/AirplanePhysics/Code/Scripts/Cameras/AC_Basic_Follow_Camera.cs.meta @@ -1,13 +1,11 @@ fileFormatVersion: 2 -guid: 1a705e888d746b945a49d45ff1338cf5 -timeCreated: 1525629365 -licenseType: Pro +guid: 3e390c784705ac7c6a5649af1036e16a MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} + icon: {fileID: 5132851093641282708, guid: 0000000000000000d000000000000000, type: 0} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Shaders.meta b/Assets/AirplanePhysics/Code/Scripts/Characteristics.meta old mode 100755 new mode 100644 similarity index 77% rename from Assets/IndiePixel_Framework/Core/Code/Shaders.meta rename to Assets/AirplanePhysics/Code/Scripts/Characteristics.meta index f1bd6e7..553227f --- a/Assets/IndiePixel_Framework/Core/Code/Shaders.meta +++ b/Assets/AirplanePhysics/Code/Scripts/Characteristics.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 25eb0ff4e3c98f94ab3bc0be336a88a3 +guid: 42f9688e9b5bbc6f0a5649992fb4e6cb folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/AirplanePhysics/Code/Scripts/Characteristics/AC_Airplane_Characteristics.cs b/Assets/AirplanePhysics/Code/Scripts/Characteristics/AC_Airplane_Characteristics.cs new file mode 100644 index 0000000..81ac886 --- /dev/null +++ b/Assets/AirplanePhysics/Code/Scripts/Characteristics/AC_Airplane_Characteristics.cs @@ -0,0 +1,211 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace AirControl +{ + public class AC_Airplane_Characteristics : MonoBehaviour + { + #region Varaibles + [Header("Characteristics Properties")] + public float maxMPH = 110f; + public float rbLerpSpeed = 0.01f; + + + [Header("Lift Properties")] + public float maxLiftPower = 4000f ; + public AnimationCurve liftCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f); + public float flapLiftPower = 100f; + + + [Header("Drag Properties")] + public float dragFactor = 0.01f; + public float flapDragFactor = 0.005f; + + + [Header("Control Properties")] + public float pitchSpeed = 1000f; + public float rollSpeed = 1000f; + public float yawSpeed = 1000f; + public AnimationCurve controlSurfaceEfficiency = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f); + + public float forwardSpeed; + public float ForwardSpeed + { + get{return forwardSpeed;} + } + + private float mph; + public float MPH + { + get{return mph;} + } + + private AC_BaseAirplane_Input input; + private Rigidbody rb; + private float startDrag; + private float startAngularDrag; + + private float maxMPS; + private float normalizeMPH; + + private float angleOfAttack; + private float pitchAngle; + private float rollAngle; + + private float csEfficiencyValue; + #endregion + + #region Constants + const float mpsToMph = 2.23694f; + #endregion + + #region Custom Methods + public void InitCharacteristics(Rigidbody curRB, AC_BaseAirplane_Input curInput) + { + //Basic Initialization + input = curInput; + rb = curRB; + startDrag = rb.drag; + startAngularDrag = rb.angularDrag; + + //Find the max Meters Per Second + maxMPS = maxMPH / mpsToMph; + } + + //Update all the Flight Characteristics methods + public void UpdateCharacteristics() + { + if(rb) + { + //Process the Flight Physics + CalculateForwardSpeed(); + CalculateLift(); + CalculateDrag(); + + //Process Control + HandleControlSurfaceEfficiency(); + HandleYaw(); + HandlePitch(); + HandleRoll(); + HandleBanking(); + + //Handle Rigidbody + HandleRigidbodyTransform(); + } + } + + + + //Get the local forward speed in Meters per second and convert it to Miles Per Hour + void CalculateForwardSpeed() + { + //Transform the Rigidbody velocity vector from world space to local space + Vector3 localVelocity = transform.InverseTransformDirection(rb.velocity); + forwardSpeed = Mathf.Max(0f, localVelocity.z); + // forwardSpeed = Mathf.Clamp(forwardSpeed, 0f, maxMPS); + + //find the Miles Per Hour from Meters Per Second + mph = forwardSpeed * mpsToMph; + // mph = Mathf.Clamp(mph, 0f, maxMPH); + normalizeMPH = Mathf.InverseLerp(0f, maxMPH, mph); + } + + + //Build a lift force strong enough to lift he plane off the ground + void CalculateLift() + { + //Get the angle of Attack + angleOfAttack = Vector3.Dot(rb.velocity.normalized, transform.forward); + angleOfAttack *= angleOfAttack; + + //Create the Lift Direction + Vector3 liftDir = transform.up; + float liftPower = liftCurve.Evaluate(normalizeMPH) * maxLiftPower; + + // //Add Flap Lift + // float finalLiftPower = flapLiftPower * input.NormalizedFlaps; + + //Apply the final Lift Force to the Rigidbody + Vector3 finalLiftForce = liftDir * (liftPower) * angleOfAttack; + rb.AddForce(finalLiftForce); + } + + + + //Get a Drag force to keep the plane relatively stable in the air + void CalculateDrag() + { + //Speed Drag + float speedDrag = forwardSpeed * dragFactor; + + //Flap Drag + float flapDrag = input.Flaps * flapDragFactor; + + //add it all together! + float finalDrag = startDrag + speedDrag + flapDrag; + + rb.drag = finalDrag; + rb.angularDrag = startAngularDrag * forwardSpeed; + } + + + void HandleRigidbodyTransform() + { + if(rb.velocity.magnitude > 1f) + { + Vector3 updatedVelocity = Vector3.Lerp(rb.velocity, transform.forward * forwardSpeed, forwardSpeed * angleOfAttack * Time.deltaTime * rbLerpSpeed); + rb.velocity = updatedVelocity; + + + Quaternion updatedRotation = Quaternion.Slerp(rb.rotation, Quaternion.LookRotation(rb.velocity, transform.up), Time.deltaTime * rbLerpSpeed); + rb.MoveRotation(updatedRotation); + } + } + + + void HandleControlSurfaceEfficiency() + { + csEfficiencyValue = controlSurfaceEfficiency.Evaluate(normalizeMPH); + } + + void HandlePitch() + { + Vector3 flatForward = transform.forward; + flatForward.y = 0f; + flatForward = flatForward.normalized; + pitchAngle = Vector3.Angle(transform.forward, flatForward); + // Debug.Log(pitchAngle); + + Vector3 pitchTorque = input.Pitch * pitchSpeed * transform.right * csEfficiencyValue; + rb.AddTorque(pitchTorque); + } + + void HandleRoll() + { + Vector3 flatRight = transform.right; + flatRight.y = 0f; + flatRight = flatRight.normalized; + rollAngle = Vector3.SignedAngle(transform.right, flatRight, transform.forward); + // Debug.Log(rollAngle); + + Vector3 rollTorque = -input.Roll * rollSpeed * transform.forward * csEfficiencyValue; + rb.AddTorque(rollTorque); + } + + void HandleYaw() + { + Vector3 yawTorque = input.Yaw * yawSpeed * transform.up * csEfficiencyValue; + rb.AddTorque(yawTorque); + } + + void HandleBanking() + { + float bankSide = Mathf.InverseLerp(-90f, 90f, rollAngle); + float bankAmount = Mathf.Lerp(-1f, 1f, bankSide); + Vector3 bankTorque = bankAmount * rollSpeed * transform.up; + rb.AddTorque(bankTorque); + } + #endregion + } +} diff --git a/Assets/IndiePixel_Framework/Core/Code/Data/IP_Player_Data.cs.meta b/Assets/AirplanePhysics/Code/Scripts/Characteristics/AC_Airplane_Characteristics.cs.meta old mode 100755 new mode 100644 similarity index 53% rename from Assets/IndiePixel_Framework/Core/Code/Data/IP_Player_Data.cs.meta rename to Assets/AirplanePhysics/Code/Scripts/Characteristics/AC_Airplane_Characteristics.cs.meta index f38bbb6..5c2b098 --- a/Assets/IndiePixel_Framework/Core/Code/Data/IP_Player_Data.cs.meta +++ b/Assets/AirplanePhysics/Code/Scripts/Characteristics/AC_Airplane_Characteristics.cs.meta @@ -1,13 +1,11 @@ fileFormatVersion: 2 -guid: a955b98abd31dc54e9da16298a17e6b2 -timeCreated: 1522608275 -licenseType: Pro +guid: 09b2b5ace387676b29ad3d37a22e6666 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} + icon: {fileID: 5132851093641282708, guid: 0000000000000000d000000000000000, type: 0} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/AirplanePhysics/Code/Scripts/Controller/AC_Airplane_Controller.cs b/Assets/AirplanePhysics/Code/Scripts/Controller/AC_Airplane_Controller.cs index 4154fd5..a92a9db 100644 --- a/Assets/AirplanePhysics/Code/Scripts/Controller/AC_Airplane_Controller.cs +++ b/Assets/AirplanePhysics/Code/Scripts/Controller/AC_Airplane_Controller.cs @@ -4,15 +4,109 @@ namespace AirControl { + [RequireComponent(typeof(AC_Airplane_Characteristics))] + [RequireComponent(typeof(AC_BaseAirplane_Input))] + [RequireComponent(typeof(AC_XboxAirplane_Input))] public class AC_Airplane_Controller : AC_BaseRigidbody_Controller { #region variables + [Header("Base Airplane Properties")] + [Tooltip("Drag and drop here the AC_BaseAirplane_Input.cs OR AC_XboxAirplane_Input.cs")] public AC_BaseAirplane_Input input; + + [Header("Airplane Characteristics")] + [Tooltip("Drag and drop here the AC_Airplane_Characteristics.cs")] + public AC_Airplane_Characteristics characteristics; + + [Tooltip("Weight is in pounds")] + public float airplaneWeight = 1200f; + + [Tooltip("Initialize an empty object and set it in airplane body. That position is Center of Gravity of the Airplane. Hook that object here")] + public Transform centerOfGravity; + + [Header("Engines")] + [Tooltip("Initialize an empty object and set it in airplane body at the place of Engine. Add AC_Airplane_Engine script to that object. Hook that engine object here")] + public List engines = new List(); + + [Header("Wheels")] + [Tooltip("Initialize wheel colliders and set it in airplane body at the place of wheel. Add AC_Airplane_Wheel script to that object. Hook those wheels object here")] + public List wheels = new List(); + + #endregion + + #region Constants + const float poundToKilos = 0.453592f; + #endregion + + #region Builtin Methods + public override void Start() + { + base.Start(); + + //calculate final mass in kilos + float finalMass = airplaneWeight * poundToKilos; + + // if rigid body added then add center of mass + if (rb){ + rb.mass = finalMass; + if(centerOfGravity){ + rb.centerOfMass = centerOfGravity.localPosition; + } // handel exception + + // Initialize Airplane characteristics + characteristics = GetComponent(); + if(characteristics){ + characteristics.InitCharacteristics(rb, input); + } + } + + // Initialize Wheels + if (wheels != null){ + if(wheels.Count>0){ + foreach(AC_Airplane_Wheel wheel in wheels){ + wheel.initWheel(); + } + } + } + } #endregion #region Custom Methods protected override void HandlePhysics() { + if(input){ + HandleEngines(); + HandleCharacteristics(); + HandleSteering(); + HandleBrakes(); + HandleAltitude(); + }// handle else + + } + + void HandleEngines(){ + if(engines != null){ + if(engines.Count > 0 ){ + foreach(AC_Airplane_Engine engine in engines){ + rb.AddForce(engine.CalculateForce(input.StickyThrottle)); + } + } + } + + } + void HandleCharacteristics(){ + if (characteristics){ + characteristics.UpdateCharacteristics(); + } + + } + void HandleSteering(){ + + } + void HandleBrakes(){ + + } + void HandleAltitude(){ } #endregion diff --git a/Assets/AirplanePhysics/Code/Scripts/Controller/AC_BaseRigidbody_Controller.cs b/Assets/AirplanePhysics/Code/Scripts/Controller/AC_BaseRigidbody_Controller.cs index 0bf5390..125094a 100644 --- a/Assets/AirplanePhysics/Code/Scripts/Controller/AC_BaseRigidbody_Controller.cs +++ b/Assets/AirplanePhysics/Code/Scripts/Controller/AC_BaseRigidbody_Controller.cs @@ -9,13 +9,13 @@ namespace AirControl public class AC_BaseRigidbody_Controller : MonoBehaviour { #region Variable - private Rigidbody rb; - private AudioSource aSource; + protected Rigidbody rb; + protected AudioSource aSource; #endregion #region Builtin Methods // Start is called before the first frame update - void Start() + public virtual void Start() { rb = GetComponent(); aSource = GetComponent(); diff --git a/Assets/IndiePixel_Framework/Core/Code/Input.meta b/Assets/AirplanePhysics/Code/Scripts/Engine.meta old mode 100755 new mode 100644 similarity index 62% rename from Assets/IndiePixel_Framework/Core/Code/Input.meta rename to Assets/AirplanePhysics/Code/Scripts/Engine.meta index 4c6d849..e3de46b --- a/Assets/IndiePixel_Framework/Core/Code/Input.meta +++ b/Assets/AirplanePhysics/Code/Scripts/Engine.meta @@ -1,8 +1,6 @@ fileFormatVersion: 2 -guid: 571d8b9636fbeef4da9be243604878c4 +guid: 1c45610d5c10b1f1fa5cef78a40abc79 folderAsset: yes -timeCreated: 1522612844 -licenseType: Pro DefaultImporter: externalObjects: {} userData: diff --git a/Assets/AirplanePhysics/Code/Scripts/Engine/AC_Airplane_Engine.cs b/Assets/AirplanePhysics/Code/Scripts/Engine/AC_Airplane_Engine.cs new file mode 100644 index 0000000..eafb1ca --- /dev/null +++ b/Assets/AirplanePhysics/Code/Scripts/Engine/AC_Airplane_Engine.cs @@ -0,0 +1,119 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace AirControl +{ + public class AC_Airplane_Engine : MonoBehaviour + { + #region Variables + [Header("Engine Properties")] + public float maxForce = 200f; + private float maxRPM = 2500f; + public float shutOffSpeed = 2f; + public AnimationCurve powerCurve = AnimationCurve.Linear(0f, 0f, 1f, 1f); + + [Header("Propellers")] + public AC_Airplane_Propeller propeller; + + + private bool isShutOff = false; + private float lastThrottleValue; + private float finalShutoffThrottleValue; + + // private AC_Airplane_Fuel fuel; + #endregion + + + + + #region Properties + public bool ShutEngineOff + { + set{isShutOff = value;} + } + + private float currentRPM; + public float CurrentRPM + { + get{return currentRPM;} + } + #endregion + + + + #region BuiltIn Methods + void Start() + { + // if(!fuel) + // { + // fuel = GetComponent(); + // if(fuel) + // { + // fuel.InitFuel(); + // } + // } + } + #endregion + + + + + #region Custom Methods + public Vector3 CalculateForce(float throttle) + { + //Calcualte Power + float finalThrottle = Mathf.Clamp01(throttle); + + + if(!isShutOff) + { + finalThrottle = powerCurve.Evaluate(finalThrottle); + lastThrottleValue = finalThrottle; + } + else + { + lastThrottleValue -= Time.deltaTime * shutOffSpeed; + lastThrottleValue = Mathf.Clamp01(lastThrottleValue); + finalThrottle = powerCurve.Evaluate(lastThrottleValue); + } + + + //Calculate RPM's + currentRPM = finalThrottle * maxRPM; + if(propeller) + { + propeller.HandlePropeller(currentRPM); + } + + + //Process the Fuel + // HandleFuel(finalThrottle); + + + //Create Force + float finalPower = finalThrottle * maxForce; + Vector3 finalForce = transform.forward * finalPower; +// Debug.Log(finalForce.magnitude * 0.727f); + + return finalForce; + } + + + // void HandleFuel(float throttleValue) + // { + // //Handle Fuel + // if(fuel) + // { + // fuel.UpdateFuel(throttleValue); + // if(fuel.CurrentFuel <= 0f) + // { + // isShutOff = false; + // } + // } + // } + #endregion + + } + +} diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Camera_Helper/IP_Camera_Helpers.cs.meta b/Assets/AirplanePhysics/Code/Scripts/Engine/AC_Airplane_Engine.cs.meta old mode 100755 new mode 100644 similarity index 53% rename from Assets/IndiePixel_Framework/Core/Code/Editor/Camera_Helper/IP_Camera_Helpers.cs.meta rename to Assets/AirplanePhysics/Code/Scripts/Engine/AC_Airplane_Engine.cs.meta index 0a52686..29e292f --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Camera_Helper/IP_Camera_Helpers.cs.meta +++ b/Assets/AirplanePhysics/Code/Scripts/Engine/AC_Airplane_Engine.cs.meta @@ -1,13 +1,11 @@ fileFormatVersion: 2 -guid: 32dd6445743d64e4da871c1515c5e349 -timeCreated: 1522608664 -licenseType: Pro +guid: d1198e7ca3218d3458280310b41bc617 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} + icon: {fileID: 5132851093641282708, guid: 0000000000000000d000000000000000, type: 0} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/AirplanePhysics/Code/Scripts/Input/AC_BaseAirplane_Input.cs b/Assets/AirplanePhysics/Code/Scripts/Input/AC_BaseAirplane_Input.cs index 12d7fd6..49fded2 100644 --- a/Assets/AirplanePhysics/Code/Scripts/Input/AC_BaseAirplane_Input.cs +++ b/Assets/AirplanePhysics/Code/Scripts/Input/AC_BaseAirplane_Input.