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smcmo committed Aug 24, 2022
1 parent 4d42c2c commit e785802
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2 changes: 2 additions & 0 deletions .gitignore
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Expand Up @@ -21,6 +21,8 @@ dumps/
/.curseclient
/concheckrmd
/crafttweaker.log
instance.json
instance.png
/knownkeys.txt
/minecraftinstance.json
/options.txt
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29 changes: 29 additions & 0 deletions CHANGELOG.md
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# Changelog
All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [0.17.0] - 2022-08-24

This update contains potentially breaking changes. It is recommended that you back up your worlds before loading them up.

### Removed
- Mod: Вращение Земли Майнкрафтская (Accurate day/night-cycles Mod)
- Mod: Alternating Flux
- Mod: Born in a Barn
- Mod: Epic Siege Mod
- Mod: FTB Library
- Mod: FTB Money
- Mod: FTB Quests
- Mod: FTB Utilities
- Mod: Just Enough Harvestcraft
- Mod: Macaw's Bridges
- Mod: Macaw's Roofs
- Mod: Macaw's Windows
- Mod: Pam's Harvestcraft
- Mod: Techguns
- Mod: Viescraft: Airships
- Mod: Visuals
- Mod: Water Control Extreme

## CHANGELOG for MechanicCraft 0.16.1.2 (06.28.2022)

Very small patch to fix a softlock in progression in the early game.
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2 changes: 1 addition & 1 deletion config/InvTweaks.cfg
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#Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Tue Jun 28 10:17:20 CDT 2022
#Wed Aug 24 11:09:26 CDT 2022
enableMiddleClick=true
showChestButtons=true
enableSortingOnPickup=false
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Binary file modified config/customloadingscreen_timings.nbt
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80 changes: 23 additions & 57 deletions config/cyberware.cfg
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# Configuration file

defaults {
# Use format 'id amount metadata' [default: [cyberware:body_part 1 8], [cyberware:body_part 1 9]]
S:"Default augments for arm slot" <
cyberware:body_part 1 8
cyberware:body_part 1 9
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 7]]
S:"Default augments for bone slot" <
cyberware:body_part 1 7
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 1]]
S:"Default augments for cranium slot" <
cyberware:body_part 1 1
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 0]]
S:"Default augments for eyes slot" <
cyberware:body_part 1 0
>

# Use format 'id amount metadata' [default: ]
S:"Default augments for foot slot" <
>

# Use format 'id amount metadata' [default: ]
S:"Default augments for hand slot" <
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 2]]
S:"Default augments for heart slot" <
cyberware:body_part 1 2
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 10], [cyberware:body_part 1 11]]
S:"Default augments for leg slot" <
cyberware:body_part 1 10
cyberware:body_part 1 11
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 4]]
S:"Default augments for lower_organs slot" <
cyberware:body_part 1 4
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 3]]
S:"Default augments for lungs slot" <
cyberware:body_part 1 3
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 6]]
S:"Default augments for muscle slot" <
cyberware:body_part 1 6
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 5]]
S:"Default augments for skin slot" <
cyberware:body_part 1 5
>
}


essence {
# [range: 0 ~ 2147483647, default: 25]
I:"Critical Essence value, where rejection begins"=25

# [range: 0 ~ 2147483647, default: 100]
I:"Maximum Essence"=100
}


gamerules {
# If dropCyberware enabled, chance for a piece of Cyberware to successfuly drop instead of being destroyed. [range: 0.0 ~ 100.0, default: 100.0]
S:"Chance of successful drop"=100.0

# Determines if players drop their Cyberware on death. Does not change settings on existing worlds, use /gamerule for that. Overridden if cyberware_keepCyberware is true [default: false]
B:"Default for gamerule cyberware_dropCyberware"=false

