Titanfall Engine Water Material Flags #189
snake-biscuits
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Made this script to try flipping the flags: Only 4volts will be able to test it tho, since they've been working on shaders for r2 runoff (including water) |
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According to 4volts Mesh & TextureData flags could be messing with water rendering
R1 maps use the Quake / Source
WARP
flag (0x0080
) set for water surfacesNo R2 maps use this flag, but all materials w/ "water" in the material name have the
0x0800
bit setBeta Was this translation helpful? Give feedback.
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