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; + namespace AirControl { public class AC_BaseAirplane_Input : MonoBehaviour @@ -14,6 +15,12 @@ public class AC_BaseAirplane_Input : MonoBehaviour protected float brake = 0f; public int maxFlapIncrements=2; // maximum increment allowed to flaps protected int flaps = 0; + + // Slowly move the throttle + [Header("Sticky throttle value control how the throttle can be moved")] + public float throttleSpeed = 0.5f; + protected float stickyThrottle; + #endregion #region Properties @@ -35,6 +42,9 @@ public int Flaps{ public float Brake{ get{return brake;} } + public float StickyThrottle { + get{return stickyThrottle;} + } #endregion @@ -59,6 +69,7 @@ protected virtual void HandleInput(){ roll = Input.GetAxis("Horizontal"); yaw = Input.GetAxis("yaw"); throttle = Input.GetAxis("throttle"); + StickyThrottleControl(); // Process brakes bool brake = Input.GetKey(KeyCode.Space)?1f:0f; // Process flaps @@ -71,6 +82,12 @@ protected virtual void HandleInput(){ } flaps = Mathf.Clamp(flaps, 0,maxFlapIncrements); + } + + void StickyThrottleControl(){ + stickyThrottle = stickyThrottle + (throttle*throttleSpeed*Time.deltaTime); + stickyThrottle = Mathf.Clamp01(stickyThrottle); + } #endregion } diff --git a/Assets/AirplanePhysics/Code/Scripts/Input/AC_XboxAirplane_Input.cs b/Assets/AirplanePhysics/Code/Scripts/Input/AC_XboxAirplane_Input.cs index f079fe6..c9e4dba 100644 --- a/Assets/AirplanePhysics/Code/Scripts/Input/AC_XboxAirplane_Input.cs +++ b/Assets/AirplanePhysics/Code/Scripts/Input/AC_XboxAirplane_Input.cs @@ -10,17 +10,6 @@ public class AC_XboxAirplane_Input : AC_BaseAirplane_Input #endregion #region Builtin Methods - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } #endregion #region Custom Methods @@ -34,7 +23,11 @@ protected override void HandleInput() // Process pitch, roll, yaw and throttle pitch = Input.GetAxis("Vertical"); roll = Input.GetAxis("Horizontal"); - yaw = Input.GetAxis("X_RH_Stick"); + yaw = Input.GetAxis("Fire1"); + // bool isGamepad = Input.GetAxis("Gamepad Fire") != 0f; + // if(isGamepad){ + // Debug.Log("Game pad fire detected"); + // } throttle = Input.GetAxis("X_RV_Stick"); // Process brakes bool brake = Input.GetAxis("Fire1"); diff --git a/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_BaseAirplane_Input_Editor.cs b/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_BaseAirplane_Input_Editor.cs index 91cde39..e072e84 100644 --- a/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_BaseAirplane_Input_Editor.cs +++ b/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_BaseAirplane_Input_Editor.cs @@ -27,6 +27,7 @@ public override void OnInspectorGUI() debugInfo += "Throttle : "+ targetInput.Throttle+ "\n"; debugInfo += "Brake : "+ targetInput.Brake+ "\n"; debugInfo += "Flaps : "+ targetInput.Flaps+ "\n"; + debugInfo += "Sticky Throttle "+targetInput.StickyThrottle+ "\n"; // custom editor code GUILayout.Space(20); diff --git a/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_BaseAirplane_Input_Editor.cs.meta b/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_BaseAirplane_Input_Editor.cs.meta index 689ab59..e62abf3 100644 --- a/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_BaseAirplane_Input_Editor.cs.meta +++ b/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_BaseAirplane_Input_Editor.cs.meta @@ -5,7 +5,7 @@ MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 - icon: {fileID: -1412012063857583412, guid: 0000000000000000d000000000000000, type: 0} + icon: {fileID: 419385456094870383, guid: 0000000000000000d000000000000000, type: 0} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_XboxAirplane_Input_Editor.cs b/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_XboxAirplane_Input_Editor.cs index d03e206..5a357f3 100644 --- a/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_XboxAirplane_Input_Editor.cs +++ b/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_XboxAirplane_Input_Editor.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEditor; + namespace AirControl { [CustomEditor(typeof(AC_XboxAirplane_Input))] @@ -26,6 +27,7 @@ public override void OnInspectorGUI() debugInfo += "Throttle : "+ targetInput.Throttle+ "\n"; debugInfo += "Brake : "+ targetInput.Brake+ "\n"; debugInfo += "Flaps : "+ targetInput.Flaps+ "\n"; + debugInfo += "Sticky Throttle "+targetInput.StickyThrottle+ "\n"; // custom editor code GUILayout.Space(20); diff --git a/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_XboxAirplane_Input_Editor.cs.meta b/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_XboxAirplane_Input_Editor.cs.meta index 5e3fb6d..b77bf06 100644 --- a/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_XboxAirplane_Input_Editor.cs.meta +++ b/Assets/AirplanePhysics/Code/Scripts/Input/Editor/AC_XboxAirplane_Input_Editor.cs.meta @@ -5,7 +5,7 @@ MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 - icon: {fileID: -1412012063857583412, guid: 0000000000000000d000000000000000, type: 0} + icon: {fileID: 419385456094870383, guid: 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descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: return + altNegativeButton: + altPositiveButton: joystick button 0 + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Submit + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: enter + altNegativeButton: + altPositiveButton: space + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Cancel + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: escape + altNegativeButton: + altPositiveButton: joystick button 1 + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Yaw + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: left + altPositiveButton: right + gravity: 3 + dead: 0.001 + sensitivity: 3 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Throttle + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: down + altPositiveButton: up + gravity: 3 + dead: 0.001 + sensitivity: 3 + snap: 0 + invert: 1 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: X_RH_Stick + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 3 + joyNum: 0 + - serializedVersion: 3 + m_Name: X_RV_Stick + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 4 + joyNum: 0 + - serializedVersion: 3 + m_Name: X_L_Bumper + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 4 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 0 + axis: 27 + joyNum: 0 + - serializedVersion: 3 + m_Name: X_R_Bumper + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 5 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 0 + axis: 27 + joyNum: 0 + - serializedVersion: 3 + m_Name: X_Y_Button + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 3 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 0 + axis: 27 + joyNum: 0 diff --git a/Assets/IndiePixel_Framework/Core/Art/Grids/Orange_Grid_MAT.mat.meta b/Assets/AirplanePhysics/Code/Scripts/Input/InputManager.asset.meta old mode 100755 new mode 100644 similarity index 64% rename from Assets/IndiePixel_Framework/Core/Art/Grids/Orange_Grid_MAT.mat.meta rename to Assets/AirplanePhysics/Code/Scripts/Input/InputManager.asset.meta index f88c4b7..f9548a6 --- a/Assets/IndiePixel_Framework/Core/Art/Grids/Orange_Grid_MAT.mat.meta +++ b/Assets/AirplanePhysics/Code/Scripts/Input/InputManager.asset.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: 7e0195a3a636ffa41b6cc396ddae4758 +guid: 9ce2e98b187a62a1084eaab5270b59c8 NativeFormatImporter: externalObjects: {} - mainObjectFileID: 2100000 + mainObjectFileID: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/AirplanePhysics/Code/Scripts/Networking/Server/TCPTestServer.cs b/Assets/AirplanePhysics/Code/Scripts/Networking/Server/TCPServer.cs similarity index 93% rename from Assets/AirplanePhysics/Code/Scripts/Networking/Server/TCPTestServer.cs rename to Assets/AirplanePhysics/Code/Scripts/Networking/Server/TCPServer.cs index 45e5325..ba76767 100644 --- a/Assets/AirplanePhysics/Code/Scripts/Networking/Server/TCPTestServer.cs +++ b/Assets/AirplanePhysics/Code/Scripts/Networking/Server/TCPServer.cs @@ -9,7 +9,7 @@ namespace AirControl { - public class TCPTestServer : MonoBehaviour + public class TCPServer : MonoBehaviour { // Start is called before the first frame update #region private members @@ -27,6 +27,8 @@ public class TCPTestServer : MonoBehaviour /// private TcpClient connectedTcpClient; // provide base input to access variables + [Header("Airplane Input Required")] + [Tooltip("Drag and drop here the AC_BaseAirplane_Input.cs OR AC_XboxAirplane_Input.cs")] public AC_BaseAirplane_Input currentReadings; private InputOutputHandel InOutManager = new InputOutputHandel(); diff --git a/Assets/AirplanePhysics/Code/Scripts/Networking/Server/TCPTestServer.cs.meta b/Assets/AirplanePhysics/Code/Scripts/Networking/Server/TCPServer.cs.meta similarity index 100% rename from Assets/AirplanePhysics/Code/Scripts/Networking/Server/TCPTestServer.cs.meta rename to Assets/AirplanePhysics/Code/Scripts/Networking/Server/TCPServer.cs.meta diff --git a/Assets/IndiePixel_Framework/Core/Code/Input/Editor.meta b/Assets/AirplanePhysics/Code/Scripts/Propellers.meta old mode 100755 new mode 100644 similarity index 62% rename from Assets/IndiePixel_Framework/Core/Code/Input/Editor.meta rename to Assets/AirplanePhysics/Code/Scripts/Propellers.meta index 9530c39..b4bbd16 --- a/Assets/IndiePixel_Framework/Core/Code/Input/Editor.meta +++ b/Assets/AirplanePhysics/Code/Scripts/Propellers.meta @@ -1,8 +1,6 @@ fileFormatVersion: 2 -guid: d569a1c574571cd4ca822bb6bff4f316 +guid: 7d39443f6f6a8a515ad4a460f55c326b folderAsset: yes -timeCreated: 1517256274 -licenseType: Pro DefaultImporter: externalObjects: {} userData: diff --git a/Assets/AirplanePhysics/Code/Scripts/Propellers/AC_Airplane_Propeller.cs b/Assets/AirplanePhysics/Code/Scripts/Propellers/AC_Airplane_Propeller.cs new file mode 100644 index 0000000..283fdeb --- /dev/null +++ b/Assets/AirplanePhysics/Code/Scripts/Propellers/AC_Airplane_Propeller.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace AirControl +{ + public class AC_Airplane_Propeller : MonoBehaviour + { + #region Variables + // Drag and drop this scrip to the propeller Gameobject in the Hierarchy + + #endregion + + #region Builtin Methods + // Start is called before the first frame update + #endregion + + #region Custom Methods + public void HandlePropeller(float currentRPM){ + // get degrees per second + float degreesPerSecond = ((currentRPM * 360)/60)*Time.deltaTime; + //rotate the propeller + transform.Rotate(Vector3.forward, degreesPerSecond); + } + + #endregion + } + +} diff --git a/Assets/AirplanePhysics/Code/Scripts/Propellers/AC_Airplane_Propeller.cs.meta b/Assets/AirplanePhysics/Code/Scripts/Propellers/AC_Airplane_Propeller.cs.meta new file mode 100644 index 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mode 100644 index 0000000..b0fec41 --- /dev/null +++ b/Assets/AirplanePhysics/Code/Scripts/Wheels/AC_Airplane_Wheel.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace AirControl +{ + public class AC_Airplane_Wheel : MonoBehaviour + { + #region Variables + private WheelCollider wheelCol; + #endregion + + #region Builtin Methods + // Start is called before the first frame update + void Start() + { + wheelCol = GetComponent(); + } + + // Update is called once per frame + void Update() + { + + } + #endregion + + #region Custom Method + public void initWheel(){ + + if (wheelCol){ + //setting wheel torque to really small, this way wheel dont exert ant force or get locked + wheelCol.motorTorque = 0.0000000001f; + } + } + + #endregion + + } + +} diff --git a/Assets/AirplanePhysics/Code/Scripts/Wheels/AC_Airplane_Wheel.cs.meta b/Assets/AirplanePhysics/Code/Scripts/Wheels/AC_Airplane_Wheel.cs.meta new file mode 100644 index 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2 -guid: 0e820908a7c213a4aafda8ef7fbe6f96 -folderAsset: yes -timeCreated: 1500942452 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Cameras.meta b/Assets/IndiePixel_Framework/Core/Code/Cameras.meta deleted file mode 100755 index 6d79309..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Cameras.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: d4782b283e7b2434cab4ee33fc661e18 -folderAsset: yes -timeCreated: 1525629326 -licenseType: Pro -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Cameras/IP_CameraSwitcher_Util.cs b/Assets/IndiePixel_Framework/Core/Code/Cameras/IP_CameraSwitcher_Util.cs deleted file mode 100755 index d6cf0d2..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Cameras/IP_CameraSwitcher_Util.cs +++ /dev/null @@ -1,59 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using System.Linq; - -namespace IndiePixel.Core -{ - public class IP_CameraSwitcher_Util : MonoBehaviour - { - #region Variables - [Header("Switcher Properties")] - public float switchTime = 2f; - - private List cameras = new List(); - private int currentCameraID; - private float lastSwitchTime = 0f; - #endregion - - - #region BuiltIn Methods - // Use this for initialization - void Start() - { - cameras = gameObject.GetComponentsInChildren().ToList(); - currentCameraID = 0; - SwitchCamera(); - } - - // Update is called once per frame - void Update() - { - if(Time.time >= lastSwitchTime + switchTime) - { - currentCameraID++; - if(currentCameraID >= cameras.Count) - { - currentCameraID = 0; - } - - SwitchCamera(); - } - } - #endregion - - - #region Custom Methods - void SwitchCamera() - { - for(int i = 0; i < cameras.Count; i++) - { - cameras[i].gameObject.SetActive(false); - } - cameras[currentCameraID].gameObject.SetActive(true); - - lastSwitchTime = Time.time; - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Cameras/IP_RotateAroundPoint_Util.cs b/Assets/IndiePixel_Framework/Core/Code/Cameras/IP_RotateAroundPoint_Util.cs deleted file mode 100755 index a413f59..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Cameras/IP_RotateAroundPoint_Util.cs +++ /dev/null @@ -1,52 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace IndiePixel -{ - public class IP_RotateAroundPoint_Util : MonoBehaviour - { - #region Variables - [Header("Utility Properties")] - public Transform targetTransform; - [Range(0f, 360f)] - public float startAngle = 45f; - public float rotationSpeed = 2f; - public float height = 2f; - public float distance = 2f; - - private Vector3 wantedPosition; - private Vector3 finalPosition; - - private float wantedAngle; - private float finalAngle; - #endregion - - - #region Main Methods - // Use this for initialization - void Start () - { - wantedAngle = startAngle; - finalAngle = wantedAngle; - } - - // Update is called once per frame - void Update () - { - if(targetTransform) - { - wantedPosition = targetTransform.position + (Vector3.forward * distance); - wantedAngle += rotationSpeed * Time.deltaTime; - finalAngle = Mathf.Lerp(finalAngle, wantedAngle, Time.deltaTime * 2f); - - wantedPosition = Quaternion.Euler(0f, finalAngle, 0f) * wantedPosition + (Vector3.up * height); - Debug.DrawLine(targetTransform.position, wantedPosition, Color.red); - - transform.position = wantedPosition; - transform.LookAt(targetTransform); - } - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Data.meta b/Assets/IndiePixel_Framework/Core/Code/Data.meta deleted file mode 100755 index 69ebad4..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Data.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9bf37cc759d15604b8cac87a22a58573 -folderAsset: yes -timeCreated: 1500943506 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Data/IP_Player_Data.cs b/Assets/IndiePixel_Framework/Core/Code/Data/IP_Player_Data.cs deleted file mode 100755 index 5e2eb84..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Data/IP_Player_Data.cs +++ /dev/null @@ -1,17 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -//using PlayerBehavior; - -namespace IndiePixel.Core -{ - [CreateAssetMenu(fileName = "New_Player_Data", menuName = "Indie-Pixel/Player", order = 100)] - public class IP_Player_Data : ScriptableObject - { - #region Variables - #endregion - - #region Methods - #endregion - } -} \ No newline at end of file diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor.meta b/Assets/IndiePixel_Framework/Core/Code/Editor.meta deleted file mode 100755 index 33af342..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: fd6fa63f0422f4d4ebfc93a31c0b9005 -folderAsset: yes -timeCreated: 1500942595 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Camera_Helper.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Camera_Helper.meta deleted file mode 100755 index 32c2954..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Camera_Helper.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 011b2bac0cde77e43b880b66704e5298 -folderAsset: yes -timeCreated: 1486495545 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Camera_Helper/IP_Camera_Helpers.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/Camera_Helper/IP_Camera_Helpers.cs deleted file mode 100755 index d5683a5..