# Determines if players keep their Cyberware between lives. Does not change settings on existing worlds, use /gamerule for that. [default: false]
B:"Default for gamerule cyberware_keepCyberware"=false
}


hud {
# [range: 0.0 ~ 100.0, default: 0.05]
S:"Amount hudjack HUD will 'float' with movement. Set to 0 for no float."=0.05

# [range: 0.0 ~ 100.0, default: 0.1]
S:"Amount hudlens HUD will 'float' with movement. Set to 0 for no float."=0.1

# Experimental, defaults to false. [default: false]
B:"Enable hudlens and hudjack float."=false
}


integration {
# Requires Botania [default: true]
B:"Enable Botania Integration if the mod is Loaded"=true

# Requires EnderIO [default: true]
B:"Enable EnderIO Integration if the mod is Loaded"=true

# Requires Matter Overdrive [default: true]
B:"Enable Matter Overdrive Integration if the mod is Loaded"=true

# Requires Tough as Nails [default: true]
B:"Enable Tough As Nails Integration if the mod is Loaded"=true
}


machines {
# [range: 0.0 ~ 100.0, default: 10.0]
S:"Additive chance for Scanner per extra item"=10.0

# [range: 0.0 ~ 100.0, default: 15.0]
S:"Chance of blueprint from Engineering Table"=15.0

# [range: 0.0 ~ 100.0, default: 10.0]
S:"Chance of blueprint from Scanner"=10.0

# 24000 is one Minecraft day, 1200 is one real-life minute [range: 0 ~ 2147483647, default: 24000]
I:"Ticks taken per Scanner operation"=24000
}


mobs {
# [default: true]
B:"Add Cyberware clothing to mobs"=true

# [default: true]
B:"CyberZombies are enabled"=true

# Vanilla Zombie = 4, Enderman = 4, Witch = 1 [range: 0 ~ 2147483647, default: 1]
I:"CyberZombies maximum pack size"=1

# Vanilla Zombie = 4, Enderman = 1, Witch = 1 [range: 0 ~ 2147483647, default: 1]
I:"CyberZombies minimum pack size"=1

# Vanilla Zombie = 100, Enderman = 10, Witch = 5 [range: 0 ~ 2147483647, default: 15]
I:"CyberZombies spawning weight"=15

# [default: true]
B:"Dimension ids applies to beacon, radio & cranial broadcaster?"=true

# [default: true]
B:"Dimension ids applies to natural spawning?"=true

# [default: true]
B:"Dimension ids is a blacklist?"=true
I:"Dimensions ids" <
>

# [range: 0.0 ~ 100.0, default: 50.0]
S:"Percent chance a CyberZombie drops a cyberware"=50.0

# [range: 0.0 ~ 100.0, default: 50.0]
S:"Percent chance a Cyberware clothing is dropped"=50.0
}


other {
# [range: 1 ~ 3, default: 2]
I:"Configure the mining level for the reinforced fist"=2

# [default: true]
B:"Enable Katana"=true

# [default: true]
B:"Enable Trench Coat, Mirror Shades, and Biker Jacket"=true

# [default: true]
B:"Enable changes to player model (missing skin, missing limbs, Cybernetic limbs)"=true

# Normally only found in Nether fortresses [default: false]
B:"Enable crafting recipe for Robosurgeon"=false

# [range: 0 ~ 2147483647, default: 1]
I:"RF/Tesla per internal power unit"=1
}

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8 changes: 4 additions & 4 deletions config/multimob/modInformation/allBiomeTypes.txt
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@@ -1,14 +1,14 @@
OCEAN
WATER
PLAINS
SANDY
DRY
SANDY
HOT
MOUNTAIN
HILLS
MOUNTAIN
FOREST
CONIFEROUS
COLD
CONIFEROUS
WET
SWAMP
RIVER
Expand All @@ -19,8 +19,8 @@ WASTELAND
MUSHROOM
RARE
BEACH
JUNGLE
DENSE
JUNGLE
THEMED_TREES
BIRCH_TREES
SPOOKY
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