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Camera_Helper/IP_Camera_Helpers.cs +++ /dev/null @@ -1,56 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEditor; -using UnityEngine; - -namespace IndiePixel.Core -{ - #if UNITY_EDITOR - public static class IP_Camera_Helpers - { - - public static void CreateCameraRig(int aType) - { - switch(aType) - { - case 0: - InstantiateCamera("FreeFly"); - break; - - case 1: - InstantiateCamera("FPS"); - break; - - case 2: - InstantiateCamera("ThirdPerson"); - break; - - case 3: - InstantiateCamera("TopDown"); - break; - - default: - break; - } - } - - - - static void InstantiateCamera(string aType) - { - - GameObject cameraGO = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/Emortal_Framework/Cameras/Prefabs/" + aType + "_Camera.prefab", typeof(GameObject)); - if(cameraGO) - { - GameObject camera = GameObject.Instantiate(cameraGO); - camera.name = aType + "_Camera"; - } - else - { - EditorUtility.DisplayDialog("Creation Warning", "Unable to find the " + aType + "_Camera, in any folder!", "OK"); - } - } - - } - #endif -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Designer_Dashboard.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Designer_Dashboard.meta deleted file mode 100755 index 8ecb4cf..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Designer_Dashboard.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ed9c7b7fdcc3b0444b341ad5b2751dee -folderAsset: yes -timeCreated: 1496104527 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Designer_Dashboard/IP_DesignerDash_Window.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/Designer_Dashboard/IP_DesignerDash_Window.cs deleted file mode 100755 index 86a7f3d..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Designer_Dashboard/IP_DesignerDash_Window.cs +++ /dev/null @@ -1,57 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -namespace IndiePixel.Core -{ - public class IP_DesignerDash_Window : EditorWindow - { - #region Variables - public static GUISkin editorSkin; - #endregion - - #region Methods - public static void InitDesignerDashboard() - { - var win = EditorWindow.GetWindow(); - win.titleContent = new GUIContent("Designer Dashboard"); - win.Show(); - - editorSkin = IP_Editor_Utils.GetEditorUI(); - } - - void Update() - { - if(!editorSkin) - { - editorSkin = IP_Editor_Utils.GetEditorUI(); - } - } - - void OnGUI() - { - Rect headerRect = EditorGUILayout.BeginVertical(editorSkin.GetStyle("bg"), GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); - EditorGUILayout.EndVertical(); - - - GUI.Box(new Rect(0f, 0f, headerRect.width, 70f), "", editorSkin.box); -// GUILayout.Box("", editorSkin.box, GUILayout.ExpandWidth(true), GUILayout.Height(70f)); - GUI.Label(new Rect(15f, 35f, headerRect.width, 100f), "Designer Dashboard", editorSkin.GetStyle("h1")); - - - GUI.BeginGroup(new Rect(0f, 78f, headerRect.width, 300f)); - GUI.Box(new Rect(0f, 0f, headerRect.width, 300f), "", editorSkin.box); - GUI.Label(new Rect(25f, 15f, 100f, 100f), "Label"); - GUI.EndGroup(); - - - if(Event.current.type == EventType.Repaint) - { - Repaint(); - } - - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Designer_Dashboard/IP_DesignerDash_Window.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Designer_Dashboard/IP_DesignerDash_Window.cs.meta deleted file mode 100755 index a8ab233..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Designer_Dashboard/IP_DesignerDash_Window.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: b16cb37736c094b4f8305a601d6c5707 -timeCreated: 1522608672 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git 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maxTextureSize: 2048 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - - buildTarget: WebGL - maxTextureSize: 2048 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - spritePackingTag: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/IP_Base_Window.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/IP_Base_Window.cs deleted file mode 100755 index 8577fa9..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/IP_Base_Window.cs +++ /dev/null @@ -1,19 +0,0 @@ -using UnityEditor; -using UnityEngine; - -namespace IndiePixel.Core -{ - public class IP_Base_Window : EditorWindow - { - #region Variables - protected GameObject[] m_SelectedObjects = new GameObject[0]; - #endregion - - #region Methods - protected virtual void GetSelected() - { - m_SelectedObjects = Selection.gameObjects; - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/IP_Base_Window.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/IP_Base_Window.cs.meta deleted file mode 100755 index dc10052..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/IP_Base_Window.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: c261d56e0b1541c42ae196e1dbd9094b -timeCreated: 1522611545 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/IP_Menus.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/IP_Menus.cs deleted file mode 100755 index e9c0c7a..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/IP_Menus.cs +++ /dev/null @@ -1,127 +0,0 @@ -using UnityEditor; -using UnityEngine; - -namespace IndiePixel.Core -{ - public class IP_Menus - { - //#region Core Menus - //[MenuItem("Indie Pixel/Designer Dashboard")] - //public static void LaunchDesignerDashboard() - //{ - // IP_DesignerDash_Window.InitDesignerDashboard(); - //} - //#endregion - - - - #region Project Tools Menus - [MenuItem("Indie Pixel/Project Tools/Create Project Folders")] - public static void CreateProjectFolders() - { - IP_ProjectFolders_Window.InitWindow(); - } - #endregion - - - - - #region Scene Helpers Menus - [MenuItem("Indie Pixel/Scene Tools/Create Game Manager")] - public static void CreateGameManager() - { - IP_Scene_Helpers.CreateGameManager(); - } - - [MenuItem("GameObject/Indie-Pixel/Create Game Manager", false, 11)] - public static void ContextCreateGameManager() - { - IP_Scene_Helpers.CreateGameManager(); - } - - - - - [MenuItem("Indie Pixel/Scene Tools/Group Selected")] - public static void GroupSelectedGameObjects() - { - IP_Grouping_Window.InitWindow(); - } - - [MenuItem("GameObject/Indie-Pixel/Grouping", false, 11)] - public static void ContextGrouping() - { - IP_Grouping_Window.InitWindow(); - } - - - - [MenuItem("Indie Pixel/Scene Tools/Object Replacement")] - public static void ReplaceSelectedGameObjects() - { - IP_ObjectReplacer_Window.InitWindow(); - } - - [MenuItem("Indie Pixel/Scene Tools/Create Level Group")] - public static void CreateLevelController() - { - IP_Scene_Helpers.CreateLevelGroup(); - } - - [MenuItem("GameObject/Indie-Pixel/Create Level Group", false, 11)] - public static void ContextCreateLevelController() - { - IP_Scene_Helpers.CreateLevelGroup(); - } - - [MenuItem("Indie Pixel/Scene Tools/Create Inputs")] - public static void CreateInputs() - { - IP_Scene_Helpers.CreateInputs(); - } - - [MenuItem("GameObject/Indie-Pixel/Create Global Input", false, 11)] - public static void ContextCreateInputs() - { - IP_Scene_Helpers.CreateInputs(); - } - #endregion - - - - #region Level Tools - [MenuItem("Indie Pixel/Level Tools/Vertex Painter")] - public static void LaunchVertexPainter() - { - IP_VertexPainter_Tool.LaunchVertexPainter(); - } - - [MenuItem("Indie Pixel/Level Tools/Export Selected to Single OBJ")] - public static void ExportSelectedToOBJ() - { - IP_OBJ_Export.ExportWholeSelectionToSingle(); - } - - [MenuItem("Indie Pixel/Level Tools/Export Each Selected to OBJ")] - public static void ExportAllToOBJ() - { - IP_OBJ_Export.ExportEachSelectionToSingle(); - } - #endregion - - - - - - - - #region UI Helpers - [MenuItem("Indie Pixel/UI Tools/Create UI Canvas Grp")] - public static void CreateUICanvasGroup() - { - IP_UI_Helpers.CreateUIGroup(); - } - #endregion - - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/IP_Menus.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/IP_Menus.cs.meta deleted file mode 100755 index ddc4e3f..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/IP_Menus.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 70a6c182e63c98c4ca450ba7bbb7aefb -timeCreated: 1522610572 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools.meta deleted file mode 100755 index 644c62f..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ec3a5e1b4923dc548bcb522fc070623f -folderAsset: yes -timeCreated: 1486501515 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/OBJ_Export.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/OBJ_Export.meta deleted file mode 100755 index 553cd48..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/OBJ_Export.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bca7dae5d8ed70149b13f50b7a329958 -folderAsset: yes -timeCreated: 1486681019 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/OBJ_Export/IP_OBJ_Export.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/OBJ_Export/IP_OBJ_Export.cs deleted file mode 100755 index cca9f4c..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/OBJ_Export/IP_OBJ_Export.cs +++ /dev/null @@ -1,325 +0,0 @@ -using UnityEngine; -using UnityEditor; -using UnityEditor.SceneManagement; -using System.Collections; -using System.Collections.Generic; -using System.IO; -using System.Text; -using System; - -namespace IndiePixel.Core -{ - struct ObjMaterial - { - public string name; - public string textureName; - } - - public class IP_OBJ_Export : ScriptableObject - { - #region Variables - private static int vertexOffset = 0; - private static int normalOffset = 0; - private static int uvOffset = 0; - - - //User should probably be able to change this. It is currently left as an excercise for - //the reader. - private static string targetFolder = "ExportedObj"; - #endregion - - #region Methods - private static string MeshToString(MeshFilter mf, Dictionary materialList) - { - Mesh m = mf.sharedMesh; - Material[] mats = mf.GetComponent().sharedMaterials; - - StringBuilder sb = new StringBuilder(); - - sb.Append("g ").Append(mf.name).Append("\n"); - foreach(Vector3 lv in m.vertices) - { - Vector3 wv = mf.transform.TransformPoint(lv); - - //This is sort of ugly - inverting x-component since we're in - //a different coordinate system than "everyone" is "used to". - sb.Append(string.Format("v {0} {1} {2}\n",-wv.x,wv.y,wv.z)); - } - sb.Append("\n"); - - foreach(Vector3 lv in m.normals) - { - Vector3 wv = mf.transform.TransformDirection(lv); - - sb.Append(string.Format("vn {0} {1} {2}\n",-wv.x,wv.y,wv.z)); - } - sb.Append("\n"); - - foreach(Vector3 v in m.uv) - { - sb.Append(string.Format("vt {0} {1}\n",v.x,v.y)); - } - - for (int material=0; material < m.subMeshCount; material ++) { - sb.Append("\n"); - sb.Append("usemtl ").Append(mats[material].name).Append("\n"); - sb.Append("usemap ").Append(mats[material].name).Append("\n"); - - //See if this material is already in the materiallist. - try - { - ObjMaterial objMaterial = new ObjMaterial(); - - objMaterial.name = mats[material].name; - - if (mats[material].mainTexture) - objMaterial.textureName = AssetDatabase.GetAssetPath(mats[material].mainTexture); - else - objMaterial.textureName = null; - - materialList.Add(objMaterial.name, objMaterial); - } - catch (ArgumentException) - { - //Already in the dictionary - } - - - int[] triangles = m.GetTriangles(material); - for (int i=0;i PrepareFileWrite() - { - Clear(); - - return new Dictionary(); - } - - private static void MaterialsToFile(Dictionary materialList, string folder, string filename) - { - using (StreamWriter sw = new StreamWriter(folder + Path.PathSeparator + filename + ".mtl")) - { - foreach( KeyValuePair kvp in materialList ) - { - sw.Write("\n"); - sw.Write("newmtl {0}\n", kvp.Key); - sw.Write("Ka 0.6 0.6 0.6\n"); - sw.Write("Kd 0.6 0.6 0.6\n"); - sw.Write("Ks 0.9 0.9 0.9\n"); - sw.Write("d 1.0\n"); - sw.Write("Ns 0.0\n"); - sw.Write("illum 2\n"); - - if (kvp.Value.textureName != null) - { - string destinationFile = kvp.Value.textureName; - - - int stripIndex = destinationFile.LastIndexOf(Path.PathSeparator); - - if (stripIndex >= 0) - destinationFile = destinationFile.Substring(stripIndex + 1).Trim(); - - - string relativeFile = destinationFile; - - destinationFile = folder + Path.PathSeparator + destinationFile; - - Debug.Log("Copying texture from " + kvp.Value.textureName + " to " + destinationFile); - - try - { - //Copy the source file - File.Copy(kvp.Value.textureName, destinationFile); - } - catch - { - - } - - - sw.Write("map_Kd {0}", relativeFile); - } - - sw.Write("\n\n\n"); - } - } - } - - private static void MeshToFile(MeshFilter mf, string folder, string filename) - { - Dictionary materialList = PrepareFileWrite(); - - using (StreamWriter sw = new StreamWriter(folder +Path.PathSeparator + filename + ".obj")) - { - sw.Write("mtllib ./" + filename + ".mtl\n"); - - sw.Write(MeshToString(mf, materialList)); - } - - MaterialsToFile(materialList, folder, filename); - } - - private static void MeshesToFile(MeshFilter[] mf, string folder, string filename) - { - Dictionary materialList = PrepareFileWrite(); - - using (StreamWriter sw = new StreamWriter(folder +Path.PathSeparator + filename + ".obj")) - { - sw.Write("mtllib ./" + filename + ".mtl\n"); - - for (int i = 0; i < mf.Length; i++) - { - sw.Write(MeshToString(mf[i], materialList)); - } - } - - MaterialsToFile(materialList, folder, filename); - } - - private static bool CreateTargetFolder() - { - try - { - System.IO.Directory.CreateDirectory(targetFolder); - } - catch - { - EditorUtility.DisplayDialog("Error!", "Failed to create target folder!", ""); - return false; - } - - return true; - } - - -// [MenuItem ("GameGlu/Export/Export whole selection to single OBJ")] - public static void ExportWholeSelectionToSingle() - { - // if (!CreateTargetFolder()) - // return; - - targetFolder = EditorUtility.SaveFilePanel("Export OBJ", Application.dataPath, "EnterName", "obj"); - if(!string.IsNullOrEmpty(targetFolder)) - { - Transform[] selection = Selection.GetTransforms(SelectionMode.Editable | SelectionMode.ExcludePrefab); - - if (selection.Length == 0) - { - EditorUtility.DisplayDialog("No source object selected!", "Please select one or more target objects", ""); - return; - } - - int exportedObjects = 0; - - ArrayList mfList = new ArrayList(); - - for (int i = 0; i < selection.Length; i++) - { - Component[] meshfilter = selection[i].GetComponentsInChildren(typeof(MeshFilter)); - - for (int m = 0; m < meshfilter.Length; m++) - { - exportedObjects++; - mfList.Add(meshfilter[m]); - } - } - - if (exportedObjects > 0) - { - MeshFilter[] mf = new MeshFilter[mfList.Count]; - - for (int i = 0; i < mfList.Count; i++) - { - mf[i] = (MeshFilter)mfList[i]; - } - - string filename = EditorSceneManager.GetActiveScene().name + "_" + exportedObjects; - - int stripIndex = filename.LastIndexOf(Path.PathSeparator); - - if (stripIndex >= 0) - filename = filename.Substring(stripIndex + 1).Trim(); - - MeshesToFile(mf, targetFolder, filename); - - - EditorUtility.DisplayDialog("Objects exported", "Exported " + exportedObjects + " objects to " + filename, ""); - } - else - { - EditorUtility.DisplayDialog("Objects not exported", "Make sure at least some of your selected objects have mesh filters!", ""); - } - } - } - - - -// [MenuItem ("GameGlu/Export/Export each selected to single OBJ")] - public static void ExportEachSelectionToSingle() - { - // if (!CreateTargetFolder()) - // return; - - targetFolder = EditorUtility.SaveFilePanel("Export OBJ", Application.dataPath, "EnterName", "obj"); - if(!string.IsNullOrEmpty(targetFolder)) - { - Transform[] selection = Selection.GetTransforms(SelectionMode.Editable | SelectionMode.ExcludePrefab); - - if (selection.Length == 0) - { - EditorUtility.DisplayDialog("No source object selected!", "Please select one or more target objects", ""); - return; - } - - int exportedObjects = 0; - - - for (int i = 0; i < selection.Length; i++) - { - Component[] meshfilter = selection[i].GetComponentsInChildren(typeof(MeshFilter)); - - MeshFilter[] mf = new MeshFilter[meshfilter.Length]; - - for (int m = 0; m < meshfilter.Length; m++) - { - exportedObjects++; - mf[m] = (MeshFilter)meshfilter[m]; - } - - MeshesToFile(mf, targetFolder, selection[i].name + "_" + i); - } - - if (exportedObjects > 0) - { - EditorUtility.DisplayDialog("Objects exported", "Exported " + exportedObjects + " objects", ""); - } - else - { - EditorUtility.DisplayDialog("Objects not exported", "Make sure at least some of your selected objects have mesh filters!", ""); - } - } - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/OBJ_Export/IP_OBJ_Export.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/OBJ_Export/IP_OBJ_Export.cs.meta deleted file mode 100755 index fba0615..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/OBJ_Export/IP_OBJ_Export.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 1b269ab85295e594ba0968e2db9359cc -timeCreated: 1522608691 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Object_Replacer.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Object_Replacer.meta deleted file mode 100755 index fec1875..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Object_Replacer.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 7a0bca31a9ac1354bb7c92c67d3921cc -folderAsset: yes -timeCreated: 1486584776 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Object_Replacer/IP_ObjectReplacer_Window.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Object_Replacer/IP_ObjectReplacer_Window.cs deleted file mode 100755 index 5a0dd9a..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Object_Replacer/IP_ObjectReplacer_Window.cs +++ /dev/null @@ -1,69 +0,0 @@ -using System.Collections; -using UnityEditor; -using UnityEngine; - -namespace IndiePixel.Core -{ - public class IP_ObjectReplacer_Window : IP_Base_Window - { - #region Variables - static IP_ObjectReplacer_Window m_Win; - GameObject m_TargetObject; - #endregion - - #region Main Methods - public static void InitWindow() - { - m_Win = GetWindow(true, "Object Replacer", true); - m_Win.Show(); - } - - void OnEnable() - { - Selection.selectionChanged += GetSelected; - } - - void OnDisable() - { - Selection.selectionChanged -= GetSelected; - } - #endregion - - - #region UI Methods - void OnGUI() - { - EditorGUILayout.Space(); - EditorGUILayout.LabelField("Selected Object Count: " + m_SelectedObjects.Length); - m_TargetObject = (GameObject)EditorGUILayout.ObjectField("Target Object: ", m_TargetObject, typeof(GameObject), false); - - - if(GUILayout.Button("Replace Selected", GUILayout.Height(44), GUILayout.ExpandWidth(true))) - { - ReplaceSelected(); - } - - Repaint(); - } - - void ReplaceSelected() - { - if(m_TargetObject && m_SelectedObjects.Length > 0) - { - 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serializedVersion: 3 - fontSize: 16 - forceTextureCase: -2 - characterSpacing: 1 - characterPadding: 0 - includeFontData: 1 - fontNames: [] - fallbackFontReferences: [] - customCharacters: - fontRenderingMode: 0 - ascentCalculationMode: 1 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/Fonts/Futura_med_cond_bd_BT_0.TTF b/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/Fonts/Futura_med_cond_bd_BT_0.TTF deleted file mode 100755 index 8ea3997..0000000 Binary files a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/Fonts/Futura_med_cond_bd_BT_0.TTF and /dev/null differ diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/Fonts/Futura_med_cond_bd_BT_0.TTF.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/Fonts/Futura_med_cond_bd_BT_0.TTF.meta deleted file mode 100755 index f940ff6..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/Fonts/Futura_med_cond_bd_BT_0.TTF.meta +++ /dev/null @@ -1,19 +0,0 @@ -fileFormatVersion: 2 -guid: 02004f1a9d144bd4f83e899c4bd9007d -timeCreated: 1466883623 -licenseType: Pro -TrueTypeFontImporter: - serializedVersion: 3 - fontSize: 16 - forceTextureCase: -2 - characterSpacing: 1 - characterPadding: 0 - includeFontData: 1 - fontNames: [] - fallbackFontReferences: [] - customCharacters: - fontRenderingMode: 0 - ascentCalculationMode: 1 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Data.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Data.cs deleted file mode 100755 index a10aee1..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Data.cs +++ /dev/null @@ -1,63 +0,0 @@ -using UnityEngine; -using System; - -namespace IndiePixel.Core -{ - #region Structs - [Serializable] - public struct IP_MouseData - { - public Vector2 mousePos; - public bool leftClickHold; - public bool leftClick; - public bool rightClick; - public bool rightClickHold; - public Vector2 mouseDelta; - }; - - [Serializable] - public struct IP_BrushData - { - public float brushSize; - public float falloffSize; - public float opacity; - public float sculptIntensity; - public float startHeight; - public Color brushColor; - public IP_SculptState sculptState; - public int sculptDir; - - public IP_BrushData(float aSize, float aFalloff, float anOpacity, - Color aColor, IP_SculptState aSculptState, float aIntensity, int aSculptDir, - float aStartHeight) - { - brushSize = aSize; - falloffSize = aFalloff; - opacity = anOpacity; - startHeight = aStartHeight; - sculptIntensity = aIntensity; - sculptDir = aSculptDir; - brushColor = aColor; - sculptState = aSculptState; - } - }; - #endregion - - - #region Enums - public enum IP_SculptState - { - NormalDir = 0, - WorldUpDir = 1, - Flatten = 2, - } - - public enum IP_VTXPainterState - { - None = 0, - Painting = 1, - Sculpting = 2, - Instancing = 3, - } - #endregion -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Data.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Data.cs.meta deleted file mode 100755 index 747ebb2..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Data.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 667975a9aceaba44fa1cb79db7543080 -timeCreated: 1522608717 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Utils.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Utils.cs deleted file mode 100755 index 28914ad..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Utils.cs +++ /dev/null @@ -1,302 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Collections; - -namespace IndiePixel.Core -{ - public class IP_VertexPainter_Utils - { - - #region Selection Methods - public static GameObject GetSelection() - { - //Lets see if we have anything Selected - GameObject curSelected = Selection.activeGameObject; - if(!curSelected) - { - EditorUtility.DisplayDialog("Mesh Painter", "Please select an object in the scene!", "OK"); - return null; - } - return curSelected; - } - #endregion - - - - - #region Mesh Methods - public static Mesh GetMesh(GameObject aGO) - { - Mesh curMesh = null; - if(aGO) - { - MeshFilter curFilter = aGO.GetComponent(); - SkinnedMeshRenderer curSkinned = aGO.GetComponent(); - if(curFilter && !curSkinned) - { - curMesh = curFilter.sharedMesh; - } - - if(!curFilter && curSkinned) - { - curMesh = curSkinned.sharedMesh; - } - } - return curMesh; - } - - - - public static void SaveMesh(GameObject aGO) - { - //Check the GO first - if(!aGO) - { - return; - } - - //Lets see if there is a mesh on this object - Mesh curMesh = GetMesh(aGO); - if(!curMesh) - { - EditorUtility.DisplayDialog("Mesh Painter", "Please select an object with a Mesh Attached!", "OK"); - return; - } - - //Let the user select a path and name for this new mesh - string filePath = EditorUtility.SaveFilePanel("Save Mesh", Application.dataPath, curMesh.name + "_VersionNumber", "asset"); - string finalPath = ""; - - //If we have the path then lets start Saving - if(!string.IsNullOrEmpty(filePath)) - { - //Get the relative Path to the Unity Project - finalPath = filePath.Substring(0, filePath.LastIndexOf(".")).Trim() + ".asset"; - finalPath = "Assets" + finalPath.Remove(0, Application.dataPath.Length); - //Debug.Log(finalPath); - - Mesh FinalMesh = CloneMesh(curMesh, finalPath); - SetMesh(aGO, FinalMesh); - } - } - - - - public static Mesh CloneMesh(Mesh aMesh, string aPath) - { - Mesh finalMesh = null; - if(aMesh) - { - finalMesh = new Mesh(); - finalMesh.name = aMesh.name; - - finalMesh.vertices = aMesh.vertices; - finalMesh.triangles = aMesh.triangles; - finalMesh.colors = aMesh.colors; - finalMesh.normals = aMesh.normals; - finalMesh.tangents = aMesh.tangents; - - finalMesh.uv = aMesh.uv; - finalMesh.uv2 = aMesh.uv2; - finalMesh.uv3 = aMesh.uv3; - finalMesh.uv4 = aMesh.uv4; - - finalMesh.boneWeights = aMesh.boneWeights; - finalMesh.subMeshCount = aMesh.subMeshCount; - finalMesh.bindposes = aMesh.bindposes; - - AssetDatabase.CreateAsset(finalMesh, aPath); - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - } - return finalMesh; - } - - - - public static void SetMesh(GameObject aGO, Mesh aMesh) - { - if(aGO && aMesh) - { - MeshFilter aFilter = aGO.GetComponent(); - SkinnedMeshRenderer aSkinnedFilter = aGO.GetComponent(); - if(aFilter && !aSkinnedFilter) - { - aFilter.sharedMesh = aMesh; - } - - if(!aFilter && aSkinnedFilter) - { - aSkinnedFilter.sharedMesh = aMesh; - } - - MeshCollider aCollider = aGO.GetComponent(); - if(aCollider) - { - aCollider.sharedMesh = aMesh; - } - } - } - - - - public static void AddMeshCollider(GameObject aGO) - { - if(aGO) - { - MeshCollider foundMCollider = aGO.GetComponent(); - if(foundMCollider) - { - EditorUtility.DisplayDialog("Mesh Painter", "There is already a Mesh Collider attached to this object", "OK"); - return; - } - - //Add the Mesh Collider - aGO.AddComponent(); - } - } - #endregion - - - - - #region Main Actions Methods - public static void HandleBrush(GameObject aGO, Mesh aMesh, Vector3 brushPos, IP_BrushData brushData, IP_VTXPainterState aState) - { - if(aGO && aMesh) - { - - Vector3[] verts = aMesh.vertices; - Vector3[] normals = aMesh.normals; - - - //Check to see if the Object has colors - Color[] colors = new Color[aMesh.vertexCount]; - if(aMesh.colors.Length > 0) - { - colors = aMesh.colors; - } - else - { - for(int i = 0; i < aMesh.vertexCount; i++) - { - colors[i] = Color.black; - } - } - - - //process the brush action - for(int i = 0; i < verts.Length; i++) - { - float mag = (aGO.transform.TransformPoint(verts[i]) - brushPos).magnitude; - if(mag > brushData.brushSize) - { - continue; - } - - //Get Falloff - float curFalloff = 1f; - if(mag > brushData.falloffSize) - { - curFalloff = (brushData.brushSize / mag) * 0.1f; - } - - switch(aState) - { - case IP_VTXPainterState.Sculpting: - verts[i] = SculptMesh(verts[i], normals[i], brushData, curFalloff); - break; - - case IP_VTXPainterState.Painting: - colors[i] = PaintMesh(colors[i], brushData, curFalloff); - break; - - default: - break; - } - - //Draw Some Handles - Handles.color = Color.yellow; - - } - - - //Handle any clean up we need - switch(aState) - { - case IP_VTXPainterState.Sculpting: - aMesh.vertices = verts; - aMesh.RecalculateBounds(); - aMesh.RecalculateNormals(); - break; - - case IP_VTXPainterState.Painting: - aMesh.colors = colors; - break; - - default: - break; - - } - } - - } - - - - - public static Vector3 SculptMesh(Vector3 aVert, Vector3 aNormal, IP_BrushData brushData, float aFalloff) - { - switch(brushData.sculptState) - { - case IP_SculptState.NormalDir: - //Normal direction displacement - aVert += (aNormal * (brushData.opacity * brushData.sculptIntensity) * 0.1f * aFalloff) * (float)brushData.sculptDir; - break; - - case IP_SculptState.WorldUpDir: - aVert += (Vector3.up * (brushData.opacity * brushData.sculptIntensity) * 0.1f * aFalloff) * (float)brushData.sculptDir; - break; - - case IP_SculptState.Flatten: - aVert = new Vector3(aVert.x, brushData.startHeight, aVert.z); - break; - - default: - break; - } - return aVert; - } - - - - - public static Color PaintMesh(Color aColor, IP_BrushData brushData, float aFalloff) - { - aColor = Color.Lerp(aColor, brushData.brushColor, (brushData.opacity * aFalloff) * 0.1f); - return aColor; - } - - - - - public static void FillMeshWithColor(Mesh aMesh, Color aColor) - { - if(!aMesh) - { - EditorUtility.DisplayDialog("Mesh Painter", "Please select an object with a Mesh Attached!", "OK"); - return; - } - - Color[] colors = new Color[aMesh.vertexCount]; - for(int i = 0; i < aMesh.vertexCount; i++) - { - colors[i] = aColor; - } - - aMesh.colors = colors; - - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Utils.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Utils.cs.meta deleted file mode 100755 index b78cae9..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Utils.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 282d498beb49c064584cd03c8edb94f1 -timeCreated: 1522608729 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Window.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Window.cs deleted file mode 100755 index 9b38ccc..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Level_Tools/Vertex_Painter/IP_VertexPainter_Window.cs +++ /dev/null @@ -1,445 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Collections; -using System.Collections.Generic; -using System.Linq; - -namespace IndiePixel.Core -{ - public class IP_VertexPainter_Tool : EditorWindow - { - - #region Variables - public IP_VTXPainterState m_CurrentState; - - public GUISkin curSkin; - public RaycastHit m_CurHit; - public GameObject m_CurrentGO; - public Mesh m_CurrentMesh; - - public IP_MouseData m_MouseData = new IP_MouseData(); - public IP_BrushData m_BrushData = new IP_BrushData(); - - public float m_MinBrushSize = 0.1f; - - private bool m_WasPainting = false; - #endregion - - - #region Main Methods - public static void LaunchVertexPainter() - { - var win = GetWindow(false, "Mesh Painter", true); - win.m_CurrentState = IP_VTXPainterState.None; - win.GenerateGUIStyle(); - - win.m_BrushData = new IP_BrushData(1f, 0.5f, 0.5f, Color.white, IP_SculptState.NormalDir, 1f, 1, 0f); - } - - void OnFocus() - { - SceneView.duringSceneGui -= this.OnSceneGUI; - SceneView.duringSceneGui += this.OnSceneGUI; - } - - void OnDestroy() - { - SceneView.duringSceneGui -= this.OnSceneGUI; - } - #endregion - - - - #region UI Methods - void OnGUI() - { - //Header - GUILayout.Box("Mesh Painter", curSkin.box, GUILayout.Height(60), GUILayout.ExpandWidth(true)); - - //Body - EditorGUILayout.BeginVertical(curSkin.GetStyle("Body"), GUILayout.ExpandHeight(false)); - EditorGUILayout.LabelField("Info", curSkin.label); - - string curObjectName = "None"; - if(m_CurrentGO && m_CurrentMesh) - { - curObjectName = m_CurrentGO.name; - curObjectName = m_CurrentMesh.name; - } - EditorGUILayout.LabelField("GameObject: " + curObjectName, curSkin.GetStyle("h3")); - EditorGUILayout.LabelField("Mesh: " + curObjectName, curSkin.GetStyle("h3")); - EditorGUILayout.LabelField("State: " + m_CurrentState.ToString(), curSkin.GetStyle("h3")); - EditorGUILayout.Space(); - EditorGUILayout.EndVertical(); - - - if(m_CurrentState != IP_VTXPainterState.None) - { - EditorGUILayout.BeginVertical(curSkin.GetStyle("Body"), GUILayout.ExpandHeight(true)); - EditorGUILayout.LabelField("Actions", curSkin.label); - - DrawActionUI(); - - EditorGUILayout.Space(); - EditorGUILayout.EndVertical(); - } - - - EditorGUILayout.BeginVertical(curSkin.GetStyle("Body"), GUILayout.ExpandHeight(true)); - EditorGUILayout.LabelField("Tools", curSkin.label); - EditorGUILayout.Space(); - - DrawToolUI(); - - EditorGUILayout.EndVertical(); - - //Footer - GUILayout.Box("", curSkin.box, GUILayout.Height(30f), GUILayout.ExpandWidth(true)); - - //Update the GUI - Repaint(); - } - - void OnSceneGUI(SceneView sceneView) - { - ProcessInputs(); - - if(m_CurrentState == IP_VTXPainterState.Painting || m_CurrentState == IP_VTXPainterState.Sculpting) - { - //Raycast into the scene and see if we are hitting anything - Ray worldRay = HandleUtility.GUIPointToWorldRay(m_MouseData.mousePos); - if(!Physics.Raycast(worldRay, out m_CurHit, float.MaxValue)) - { - m_CurrentGO = null; - m_CurrentMesh = null; - return; - } - m_CurrentGO = m_CurHit.transform.gameObject; - - //Show the Brush - if(m_CurHit.transform != null) - { - if(m_CurrentState == IP_VTXPainterState.Painting) - { - Handles.color = m_BrushData.brushColor; - } - - if(m_CurrentState == IP_VTXPainterState.Sculpting) - { - Handles.color = Color.red; - } - Handles.DrawWireDisc(m_CurHit.point, m_CurHit.normal, m_BrushData.falloffSize); - Handles.DrawWireDisc(m_CurHit.point, m_CurHit.normal, m_BrushData.brushSize); - - Handles.color = new Color(Handles.color.r, Handles.color.g, Handles.color.b, m_BrushData.opacity); - Handles.DrawSolidDisc(m_CurHit.point, m_CurHit.normal, m_BrushData.brushSize); - } - - //Get the Mesh only if its different than what is in the current it object - if(m_CurHit.transform.GetInstanceID() != m_CurrentGO.GetInstanceID()) - { - m_CurrentMesh = IP_VertexPainter_Utils.GetMesh(m_CurrentGO); - } - - //Set Scene View to passive so we can paint without selecting anything - Tools.current = Tool.None; - HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive)); - } - - //Handle the Functions of the brush - if(m_MouseData.leftClickHold) - { - IP_VertexPainter_Utils.HandleBrush(m_CurrentGO, m_CurrentMesh, m_CurHit.point, m_BrushData, m_CurrentState); - if(m_CurrentMesh) - { - EditorUtility.SetDirty(m_CurrentMesh); - } - m_WasPainting = true; - } - else - { - if(m_WasPainting && m_CurrentGO) - { - MeshCollider curCollider = m_CurrentGO.GetComponent(); - if(curCollider) - { - curCollider.convex = true; - curCollider.convex = false; - } - - m_WasPainting = false; - } - } - - - //Update the Scene View - sceneView.Repaint(); - } - #endregion - - - - #region Body Methods - protected virtual void DrawToolUI() - { - if(GUILayout.Button("Color Fill", curSkin.button, GUILayout.Height(44), GUILayout.ExpandWidth(true))) - { - GameObject curSelected = IP_VertexPainter_Utils.GetSelection(); - Mesh curMesh = IP_VertexPainter_Utils.GetMesh(curSelected); - - IP_VertexPainter_Utils.FillMeshWithColor(curMesh, m_BrushData.brushColor); - } - - if(GUILayout.Button("Add Mesh Collider", curSkin.button, GUILayout.Height(44), GUILayout.ExpandWidth(true))) - { - //Get the Selected GO - GameObject curSelected = IP_VertexPainter_Utils.GetSelection(); - - //Add the Mesh Collider - IP_VertexPainter_Utils.AddMeshCollider(curSelected); - } - - if(GUILayout.Button("Save Mesh", curSkin.button, GUILayout.Height(44), GUILayout.ExpandWidth(true))) - { - //Get the current selection - GameObject curSelected = IP_VertexPainter_Utils.GetSelection(); - - //Save the mesh - IP_VertexPainter_Utils.SaveMesh(curSelected); - } - } - - protected virtual void DrawActionUI() - { - if(m_CurrentState == IP_VTXPainterState.Painting) - { - EditorGUILayout.BeginHorizontal(); - if(GUILayout.Button("Red", curSkin.button, GUILayout.Height(44), GUILayout.ExpandWidth(true))) - { - m_BrushData.brushColor = Color.red; - } - if(GUILayout.Button("Green", curSkin.button, GUILayout.Height(44), GUILayout.ExpandWidth(true))) - { - m_BrushData.brushColor = Color.green; - } - if(GUILayout.Button("Blue", curSkin.button, GUILayout.Height(44), GUILayout.ExpandWidth(true))) - { - m_BrushData.brushColor = Color.blue; - } - EditorGUILayout.EndHorizontal(); - - EditorGUILayout.BeginHorizontal(); - if(GUILayout.Button("White", curSkin.button, GUILayout.Height(44), GUILayout.ExpandWidth(true))) - { - m_BrushData.brushColor = Color.white; - } - if(GUILayout.Button("Black", curSkin.button, GUILayout.Height(44), GUILayout.ExpandWidth(true))) - { - m_BrushData.brushColor = Color.black; - } - EditorGUILayout.EndHorizontal(); - - } - - if(m_CurrentState == IP_VTXPainterState.Sculpting) - { - m_BrushData.sculptIntensity = EditorGUILayout.Slider("Intensity: ", m_BrushData.sculptIntensity, 0f, 50f); - - if(GUILayout.Button("Normal Dir", curSkin.button, GUILayout.Height(44), GUILayout.ExpandWidth(true))) - { - m_BrushData.sculptState = IP_SculptState.NormalDir; - } - - if(GUILayout.Button("World Up Dir", curSkin.button, GUILayout.Height(44), GUILayout.ExpandWidth(true))) - { - m_BrushData.sculptState = IP_SculptState.WorldUpDir; - } - - if(GUILayout.Button("Flatten", curSkin.button, GUILayout.Height(44), GUILayout.ExpandWidth(true))) - { - m_BrushData.sculptState = IP_SculptState.Flatten; - } - } - } - #endregion - - - - #region Input Methods - void ProcessInputs() - { - Event e = Event.current; - - HandleKeyboardShortcuts(e); - - if(e.isMouse) - { - //TODO: Set up mouse clicks and stuff - HandleMouse(e); - } - - m_MouseData.mousePos = e.mousePosition; - } - - void HandleKeyboardShortcuts(Event curEvent) - { - if(!curEvent.alt) - { - if(curEvent.type == EventType.KeyDown) - { - //If the Paint key is Pressed - if(curEvent.keyCode == KeyCode.P) - { - if(m_CurrentState == IP_VTXPainterState.None) - { - //Debug.Log("Setting Painting"); - m_CurrentState = IP_VTXPainterState.Painting; - } - else if(m_CurrentState == IP_VTXPainterState.Painting) - { - //Debug.Log("Setting None"); - m_CurrentState = IP_VTXPainterState.None; - } - } - - //if the sculpt key is pressed - if(curEvent.keyCode == KeyCode.S) - { - if(m_CurrentState == IP_VTXPainterState.None) - { - m_CurrentState = IP_VTXPainterState.Sculpting; - } - else if(m_CurrentState == IP_VTXPainterState.Sculpting) - { - m_CurrentState = IP_VTXPainterState.None; - } - } - - //if the escape key is pressed - if(curEvent.keyCode == KeyCode.Escape) - { - m_CurrentState = IP_VTXPainterState.None; - } - - //Brush size keyboard control - if(curEvent.keyCode == KeyCode.LeftBracket) - { - m_BrushData.brushSize -= 0.2f; - if(m_BrushData.brushSize <= m_BrushData.falloffSize) - { - m_BrushData.falloffSize = m_BrushData.brushSize; - } - m_BrushData.brushSize = Mathf.Clamp(m_BrushData.brushSize, m_MinBrushSize, float.MaxValue); - } - - if(curEvent.keyCode == KeyCode.RightBracket) - { - m_BrushData.brushSize += 0.2f; - m_BrushData.brushSize = Mathf.Clamp(m_BrushData.brushSize, m_MinBrushSize, float.MaxValue); - } - - if(curEvent.keyCode == KeyCode.Semicolon) - { - m_BrushData.falloffSize -= 0.2f; - m_BrushData.falloffSize = Mathf.Clamp(m_BrushData.falloffSize, m_MinBrushSize, float.MaxValue); - } - - if(curEvent.keyCode == KeyCode.Quote) - { - m_BrushData.falloffSize += 0.2f; - if(m_BrushData.falloffSize >= m_BrushData.brushSize) - { - m_BrushData.brushSize = m_BrushData.falloffSize; - } - m_BrushData.falloffSize = Mathf.Clamp(m_BrushData.falloffSize, m_MinBrushSize, float.MaxValue); - } - - if(curEvent.keyCode == KeyCode.Equals) - { - m_BrushData.opacity += 0.02f; - } - - if(curEvent.keyCode == KeyCode.Minus) - { - m_BrushData.opacity -= 0.02f; - } - m_BrushData.opacity = Mathf.Clamp01(m_BrushData.opacity); - - - if(curEvent.control) - { - m_BrushData.sculptDir = -1; - } - - - } - - //Reset any keyboard data stuff here - if(curEvent.type == EventType.KeyUp) - { - m_BrushData.sculptDir = 1; - } - } - - } - - void HandleMouse(Event curEvent) - { - m_MouseData.mouseDelta = curEvent.delta; - if(!curEvent.alt) - { - //Left mouse button - m_MouseData.leftClickHold = false; - m_MouseData.leftClick = false; - if(curEvent.button == 0) - { - if(curEvent.type == EventType.MouseDown) - { - m_MouseData.leftClick = true; - - if(m_CurHit.transform && m_CurrentGO) - { - m_BrushData.startHeight = m_CurrentGO.transform.InverseTransformPoint(m_CurHit.point).y; - } - } - - if(curEvent.type == EventType.MouseDrag) - { - m_MouseData.leftClickHold = true; - } - } - - //Right Click - m_MouseData.rightClick = false; - m_MouseData.rightClickHold = false; - if(curEvent.button == 1) - { - if(curEvent.type == EventType.MouseDown) - { - m_MouseData.rightClick = true; - } - - if(curEvent.type == EventType.MouseDrag) - { - m_MouseData.rightClickHold = true; - 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maxTextureSize: 2048 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - spritePackingTag: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Project_Helper.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Project_Helper.meta deleted file mode 100755 index 09be216..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Project_Helper.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4229eff3469c0ea4494a411cd7f25896 -folderAsset: yes -timeCreated: 1486342200 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Project_Helper/IP_ProjectFolders_Window.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/Project_Helper/IP_ProjectFolders_Window.cs deleted file mode 100755 index e0f7d5d..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Project_Helper/IP_ProjectFolders_Window.cs +++ /dev/null @@ -1,165 +0,0 @@ -using UnityEditor; -using UnityEngine; -using UnityEditor.SceneManagement; -using UnityEngine.SceneManagement; -using System.IO; -using System.Collections; -using System.Collections.Generic; - -namespace IndiePixel.Core -{ - public class IP_ProjectFolders_Window : IP_Base_Window - { - #region Variables - static IP_ProjectFolders_Window m_Win; - - string m_wantedRootName = "Game"; - string m_dialogName = "Project Setup"; - #endregion - - - - #region Main Methods - public static void InitWindow() - { - m_Win = GetWindow(true, "Project Folders", true); - m_Win.Show(); - } - - void OnGUI() - { - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("Game Name: ", EditorStyles.boldLabel); - m_wantedRootName = EditorGUILayout.TextField(m_wantedRootName); - EditorGUILayout.EndHorizontal(); - - if(GUILayout.Button("Create Folder Structure", GUILayout.ExpandWidth(true), GUILayout.Height(32))) - { - //Debug.Log(Application.dataPath); - CreateRootFolder(); - } - - - //Make sure we have the instance and repaint it - if(m_Win) - { - m_Win.Repaint(); - } - } - #endregion - - - #region Custom Methods - void CreateRootFolder() - { - if(m_wantedRootName == "" || m_wantedRootName == null) - { - DialogDisplay("Please Provide a Proper Game Name"); - return; - } - - if(m_wantedRootName == "Game") - { - DialogDisplay("Do you really want to name this game..Game?"); - return; - } - - Debug.Log("Creating Root Folder..."); - string assetFolder = Application.dataPath; - string rootName = assetFolder + "/" + m_wantedRootName; - - DirectoryInfo rootInfo = Directory.CreateDirectory(rootName); - - if(!rootInfo.Exists) - { - return; - } - CreatSubDirectories(rootName); - - AssetDatabase.Refresh(); - - if(m_Win) - { - m_Win.Close(); - } - } - - void CreatSubDirectories(string aRootFolder) - { - DirectoryInfo rootInfo = null; - List afolderList = new List(); - - rootInfo = Directory.CreateDirectory(aRootFolder + "/" + "Art"); - if(rootInfo.Exists) - { - afolderList.Clear(); - afolderList.Add("Animation"); - afolderList.Add("Audio"); - afolderList.Add("Fonts"); - afolderList.Add("Materials"); - afolderList.Add("Objects"); - afolderList.Add("Textures"); - - CreateSubFolders(aRootFolder + "/" + "Art", afolderList); - } - - rootInfo = Directory.CreateDirectory(aRootFolder + "/" + "Code"); - if(rootInfo.Exists) - { - afolderList.Clear(); - afolderList.Add("Editor"); - afolderList.Add("Scripts"); - afolderList.Add("Shaders"); - CreateSubFolders(aRootFolder + "/" + "Code", afolderList); - } - - rootInfo = Directory.CreateDirectory(aRootFolder + "/" + "Resources"); - if(rootInfo.Exists) - { - afolderList.Clear(); - afolderList.Add("Characters"); - afolderList.Add("Managers"); - afolderList.Add("Props"); - afolderList.Add("UI"); - CreateSubFolders(aRootFolder + "/" + "Resources", afolderList); - } - - rootInfo = Directory.CreateDirectory(aRootFolder + "/" + "Prefabs"); - if(rootInfo.Exists) - { - afolderList.Clear(); - afolderList.Add("Characters"); - afolderList.Add("Props"); - afolderList.Add("UI"); - } - - DirectoryInfo sceneDir = Directory.CreateDirectory(aRootFolder + "/" + "Scenes"); - //Debug.Log(sceneDir.FullName); - - //Create the Base Level Scenes needed for a simple game - Scene curFrontendScene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single); - EditorSceneManager.SaveScene(curFrontendScene, "Assets/" + m_wantedRootName + "/Scenes/" + m_wantedRootName + "_Frontend.unity", true); - - Scene curMainScene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single); - EditorSceneManager.SaveScene(curMainScene, "Assets/" + m_wantedRootName + "/Scenes/" + m_wantedRootName + "_Main.unity", true); - - Scene curStartupScene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single); - EditorSceneManager.SaveScene(curStartupScene, "Assets/" + m_wantedRootName + "/Scenes/" + m_wantedRootName + "_Startup.unity", true); - - } - - void CreateSubFolders(string aRootFolder, List subFolders) - { - foreach(string aFolder in subFolders) - { - Directory.CreateDirectory(aRootFolder + "/" + aFolder); - } - } - - void DialogDisplay(string aMessage) - { - EditorUtility.DisplayDialog(m_dialogName + "Warning", aMessage, "OK"); - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Project_Helper/IP_ProjectFolders_Window.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Project_Helper/IP_ProjectFolders_Window.cs.meta deleted file mode 100755 index 53f4fc9..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Project_Helper/IP_ProjectFolders_Window.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 76b4cf6ccf7a30d40850d9a2c5580931 -timeCreated: 1522609246 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper.meta deleted file mode 100755 index ae90415..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bf6cf058e749b8940b2a0474f135f8db -folderAsset: yes -timeCreated: 1486342213 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_Grouping_Window.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_Grouping_Window.cs deleted file mode 100755 index ba2358a..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_Grouping_Window.cs +++ /dev/null @@ -1,88 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEditor; -using UnityEngine; - -namespace IndiePixel.Core -{ - public class IP_Grouping_Window : IP_Base_Window - { - #region Variables - static IP_Grouping_Window m_Win; - private string m_GroupName = "Parent"; - #endregion - - - #region Main Methods - public static void InitWindow() - { - m_Win = GetWindow(true, "Object Grouping", true); - - m_Win.Show(); - } - - void OnEnable() - { - Selection.selectionChanged += GetSelected; - } - - void OnDestroy() - { - Selection.selectionChanged -= GetSelected; - } - - - void OnGUI() - { - m_GroupName = EditorGUILayout.TextField("Group Name: ", m_GroupName); - - if(GUILayout.Button("Group Selected", GUILayout.Height(60))) - { - GroupSelected(); - } - - if(GUILayout.Button("UnGroup Selection", GUILayout.Height(60))) - { - UnGroupSelection(); - } - - if(m_Win) - { - m_Win.Repaint(); - } - } - #endregion - - #region Custom Methods - void GroupSelected() - { - if(m_SelectedObjects.Length == 0) - { - GetSelected(); - } - - Transform parentGO = new GameObject(m_GroupName).transform; - parentGO.position = Vector3.zero; - - for(int i = 0; i < m_SelectedObjects.Length; i++) - { - Transform curTrans = m_SelectedObjects[i].transform; - curTrans.SetParent(parentGO); - } - - Selection.activeGameObject = parentGO.gameObject; - } - - void UnGroupSelection() - { - Transform selected = Selection.activeGameObject.transform; - - if(selected) - { - selected.DetachChildren(); - DestroyImmediate(selected.gameObject); - } - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_Grouping_Window.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_Grouping_Window.cs.meta deleted file mode 100755 index 552d29e..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_Grouping_Window.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: ad257fa04ab8d5f439dd5bbf3048c6fa -timeCreated: 1522609418 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_Scene_Helpers.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_Scene_Helpers.cs deleted file mode 100755 index d8e37df..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_Scene_Helpers.cs +++ /dev/null @@ -1,71 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; -//using Emortal.Gameplay; - - -namespace IndiePixel.Core -{ - public static class IP_Scene_Helpers - { - #region Menu Methods - /// - /// Creates the level group. - /// - public static void CreateLevelGroup() - { - //Create the main Level Manager Group - GameObject levelGrp = new GameObject("Level_Manager"); -// levelGrp.AddComponent(); - - //Create the Sub groups to hold certain types of Objcets int he scene - string[] groupNames = new string[]{"Lighting_GRP", "Geo_GRP", "FX_GRP", "Audio_GRP"}; - CreateLevelGroups(levelGrp.transform, groupNames); - - //Select the Level Manager - Selection.activeGameObject = levelGrp; - - } - - public static void CreateGameManager() - { - //Create the main Level Manager Group - GameObject gmGO = new GameObject("Game_Manager"); - gmGO.AddComponent(); - - - //Select the Level Manager - Selection.activeGameObject = gmGO; - - } - - public static void CreateInputs() - { - //Create the main Level Manager Group - GameObject inputGO = new GameObject("Input"); - inputGO.AddComponent(); - - - //Select the Level Manager - Selection.activeGameObject = inputGO; - - } - #endregion - - - #region Utility Methods - static void CreateLevelGroups(Transform levelManager, string[] groupNames) - { - if(levelManager && groupNames.Length > 0) - { - for(int i = 0; i < groupNames.Length; i++) - { - GameObject curGroup = new GameObject(groupNames[i]); - curGroup.transform.SetParent(levelManager); - } - } - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_Scene_Helpers.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_Scene_Helpers.cs.meta deleted file mode 100755 index 589ce7d..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_Scene_Helpers.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: a625acab735f3cf4fa15abceda7dac29 -timeCreated: 1522610678 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_UI_Helpers.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_UI_Helpers.cs deleted file mode 100755 index a31b850..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_UI_Helpers.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -namespace IndiePixel.Core -{ - public static class IP_UI_Helpers - { - public static void CreateUIGroup() - { - GameObject selectedGO = IP_Editor_Utils.GetSelectedObject(); - GameObject uiGrp = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/IndiePixel_Framework/UI/Prefabs/UI_GRP.prefab", typeof(GameObject)); - if(uiGrp) - { - GameObject curUIGrp = GameObject.Instantiate(uiGrp); - curUIGrp.name = "UI_GRP"; - - if(selectedGO) - { - curUIGrp.transform.SetParent(selectedGO.transform); - } - } - else - { - IP_Editor_Utils.DisplayDialogBox("Unable to Find the UI_GRP Prefab!"); - } - } - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_UI_Helpers.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_UI_Helpers.cs.meta deleted file mode 100755 index 867b01e..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Scene_Helper/IP_UI_Helpers.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 57fe8e82ae00d234c83dd507e6c41a88 -timeCreated: 1522611443 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Utils.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Utils.meta deleted file mode 100755 index 503b031..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Utils.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 04ce69811f2b0f04294941bb7a2bb6d4 -folderAsset: yes -timeCreated: 1486585908 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Utils/IP_Editor_Utils.cs b/Assets/IndiePixel_Framework/Core/Code/Editor/Utils/IP_Editor_Utils.cs deleted file mode 100755 index deb76bb..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Utils/IP_Editor_Utils.cs +++ /dev/null @@ -1,108 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEditor; -using UnityEngine; -using System; -using System.Reflection; - -namespace IndiePixel.Core -{ - public static class IP_Editor_Utils - { - //Display Dialog Box - public static void DisplayDialogBox(string aMessage) - { - EditorUtility.DisplayDialog("Indie Pixel Warning", aMessage, "OK"); - } - - - - //Get the selected Game object - public static GameObject GetSelectedObject(string aWarningMessage) - { - GameObject selectedGO = Selection.activeGameObject; - if(!selectedGO) - { - EditorUtility.DisplayDialog("Indie Pixel Warning", aWarningMessage, "OK"); - return null; - } - else - { - return selectedGO; - } - } - - public static GameObject GetSelectedObject() - { - GameObject selectedGO = Selection.activeGameObject; - if(!selectedGO) - { - return null; - } - else - { - return selectedGO; - } - } - - - - //Check to see if an Input GO is in the scene - public static void CheckForInputs() - { -// GameObject inputs = GameObject.FindObjectOfType().gameObject; -// if(!inputs) -// { -// GameObject inputGO = new GameObject("_Input_Manager"); -// DrawIcon(inputGO, 3); -// } - } - - - //Get the Emortal Editor Skin - public static GUISkin GetEditorUI() - { - GUISkin editorSkin = AssetDatabase.LoadAssetAtPath("Assets/IndiePixel_Framework/Core/Code/Editor/Editor_UI/Emortal_Editor_GUISkin.guiskin"); - return editorSkin; - } - - public static GUISkin GetInspectorEditorUI() - { - GUISkin editorSkin = AssetDatabase.LoadAssetAtPath("Assets/IndiePixel_Framework/Core/Code/Editor/Editor_UI/Emortal_Inspector_GUISkin.guiskin"); - return editorSkin; - } - - public static Texture GetEmortalLogo() - { - Texture logo = AssetDatabase.LoadAssetAtPath("Assets/IndiePixel_Framework/Core/Code/Editor/Editor_UI/Textures/emortal_logo_editor.png"); - return logo; - } - - - - //Draw the Builtin Icons for a given Object - public static void DrawIcon(GameObject go, int idx) - { - var largeIcons = GetTextures("sv_label_", string.Empty, 0, 8); - var icon = largeIcons[idx]; - var egu = typeof(EditorGUIUtility); - var flags = BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic; - var args = new object[]{go, icon.image}; - var setIcon = egu.GetMethod("SetIconForObject", flags, null, new Type[]{typeof(UnityEngine.Object), typeof(Texture2D)}, null); - setIcon.Invoke(null, args); - } - - - - //Get all the built in Gizmos from Unity - public static GUIContent[] GetTextures(string basename, string postfix, int startIndex, int count) - { - GUIContent[] contentArray = new GUIContent[count]; - for(int i = 0; i < count; i++) - { - contentArray[i] = EditorGUIUtility.IconContent(basename + (startIndex + i) + postfix); - } - return contentArray; - } - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Editor/Utils/IP_Editor_Utils.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Editor/Utils/IP_Editor_Utils.cs.meta deleted file mode 100755 index c3a98d3..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Editor/Utils/IP_Editor_Utils.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: c8f53b11e36b85042822e3c1e0f2f2f5 -timeCreated: 1522612157 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/FX.meta b/Assets/IndiePixel_Framework/Core/Code/FX.meta deleted file mode 100755 index 971d565..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/FX.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 29c4564770e766741acee6d3d79b87ed -folderAsset: yes -timeCreated: 1500943506 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/FX/Cloth.meta b/Assets/IndiePixel_Framework/Core/Code/FX/Cloth.meta deleted file mode 100755 index 9b185f0..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/FX/Cloth.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bc5d4252a531d384cae74f5237b20d6e -folderAsset: yes -timeCreated: 1494119220 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/FX/Cloth/IP_ClothWind.cs b/Assets/IndiePixel_Framework/Core/Code/FX/Cloth/IP_ClothWind.cs deleted file mode 100755 index a6b5734..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/FX/Cloth/IP_ClothWind.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace IndiePixel.Core -{ - [RequireComponent(typeof(Cloth))] - public class IP_ClothWind : MonoBehaviour - { - #region Variables - public WindZone m_WindZone; - - private Cloth clothComponent; - #endregion - - #region Main Methods - // Use this for initialization - void Start () - { - clothComponent = GetComponent(); - } - - // Update is called once per frame - void Update () - { - if(m_WindZone && clothComponent) - { - var randPos = Mathf.Abs(Mathf.Sin(Time.time * transform.position.x) * Time.deltaTime * 10f); - clothComponent.externalAcceleration = (m_WindZone.transform.forward * m_WindZone.windPulseMagnitude * m_WindZone.windTurbulence) * (m_WindZone.windMain * Mathf.Abs(Mathf.Sin(Time.time)) * randPos); - } - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/FX/Cloth/IP_ClothWind.cs.meta b/Assets/IndiePixel_Framework/Core/Code/FX/Cloth/IP_ClothWind.cs.meta deleted file mode 100755 index 77b79cc..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/FX/Cloth/IP_ClothWind.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 33ad22969da9c134f9196bfd8dcb02e1 -timeCreated: 1522612143 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Input/Editor/IP_MouseInput_Editor.cs b/Assets/IndiePixel_Framework/Core/Code/Input/Editor/IP_MouseInput_Editor.cs deleted file mode 100755 index d692153..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Input/Editor/IP_MouseInput_Editor.cs +++ /dev/null @@ -1,55 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -namespace IndiePixel.Core -{ - [CustomEditor(typeof(IP_Mouse_Input))] - public class IP_MouseInput_Editor : Editor - { - #region Variables - IP_Mouse_Input targetInput; - #endregion - - - #region Main Methods - void OnEnable() - { - targetInput = (IP_Mouse_Input)target; - } - - public override void OnInspectorGUI() - { - base.OnInspectorGUI(); - - GUILayout.Space(20f); - - //Gather the Debug information for the Mouse - string mouseInfo = ""; - mouseInfo += "Mouse Position: " + targetInput.MousePostion.ToString() + "\n"; - mouseInfo += "Mouse Delta: " + targetInput.MouseDelta.ToString() + "\n"; - mouseInfo += "Zoom Delta: " + targetInput.ZoomDelta.ToString() + "\n"; - mouseInfo += "\n"; - mouseInfo += "Left Button Down: " + targetInput.m_LeftMouseButton.buttonDown.ToString() + "\n"; - mouseInfo += "Left Button Held: " + targetInput.m_LeftMouseButton.buttonHeld.ToString() + "\n"; - mouseInfo += "Left Button Up: " + targetInput.m_LeftMouseButton.buttonUp.ToString() + "\n"; - mouseInfo += "\n"; - mouseInfo += "Middle Button Down: " + targetInput.m_MiddleMouseButton.buttonDown.ToString() + "\n"; - mouseInfo += "Middle Button Held: " + targetInput.m_MiddleMouseButton.buttonHeld.ToString() + "\n"; - mouseInfo += "Middle Button Up: " + targetInput.m_MiddleMouseButton.buttonUp.ToString() + "\n"; - mouseInfo += "\n"; - mouseInfo += "Right Button Down: " + targetInput.m_RightmouseButton.buttonDown.ToString() + "\n"; - mouseInfo += "Right Button Held: " + targetInput.m_RightmouseButton.buttonHeld.ToString() + "\n"; - mouseInfo += "Right Button Up: " + targetInput.m_RightmouseButton.buttonUp.ToString() + "\n"; - - //Display the Debug Information - EditorGUILayout.TextArea(mouseInfo, GUILayout.ExpandWidth(true), GUILayout.Height(210)); - - GUILayout.Space(20f); - - Repaint(); - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Input/Editor/IP_MouseInput_Editor.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Input/Editor/IP_MouseInput_Editor.cs.meta deleted file mode 100755 index 80cecc3..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Input/Editor/IP_MouseInput_Editor.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: e08ceec946042d54780f54b5c1fb0dca -timeCreated: 1522615217 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Global_Input.cs b/Assets/IndiePixel_Framework/Core/Code/Input/IP_Global_Input.cs deleted file mode 100755 index 054aae3..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Global_Input.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace IndiePixel.Core -{ - public class IP_Global_Input : MonoBehaviour - { - #region Variables - #endregion - - - #region Methods - // Use this for initialization - void Start () - { - - } - - // Update is called once per frame - void Update () - { - - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Global_Input.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Input/IP_Global_Input.cs.meta deleted file mode 100755 index 278c365..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Global_Input.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 99a7f016ee276a746bffe2ac1944ec10 -timeCreated: 1522615411 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Keyboard_Input.cs b/Assets/IndiePixel_Framework/Core/Code/Input/IP_Keyboard_Input.cs deleted file mode 100755 index 78fe937..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Keyboard_Input.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class IP_Keyboard_Input : MonoBehaviour { - - // Use this for initialization - void Start () { - - } - - // Update is called once per frame - void Update () { - - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Keyboard_Input.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Input/IP_Keyboard_Input.cs.meta deleted file mode 100755 index 126b644..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Keyboard_Input.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: be079b66f1bab7641b52fcf203d74481 -timeCreated: 1522613112 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Mouse_Input.cs b/Assets/IndiePixel_Framework/Core/Code/Input/IP_Mouse_Input.cs deleted file mode 100755 index 34be645..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Mouse_Input.cs +++ /dev/null @@ -1,140 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; - -namespace IndiePixel.Core -{ - public class IP_Mouse_Input : MonoBehaviour - { - #region Variables - public MouseButtonInfo m_LeftMouseButton = new MouseButtonInfo(); - public MouseButtonInfo m_MiddleMouseButton = new MouseButtonInfo(); - public MouseButtonInfo m_RightmouseButton = new MouseButtonInfo(); - - private Vector2 mousePosition; - public Vector2 MousePostion - { - get{return mousePosition;} - } - - private Vector2 mouseDelta; - public Vector2 MouseDelta - { - get{return mouseDelta;} - } - - private float zoomDelta; - public float ZoomDelta - { - get{return zoomDelta;} - } - - [Header("Mouse Events")] - public UnityEvent onLeftButtonDown = new UnityEvent(); - public UnityEvent onLeftButtonUp = new UnityEvent(); - - public UnityEvent onMiddleButtonDown = new UnityEvent(); - public UnityEvent onMiddleButtonUp = new UnityEvent(); - - public UnityEvent onRightButtonDown = new UnityEvent(); - public UnityEvent onRightButtonUp = new UnityEvent(); - #endregion - - - - - - #region Main Methods - // Use this for initialization - void Start () - { - InitializeInputs(); - } - - // Update is called once per frame - void Update () - { - HandleButtonEvents(); - HandleMousePositionData(); - } - #endregion - - - - - - - #region Custom Methods - protected virtual void InitializeInputs(){} - protected virtual void HandleButtonEvents() - { - //Left Mouse Button Events - m_LeftMouseButton.buttonDown = Input.GetMouseButtonDown(0); - m_LeftMouseButton.buttonHeld = Input.GetMouseButton(0); - m_LeftMouseButton.buttonUp = Input.GetMouseButtonUp(0); - - if(onLeftButtonDown != null && m_LeftMouseButton.buttonDown) - { - onLeftButtonDown.Invoke(); - } - - if(onLeftButtonDown != null && m_LeftMouseButton.buttonUp) - { - onLeftButtonUp.Invoke(); - } - - - - //Middle Mouse Button Events - m_MiddleMouseButton.buttonDown = Input.GetMouseButtonDown(2); - m_MiddleMouseButton.buttonHeld = Input.GetMouseButton(2); - m_MiddleMouseButton.buttonUp = Input.GetMouseButtonUp(2); - zoomDelta = Input.GetAxis("Mouse ScrollWheel"); - - if(onMiddleButtonDown != null && m_MiddleMouseButton.buttonDown) - { - onMiddleButtonDown.Invoke(); - } - - if(onMiddleButtonUp != null && m_MiddleMouseButton.buttonUp) - { - onMiddleButtonUp.Invoke(); - } - - - - //Right Mouse Button Events - m_RightmouseButton.buttonDown = Input.GetMouseButtonDown(1); - m_RightmouseButton.buttonHeld = Input.GetMouseButton(1); - m_RightmouseButton.buttonUp = Input.GetMouseButtonUp(1); - - if(onRightButtonDown != null && m_RightmouseButton.buttonDown) - { - onRightButtonDown.Invoke(); - } - - if(onRightButtonUp != null && m_RightmouseButton.buttonUp) - { - onRightButtonUp.Invoke(); - } - } - - protected virtual void HandleMousePositionData() - { - mousePosition = Input.mousePosition; - mouseDelta = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")); - } - #endregion - } - - - #region Button Info Struct - public struct MouseButtonInfo - { - public bool buttonDown; - public bool buttonHeld; - public bool buttonUp; - } - #endregion -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Mouse_Input.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Input/IP_Mouse_Input.cs.meta deleted file mode 100755 index a3f2148..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Mouse_Input.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: ab1fe195f4d966644ada12500333ccbf -timeCreated: 1522613152 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Touch_Input.cs b/Assets/IndiePixel_Framework/Core/Code/Input/IP_Touch_Input.cs deleted file mode 100755 index 0bdaca3..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Touch_Input.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class IP_Touch_Input : MonoBehaviour { - - // Use this for initialization - void Start () { - - } - - // Update is called once per frame - void Update () { - - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Touch_Input.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Input/IP_Touch_Input.cs.meta deleted file mode 100755 index fb69e25..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Touch_Input.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: c4d29d229d076bb4183b11970e99e741 -timeCreated: 1522613203 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Xbox_Input.cs b/Assets/IndiePixel_Framework/Core/Code/Input/IP_Xbox_Input.cs deleted file mode 100755 index b8648cf..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Xbox_Input.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class IP_Xbox_Input : MonoBehaviour { - - // Use this for initialization - void Start () { - - } - - // Update is called once per frame - void Update () { - - } -} diff --git a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Xbox_Input.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Input/IP_Xbox_Input.cs.meta deleted file mode 100755 index 1316002..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Input/IP_Xbox_Input.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 6b447c624b033394c9167619d219f2a0 -timeCreated: 1522613176 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Managers.meta b/Assets/IndiePixel_Framework/Core/Code/Managers.meta deleted file mode 100755 index b6fa51f..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Managers.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b3125091bc2395544a24d311bddec26e -folderAsset: yes -timeCreated: 1500943506 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Core/Code/Managers/IP_Game_Manager.cs b/Assets/IndiePixel_Framework/Core/Code/Managers/IP_Game_Manager.cs deleted file mode 100755 index 6518b3d..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Managers/IP_Game_Manager.cs +++ /dev/null @@ -1,112 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.SceneManagement; -using UnityEngine.UI; - -namespace IndiePixel.Core -{ - public class IP_Game_Manager : MonoBehaviour - { - #region Variables - private static IP_Game_Manager m_instance; - IP_Player_Data m_playerData; - - public bool m_isPaused = false; - public bool m_IsVREnabled = false; - #endregion - - - - #region Methods - public static IP_Game_Manager Instance - { - get - { - return IP_Game_Manager.m_instance; - } - } - - - private void Awake() - { - if (m_instance == null) - { - m_instance = this; - } - else if (m_instance.GetInstanceID() != this.GetInstanceID()) - { - Destroy(this.gameObject); - } - - DontDestroyOnLoad(this.gameObject); - CheckVRSettings(); - } - - public void LoadScene(int aLevelID) - { - if(!m_IsVREnabled) - { -// EF_Loader_Manager.LoadScene(aLevelID); - } - } - #endregion - - - - - #region Utility Methods - void CheckVRSettings() - { - m_IsVREnabled = UnityEngine.XR.XRSettings.enabled; - if (m_IsVREnabled) - { - //We have VR! Set VR Settings Here - Screen.SetResolution(1024, 768, false); - } - else - { - //We dont have VR. Set PC settings here - Screen.SetResolution(1920, 1080, false); - UnityEngine.XR.XRSettings.enabled = false; - } - } - - //toggle pause - public void PauseGame() - { - - if (!m_isPaused) - { - AdjustTimeScale(0f); - m_isPaused = true; - } - else - { - AdjustTimeScale(1f); - m_isPaused = false; - } - } - - public void AdjustTimeScale(float m_timeScale) - { - Time.timeScale = m_timeScale; - } - - public string getDateTime() - { - string dateAndTime = System.DateTime.Now.ToString("yyyy/MM/dd HH:mm:ss"); - return dateAndTime; - } - - public void QuitGame() - { - m_instance = null; - Application.Quit(); - } - #endregion - } - -} - - diff --git a/Assets/IndiePixel_Framework/Core/Code/Managers/IP_Game_Manager.cs.meta b/Assets/IndiePixel_Framework/Core/Code/Managers/IP_Game_Manager.cs.meta deleted file mode 100755 index 76fbcc0..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Managers/IP_Game_Manager.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 47bc8e9f663b6c2479470b4ead6f5a2f -timeCreated: 1522613643 -licenseType: Pro -MonoImporter: - 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struct Input - { - float4 vertexColor : COLOR; - }; - - uniform float _Metallic; - uniform float _Roughness; - - void surf( Input i , inout SurfaceOutputStandard o ) - { - o.Albedo = i.vertexColor.rgb; - o.Metallic = _Metallic; - o.Smoothness = ( i.vertexColor.a * _Roughness ); - o.Alpha = 1; - } - - ENDCG - } - Fallback "Diffuse" - CustomEditor "ASEMaterialInspector" -} -/*ASEBEGIN -Version=15500 -7;37;1906;1012;1099;320;1;True;True -Node;AmplifyShaderEditor.VertexColorNode;1;-579,-177;Float;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 -Node;AmplifyShaderEditor.RangedFloatNode;3;-659,179;Float;False;Property;_Roughness;Roughness;0;0;Create;True;0;0;False;0;0.5;0;0;1;0;1;FLOAT;0 -Node;AmplifyShaderEditor.SimpleMultiplyOpNode;5;-232,72;Float;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 -Node;AmplifyShaderEditor.RangedFloatNode;2;-653,70;Float;False;Property;_Metallic;Metallic;1;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0 -Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;35,-18;Float;False;True;2;Float;ASEMaterialInspector;0;0;Standard;Indie-Pixel/Prototype/Lit_VertexColor;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Opaque;0.5;True;True;0;False;Opaque;;Geometry;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;0;0;0;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0 -WireConnection;5;0;1;4 -WireConnection;5;1;3;0 -WireConnection;0;0;1;0 -WireConnection;0;3;2;0 -WireConnection;0;4;5;0 -ASEEND*/ -//CHKSM=C3939514781C0A63428B2D422AFE1E2B0A01BD11 \ No newline at end of file diff --git a/Assets/IndiePixel_Framework/Core/Code/Shaders/IP_Basic_LitVertexColor.shader.meta b/Assets/IndiePixel_Framework/Core/Code/Shaders/IP_Basic_LitVertexColor.shader.meta deleted file mode 100755 index 1d6e62c..0000000 --- a/Assets/IndiePixel_Framework/Core/Code/Shaders/IP_Basic_LitVertexColor.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8384e47200b722843a8b8d76842768a3 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Sequence.meta b/Assets/IndiePixel_Framework/Sequence.meta deleted file mode 100755 index 7c5f389..0000000 --- a/Assets/IndiePixel_Framework/Sequence.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 49de0fb871bcbd6418157d77bf932ab2 -folderAsset: yes -timeCreated: 1522613960 -licenseType: Pro -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Sequence/Editor.meta b/Assets/IndiePixel_Framework/Sequence/Editor.meta deleted file mode 100755 index 5219008..0000000 --- a/Assets/IndiePixel_Framework/Sequence/Editor.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 38859f14118ee264db997d4ac047cb46 -folderAsset: yes -timeCreated: 1520459053 -licenseType: Pro -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Sequence/Editor/IP_GameSequence_Editor.cs b/Assets/IndiePixel_Framework/Sequence/Editor/IP_GameSequence_Editor.cs deleted file mode 100755 index c96567a..0000000 --- a/Assets/IndiePixel_Framework/Sequence/Editor/IP_GameSequence_Editor.cs +++ /dev/null @@ -1,149 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -namespace IndiePixel -{ - [CustomEditor(typeof(IP_Game_Sequence))] - public class IP_GameSequence_Editor : Editor - { - #region Variables - IP_Game_Sequence targetSequence; - - SerializedObject sTarget; - SerializedProperty sList; - #endregion - - - #region Main Methods - void OnEnable() - { - targetSequence = (IP_Game_Sequence)target; - sTarget = new SerializedObject(targetSequence); - sList = sTarget.FindProperty("m_Actions"); - } - - public override void OnInspectorGUI() - { - sTarget.Update(); - base.OnInspectorGUI(); - - GUILayout.Space(15); - EditorGUILayout.LabelField("Actions", EditorStyles.boldLabel); - if(targetSequence.m_Actions.Count > 0) - { - for(int i = 0; i < sList.arraySize; i++) - { - SerializedProperty curAction = sList.GetArrayElementAtIndex(i); - - Color origColor = GUI.color; - GUI.color = Color.black; - - GUILayout.BeginVertical("", EditorStyles.helpBox); - GUILayout.Space(5); - GUI.color = origColor; - - - EditorGUILayout.BeginHorizontal(); - targetSequence.m_Actions[i].collapsed = EditorGUILayout.Foldout(targetSequence.m_Actions[i].collapsed, targetSequence.m_Actions[i].m_ActionName); - GUILayout.FlexibleSpace(); - if(GUILayout.Button("Up", GUILayout.Width(45))) - { - MoveActionUp(targetSequence.m_Actions[i], i); - } - - if(GUILayout.Button("Down", GUILayout.Width(45))) - { - MoveActionDown(targetSequence.m_Actions[i], i); - } - - GUI.color = Color.red; - if(GUILayout.Button("X", GUILayout.ExpandWidth(true), GUILayout.Width(45))) - { - RemoveAction(targetSequence.m_Actions[i]); - } - GUI.color = origColor; - EditorGUILayout.EndHorizontal(); - - - - if(targetSequence.m_Actions[i].collapsed) - { - //Name Field - EditorGUILayout.BeginHorizontal(); - SerializedProperty actionName = curAction.FindPropertyRelative("m_ActionName"); - EditorGUILayout.PropertyField(actionName); - - - EditorGUILayout.EndHorizontal(); - - //Wait Time - SerializedProperty waitTime = curAction.FindPropertyRelative("m_WaitTime"); - EditorGUILayout.PropertyField(waitTime); - - //Events - SerializedProperty startedEvent = curAction.FindPropertyRelative("OnStarted"); - EditorGUILayout.PropertyField(startedEvent); - - SerializedProperty completedEvent = curAction.FindPropertyRelative("OnCompleted"); - EditorGUILayout.PropertyField(completedEvent); - } - GUILayout.Space(5); - GUILayout.EndVertical(); - - GUILayout.Space(10); - } - } - - GUILayout.Space(15); - if(GUILayout.Button("Add Action", GUILayout.ExpandWidth(true), GUILayout.Height(35))) - { - AddSimpleAction(); - } - - Repaint(); - sTarget.ApplyModifiedProperties(); - } - #endregion - - - - #region Custom Methods - void AddSimpleAction() - { - IP_Action curAction = new IP_Action(); - targetSequence.m_Actions.Add(curAction); - } - - - void RemoveAction(IP_Action action) - { - if(targetSequence.m_Actions.Contains(action)) - { - targetSequence.m_Actions.Remove(action); - } - } - - void MoveActionUp(IP_Action action, int index) - { - if(index != 0 && action != null) - { - targetSequence.m_Actions.RemoveAt(index); - index--; - targetSequence.m_Actions.Insert(index, action); - } - } - - void MoveActionDown(IP_Action action, int index) - { - if(index != targetSequence.m_Actions.Count - 1 && action != null) - { - targetSequence.m_Actions.RemoveAt(index); - index++; - targetSequence.m_Actions.Insert(index, action); - } - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Sequence/Editor/IP_GameSequence_Editor.cs.meta b/Assets/IndiePixel_Framework/Sequence/Editor/IP_GameSequence_Editor.cs.meta deleted file mode 100755 index 13f074a..0000000 --- a/Assets/IndiePixel_Framework/Sequence/Editor/IP_GameSequence_Editor.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: dcf4733c1c02ccc49be9c18f31f2a0d3 -timeCreated: 1522614115 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Sequence/Editor/IP_Sequence_Menu.cs b/Assets/IndiePixel_Framework/Sequence/Editor/IP_Sequence_Menu.cs deleted file mode 100755 index cc8050f..0000000 --- a/Assets/IndiePixel_Framework/Sequence/Editor/IP_Sequence_Menu.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -namespace IndiePixel -{ - public static class IP_Sequence_Menu - { - [MenuItem("Indie Pixel/Sequence/Create Sequence")] - [MenuItem("GameObject/Indie-Pixel/Create Sequence", false, 11)] - public static void CreateGameSequence() - { - GameObject sequenceGO = new GameObject("New Sequence", typeof(IP_Game_Sequence)); - sequenceGO.transform.position = Vector3.zero; - Selection.activeGameObject = sequenceGO; - } - } -} diff --git a/Assets/IndiePixel_Framework/Sequence/Editor/IP_Sequence_Menu.cs.meta b/Assets/IndiePixel_Framework/Sequence/Editor/IP_Sequence_Menu.cs.meta deleted file mode 100755 index 2d20030..0000000 --- a/Assets/IndiePixel_Framework/Sequence/Editor/IP_Sequence_Menu.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 51ba44b03e0efb344b7e0ffa8cbc8d96 -timeCreated: 1522614214 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Sequence/IP_Action.cs b/Assets/IndiePixel_Framework/Sequence/IP_Action.cs deleted file mode 100755 index 3824468..0000000 --- a/Assets/IndiePixel_Framework/Sequence/IP_Action.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; - -namespace IndiePixel -{ - [System.Serializable] - public class IP_Action - { - #region Variables - public string m_ActionName = "New Action"; - public float m_WaitTime = 0f; - public bool collapsed = false; - public UnityEvent OnStarted = new UnityEvent(); - public UnityEvent OnCompleted = new UnityEvent(); - - private float startTime; - #endregion - - - #region Main Methods - public virtual void StartAction() - { - Debug.Log("Starting Action: " + m_ActionName); - startTime = Time.time; - if(OnStarted != null) - { - OnStarted.Invoke(); - } - } - - public virtual void UpdateAction() - { - if(m_WaitTime > 0f) - { - if(Time.time > startTime + m_WaitTime) - { - CompleteAction(); - } - } - else - { - CompleteAction(); - } - } - - public virtual void CompleteAction() - { - Debug.Log("Completing Action: " + m_ActionName); - if(OnCompleted != null) - { - OnCompleted.Invoke(); - } - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Sequence/IP_Action.cs.meta b/Assets/IndiePixel_Framework/Sequence/IP_Action.cs.meta deleted file mode 100755 index 0f58114..0000000 --- a/Assets/IndiePixel_Framework/Sequence/IP_Action.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: cd845dcbad145584cb54d04c07380a04 -timeCreated: 1522614123 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/Sequence/IP_Game_Sequence.cs b/Assets/IndiePixel_Framework/Sequence/IP_Game_Sequence.cs deleted file mode 100755 index f8732c1..0000000 --- a/Assets/IndiePixel_Framework/Sequence/IP_Game_Sequence.cs +++ /dev/null @@ -1,133 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; - -namespace IndiePixel -{ - public class IP_Game_Sequence : MonoBehaviour - { - #region Variables - [Header("Sequence Properties")] - public bool m_StartAtStart = false; - [HideInInspector] - public List m_Actions = new List(); - - [Header("Events")] - public UnityEvent OnSequenceStart = new UnityEvent(); - public UnityEvent OnSequenceComplete = new UnityEvent(); - - private IP_Action currentAction; - private int currentActionID; - - private bool completed; - #endregion - - - #region Main Methods - // Use this for initialization - void Start () - { - completed = false; - currentActionID = -1; - InitializeSequence(); - - if(m_StartAtStart) - { - StartSequence(); - } - } - - void OnDisable() - { - DeInitializeSequence(); - } - - // Update is called once per frame - void Update () - { - if(currentAction != null) - { - currentAction.UpdateAction(); - } - } - #endregion - - - - #region Custom Methods - void InitializeSequence() - { - if(m_Actions.Count > 0) - { - for(int i = 0; i < m_Actions.Count; i++) - { - if(m_Actions[i] != null) - { - m_Actions[i].OnCompleted.AddListener(NextAction); - } - } - } - } - - void DeInitializeSequence() - { - if(m_Actions.Count > 0) - { - for(int i = 0; i < m_Actions.Count; i++) - { - if(m_Actions[i] != null) - { - m_Actions[i].OnCompleted.RemoveListener(NextAction); - } - } - } - } - - public void StartSequence() - { - Debug.Log("Started Sequence"); - if(OnSequenceStart != null) - { - OnSequenceStart.Invoke(); - } - NextAction(); - } - - public void CompletedSequence() - { - Debug.Log("Completed Sequence"); - completed = true; - currentAction = null; - if(OnSequenceComplete != null) - { - OnSequenceComplete.Invoke(); - } - } - - public void NextAction() - { - currentActionID++; - if(currentActionID > m_Actions.Count - 1) - { - CompletedSequence(); - } - else if(currentActionID >= 0 && currentActionID <= m_Actions.Count-1) - { - currentAction = m_Actions[currentActionID]; - if(currentAction != null) - { - currentAction.StartAction(); - } - } - } - - public void ResetSequence() - { - currentActionID = 0; - completed = false; - currentAction = null; - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/Sequence/IP_Game_Sequence.cs.meta b/Assets/IndiePixel_Framework/Sequence/IP_Game_Sequence.cs.meta deleted file mode 100755 index ccba947..0000000 --- a/Assets/IndiePixel_Framework/Sequence/IP_Game_Sequence.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 1a2fd27d51045bb44b2a3ac7ff1e33ad -timeCreated: 1522614133 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/UI.meta b/Assets/IndiePixel_Framework/UI.meta deleted file mode 100755 index cf4ae56..0000000 --- a/Assets/IndiePixel_Framework/UI.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 7cf7956cd8eefc94e8eda10925fcd63f -folderAsset: yes -timeCreated: 1500944435 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/UI/Code.meta b/Assets/IndiePixel_Framework/UI/Code.meta deleted file mode 100755 index 8ec0314..0000000 --- a/Assets/IndiePixel_Framework/UI/Code.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 7f8144f442c2d63479210b93575aa52b -folderAsset: yes -timeCreated: 1500944446 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/UI/Code/Components.meta b/Assets/IndiePixel_Framework/UI/Code/Components.meta deleted file mode 100755 index f6b9099..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/Components.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 7af94bd64dda1884fbd36cd82e5491cf -folderAsset: yes -timeCreated: 1497643635 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/UI/Code/Components/IP_Header_Manager.cs b/Assets/IndiePixel_Framework/UI/Code/Components/IP_Header_Manager.cs deleted file mode 100755 index ab732d9..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/Components/IP_Header_Manager.cs +++ /dev/null @@ -1,70 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -namespace IndiePixel.UI -{ - public class IP_Header_Manager : MonoBehaviour - { - #region Variables - [Header("Header Components")] - public Text m_TitleText; - public Button m_BackButton; - public Button m_InfoButton; - public Button m_CloseButton; - public Button m_MenuButton; - public GameObject m_Logo; - - private string currentTitle; - #endregion - - #region Main Methods - public void HandleHeader(IP_Base_Screen aScreen) - { - if(aScreen) - { - //Check to see if we want the Header first - gameObject.SetActive(aScreen.m_ScreenData.showHeader); - if(!aScreen.m_ScreenData.showHeader) - { - return; - } - - - //Set the Title - currentTitle = aScreen.m_ScreenData.screenTitle; - if(m_TitleText) - { - m_TitleText.text = currentTitle; - } - - if(m_BackButton) - { - m_BackButton.gameObject.SetActive(aScreen.m_ScreenData.allowBackButton); - } - - if(m_InfoButton) - { - m_InfoButton.gameObject.SetActive(aScreen.m_ScreenData.showInfoButton); - } - - if(m_CloseButton) - { - m_CloseButton.gameObject.SetActive(aScreen.m_ScreenData.showCloseButton); - } - - if(m_MenuButton) - { - m_MenuButton.gameObject.SetActive(aScreen.m_ScreenData.showMenuButton); - } - - if(m_Logo) - { - m_Logo.gameObject.SetActive(aScreen.m_ScreenData.showLogo); - } - } - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/UI/Code/Components/IP_Header_Manager.cs.meta b/Assets/IndiePixel_Framework/UI/Code/Components/IP_Header_Manager.cs.meta deleted file mode 100755 index 3de7e47..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/Components/IP_Header_Manager.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 344916035ca2fc144839a7fb89d63ef5 -timeCreated: 1522614523 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/UI/Code/Components/IP_HealthBar_UI.cs b/Assets/IndiePixel_Framework/UI/Code/Components/IP_HealthBar_UI.cs deleted file mode 100755 index 7522c53..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/Components/IP_HealthBar_UI.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace IndiePixel.UI -{ - public class IP_HealthBar_UI : MonoBehaviour - { - - // Use this for initialization - void Start () { - - } - - // Update is called once per frame - void Update () { - - } - } -} diff --git a/Assets/IndiePixel_Framework/UI/Code/Components/IP_HealthBar_UI.cs.meta b/Assets/IndiePixel_Framework/UI/Code/Components/IP_HealthBar_UI.cs.meta deleted file mode 100755 index 40d0443..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/Components/IP_HealthBar_UI.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 60cf37e2a654f0143b9bbfb2636d447f -timeCreated: 1522614532 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/UI/Code/Components/IP_Item_Button.cs b/Assets/IndiePixel_Framework/UI/Code/Components/IP_Item_Button.cs deleted file mode 100755 index 45fc7e3..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/Components/IP_Item_Button.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; -using UnityEngine.UI; - -namespace IndiePixel.UI -{ - public class OnClickID : UnityEvent{} - - public class IP_Item_Button : MonoBehaviour - { - #region Variables - public Button m_Button; - public Image m_Image; - public RawImage m_RawImage; - public Text m_Text; - public int id = 0; - public OnClickID onClickID = new OnClickID(); - #endregion - - - public void InitButton() - { - if(m_Button) - { - m_Button.onClick.AddListener(HandleClickIDEvent); - } - } - - void HandleClickIDEvent() - { - if(onClickID != null) - { - onClickID.Invoke(id); - } - } - } -} diff --git a/Assets/IndiePixel_Framework/UI/Code/Components/IP_Item_Button.cs.meta b/Assets/IndiePixel_Framework/UI/Code/Components/IP_Item_Button.cs.meta deleted file mode 100755 index 0c76738..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/Components/IP_Item_Button.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 5b76a6cb889339943a3e154d7748c26f -timeCreated: 1522614542 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/UI/Code/Components/IP_Menu_Manager.cs b/Assets/IndiePixel_Framework/UI/Code/Components/IP_Menu_Manager.cs deleted file mode 100755 index 0917a33..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/Components/IP_Menu_Manager.cs +++ /dev/null @@ -1,59 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace IndiePixel.UI -{ - [RequireComponent(typeof(Animator))] - [RequireComponent(typeof(CanvasGroup))] - public class IP_Menu_Manager : MonoBehaviour - { - #region Variables - public RectTransform m_ButtonRect; - private RectTransform rectTrans; - public bool isOpen = false; - private CanvasGroup cGroup; - private Animator animator; - #endregion - - #region Main Methods - void Start() - { - cGroup = GetComponent(); - animator = GetComponent(); - rectTrans = GetComponent(); - - isOpen = false; - } - - void Update() - { - if(rectTrans && m_ButtonRect && Input.GetMouseButtonDown(0)) - { - if(!RectTransformUtility.RectangleContainsScreenPoint(rectTrans, Input.mousePosition) && - !RectTransformUtility.RectangleContainsScreenPoint(m_ButtonRect, Input.mousePosition) && isOpen) - { - ToggleMenu(); - } - } - } - - public void ToggleMenu() - { - if(animator.runtimeAnimatorController) - { - if(isOpen) - { - animator.SetTrigger("hide"); - isOpen = false; - } - else - { - animator.SetTrigger("show"); - isOpen = true; - } - } - } - #endregion - } -} diff --git a/Assets/IndiePixel_Framework/UI/Code/Components/IP_Menu_Manager.cs.meta b/Assets/IndiePixel_Framework/UI/Code/Components/IP_Menu_Manager.cs.meta deleted file mode 100755 index dc2b141..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/Components/IP_Menu_Manager.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 1147486963ad8f2439a879b6b81f47de -timeCreated: 1522614552 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/UI/Code/IP_Base_Screen.cs b/Assets/IndiePixel_Framework/UI/Code/IP_Base_Screen.cs deleted file mode 100755 index c3b25be..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/IP_Base_Screen.cs +++ /dev/null @@ -1,109 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.Events; -using UnityEngine.EventSystems; - -namespace IndiePixel.UI -{ - [RequireComponent(typeof(Animator))] - [RequireComponent(typeof(CanvasGroup))] - public class IP_Base_Screen : MonoBehaviour - { - #region Variables - [Header("Main Properties")] - public bool m_IsActive; - public bool m_SetStartButton = false; - public Selectable m_StartSelectable; - - [Header("Transition Properties")] - public AnimationCurve m_ShowCurve = AnimationCurve.EaseInOut(0f,0f,1f,1f); - public AnimationCurve m_HideCurve = AnimationCurve.EaseInOut(1f,1f,0f,0f); - - [Header("Screen Data")] - public IP_Screen_Data m_ScreenData; - - [Header("Events")] - public UnityEvent OnScreenStart = new UnityEvent(); - public UnityEvent OnScreenClose = new UnityEvent(); - - protected Animator animator; - protected EventSystem eSystem; - protected CanvasGroup cGroup; - #endregion - - #region Methods - // Use this for initialization - void Awake() - { - animator = GetComponent(); - eSystem = EventSystem.current; - cGroup = GetComponent(); - } - - public virtual void Start () - { - SetSelectable(m_StartSelectable); - } - #endregion - - - #region Utility Methods - public void StartScreen() - { - HandleAnimator("show"); - - if(OnScreenStart != null) - { - OnScreenStart.Invoke(); - } - } - - public void CloseScreen() - { - HandleAnimator("hide"); - - if(OnScreenClose != null) - { - OnScreenClose.Invoke(); - } - } - - protected virtual void HandleAnimator(string aTriggerName) - { - if(animator && !string.IsNullOrEmpty(aTriggerName) && animator.runtimeAnimatorController) - { - animator.SetTrigger(aTriggerName); - } - } - - public virtual void SetSelectable(Selectable aSelectable) - { - if(aSelectable && eSystem) - { - eSystem.SetSelectedGameObject(aSelectable.gameObject); - } - } - - //TODO: finish this - public virtual void HandleTransition(bool active) - { - - } - #endregion - } - - [System.Serializable] - public struct IP_Screen_Data - { - public string screenTitle; - public bool allowBackButton; - public bool showMenuButton; - public bool showHeader; - public bool showInfoButton; - public bool showLogo; - public bool showCloseButton; - public bool showBG; - } -} diff --git a/Assets/IndiePixel_Framework/UI/Code/IP_Base_Screen.cs.meta b/Assets/IndiePixel_Framework/UI/Code/IP_Base_Screen.cs.meta deleted file mode 100755 index a371402..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/IP_Base_Screen.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 8a7852692cac54548a9a26d4004d9c17 -timeCreated: 1522614596 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 0653aa956c5a113479d03f471e82427c, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/UI/Code/IP_UI_System.cs b/Assets/IndiePixel_Framework/UI/Code/IP_UI_System.cs deleted file mode 100755 index de1fb98..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/IP_UI_System.cs +++ /dev/null @@ -1,154 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using IndiePixel.Core; -using UnityEngine.Events; - -namespace IndiePixel.UI -{ - public class SwitchedScreenEvent : UnityEvent{} - - [RequireComponent(typeof(AudioSource))] - public class IP_UI_System : MonoBehaviour - { - #region Variables - [Header("Main Properties")] - public Image m_FadeOverlay; - public GameObject m_BGImage; - public GameObject m_PopupGrp; - public float m_FadeInDuration = 1f; - public float m_FadeOutDuration = 1f; - - [Header("Screens")] - public IP_Base_Screen m_StartScreen; - - [Header("Events")] - public SwitchedScreenEvent OnSwitchedScreen = new SwitchedScreenEvent(); - - public IP_Base_Screen m_CurrentScreen { get; private set; } - private IP_Base_Screen m_PreviousScreen; - private IP_Screen_Data currentScreenData; - - private Component[] foundScreens = new Component[0]; - #endregion - - #region Main Methods - // Use this for initialization - void Start () - { - GetAllScreens(); - - if(m_StartScreen) - { - SwitchScreens(m_StartScreen); - } - - InitFader(); - FadeIn(); - } - - public void SwitchScreens(IP_Base_Screen aScreen) - { - if(aScreen) - { - //Close the current Screen - if(m_CurrentScreen) - { - m_CurrentScreen.CloseScreen(); - m_PreviousScreen = m_CurrentScreen; - } - - //Start the Next Screen - m_CurrentScreen = aScreen; - aScreen.gameObject.SetActive(true); - m_CurrentScreen.StartScreen(); - currentScreenData = m_CurrentScreen.m_ScreenData; - - - //Fire the Switched Screen Event - if(OnSwitchedScreen != null) - { - OnSwitchedScreen.Invoke(currentScreenData); - } - - HandleBGImage(); - } - } - #endregion - - #region Utility Methods - void InitFader() - { - if(m_FadeOverlay) - { - m_FadeOverlay.gameObject.SetActive(true); - } - } - - public void LoadScene(int sceneIndex) - { - StartCoroutine(WaitToLoadScene(sceneIndex)); - } - - IEnumerator WaitToLoadScene(int sceneIndex) - { - FadeOut(); - - yield return new WaitForSeconds(m_FadeOutDuration); - - if(IP_Game_Manager.Instance != null) - { - IP_Game_Manager.Instance.LoadScene(sceneIndex); - } - } - - void FadeIn() - { - if(m_FadeOverlay) - { - m_FadeOverlay.gameObject.SetActive(true); - m_FadeOverlay.CrossFadeAlpha(0, m_FadeInDuration, false); - } - } - - void FadeOut() - { - if(m_FadeOverlay) - { - m_FadeOverlay.CrossFadeAlpha(1, m_FadeInDuration, false); - } - } - - public void GoToPreviousScreen() - { - if(m_PreviousScreen) - { - SwitchScreens(m_PreviousScreen); - } - } - - void HandleBGImage() - { - if(m_BGImage) - { - m_BGImage.SetActive(currentScreenData.showBG); - 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userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/IndiePixel_Framework/UI/Code/Loading/IP_Loader_Manager.cs b/Assets/IndiePixel_Framework/UI/Code/Loading/IP_Loader_Manager.cs deleted file mode 100755 index 9ff42c9..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/Loading/IP_Loader_Manager.cs +++ /dev/null @@ -1,181 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.SceneManagement; - - -namespace IndiePixel.Core -{ - public class IP_Loader_Manager : MonoBehaviour - { - #region Variables - [Header("UI Elements")] - public Image m_LoadingIcon; - public Image m_LoadingDoneIcon; - public Text m_LoadingText; - public Image m_ProgressBar; - public Image m_FadeOverlay; - - [Header("Timing Properties")] - public float m_WaitOnLoadEnd = 0.25f; - public float m_FadeDuration = 0.25f; - - [Header("Loading Properties")] - public LoadSceneMode m_LoadSceneMode = LoadSceneMode.Single; - public ThreadPriority m_LoadThreadPriority; - - [Header("Misc Properties")] - public AudioListener m_AudioListener; - - - private AsyncOperation operation; - Scene currentScene; - - public static int sceneToLoad = -1; - static int loadingSceneIndex = 1; - #endregion - - #region Main Methods - public static void LoadScene(int levelNum) - { - Application.backgroundLoadingPriority = ThreadPriority.High; - sceneToLoad = levelNum; - SceneManager.LoadScene(loadingSceneIndex); - } - - - // Use this for initialization - void Start () - { - if(sceneToLoad < 0) - { - return; - } - - if(m_FadeOverlay) - { - m_FadeOverlay.gameObject.SetActive(true); - } - StartCoroutine(LoadAsync(sceneToLoad)); - } - - private IEnumerator LoadAsync(int LevelNum) - { - ShowLoadingVisuals(); - - yield return null; - - FadeIn(); - StartOperation(LevelNum); - - float lastProgress = 0f; - - while(DoneLoading() == false) - { - yield return null; - if(Mathf.Approximately(operation.progress, lastProgress) == false) - { - if(m_ProgressBar) - { - m_ProgressBar.fillAmount = Mathf.Lerp(m_ProgressBar.fillAmount, operation.progress, Time.deltaTime * 0.5f); - } - lastProgress = operation.progress; - } - } - - if(m_LoadSceneMode == LoadSceneMode.Additive) - { - if(m_AudioListener) - { - m_AudioListener.enabled = false; - } - } - - ShowCompletionVisuals(); - - yield return new WaitForSeconds(m_WaitOnLoadEnd); - - FadeOut(); - - yield return new WaitForSeconds(m_FadeDuration); - - if(m_LoadSceneMode == LoadSceneMode.Additive) - { - SceneManager.UnloadSceneAsync(currentScene.name); - } - else - { - operation.allowSceneActivation = true; - } - } - - private void StartOperation(int levelNum) - { - Application.backgroundLoadingPriority = m_LoadThreadPriority; - operation = SceneManager.LoadSceneAsync(levelNum, m_LoadSceneMode); - - if(m_LoadSceneMode == LoadSceneMode.Single) - { - operation.allowSceneActivation = false; - } - } - - private bool DoneLoading() - { - return (m_LoadSceneMode == LoadSceneMode.Additive && operation.isDone) || (m_LoadSceneMode == LoadSceneMode.Single && operation.progress >= 0.9f); - } - #endregion - - - - #region Utility Methods - void FadeIn() - { - if(m_FadeOverlay) - { - m_FadeOverlay.CrossFadeAlpha(0, m_FadeDuration, true); - } - } - - void FadeOut() - { - if(m_FadeOverlay) - { - m_FadeOverlay.CrossFadeAlpha(1, m_FadeDuration, true); - } - } - - void ShowLoadingVisuals() - { - if(m_LoadingIcon && m_LoadingDoneIcon) - { - m_LoadingIcon.gameObject.SetActive(true); - m_LoadingDoneIcon.gameObject.SetActive(true); - } - - if(m_ProgressBar && m_LoadingText) - { - m_ProgressBar.fillAmount = 0f; - m_LoadingText.text = "loading..."; - } - } - - void ShowCompletionVisuals() - { - if(m_LoadingIcon && m_LoadingDoneIcon) - { - m_LoadingIcon.gameObject.SetActive(false); - m_LoadingDoneIcon.gameObject.SetActive(true); - } - - if(m_ProgressBar && m_LoadingText) - { - m_ProgressBar.fillAmount = 1f; - m_LoadingText.text = "Loading Complete"; - } - } - #endregion - - } -} diff --git a/Assets/IndiePixel_Framework/UI/Code/Loading/IP_Loader_Manager.cs.meta b/Assets/IndiePixel_Framework/UI/Code/Loading/IP_Loader_Manager.cs.meta deleted file mode 100755 index 2f841d4..0000000 --- a/Assets/IndiePixel_Framework/UI/Code/Loading/IP_Loader_Manager.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: e058f274a7990e749b897cc78f79301c -timeCreated: 1522614574 -licenseType: Pro -MonoImporter: - 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