Skip to content

Commit

Permalink
Update mods
Browse files Browse the repository at this point in the history
  • Loading branch information
smcmo committed Apr 2, 2021
1 parent 9adc627 commit 2ce492e
Show file tree
Hide file tree
Showing 29 changed files with 89 additions and 84 deletions.
2 changes: 1 addition & 1 deletion config/B3M.cfg
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
# Вращение Земли Майнкрафтская 1.12.2
# Fri 29 Jan 2021 16:45:27 CST
# Fri 02 Apr 2021 11:26:05 CDT

TimeMultiplier: 2
SystemTime: no
Expand Down
32 changes: 17 additions & 15 deletions config/betterhurttimer.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -25,20 +25,20 @@ general {
I:armorResistantTime=5

# Damage sources that need a specific iFrame.
#
#
# Format: [*Damage Source name (Regex)]:[*Should damage stack between iFrames]:[*iFrame time]
# * Damage Source name -> Used to identify the type of damage you're receiving.
# * Should damage stack between iFrames -> 'true' or 'false', when set to 'true' damage will always stack regardless of the iFrame, but it will only apply the damage every iFrame.
# * iFrame time -> How often you can receive damage from this damage source.
#
#
#
#
# Examples:
# - inFire:false:10 -> Source 'inFire' does not stack and only allows hits every 10 game ticks.
# - inFire|lava:false:10 -> Sources 'inFire' or 'lava' do not stack and only allows hits every 10 game ticks (lava and fire will share the same iFrame).
# - arrow:true:10 - > Source 'arrow' does stack and hits the accumulated damage every 10 game ticks.
#
#
# # If the next attack deals more than the previous the difference is applied
#
#
S:damageSource <
^inFire$:false:10
^lightningBolt$:false:10
Expand Down Expand Up @@ -90,24 +90,24 @@ general {

attackframes {
# Damage Sources from direct hits.
#
#
# Example: Players and Mobs melee Damage Source.
#
#
S:attackSources <
player
mob
>

# Mobs that need a specific attack threshold.
#
#
# Format: [*mod:entity]:[*Attack threshold]
# * mod:entity -> Id of the entity in-game.
# * Attack threshold -> Attack reload speed before the attack is canceled.
#
#
#
#
# Example:
# - minecraft:slime:1 -> 'Slime' from mod 'Minecraft' will only be able to attack when its attack reload time is 100%.
#
#
S:attackThreshold <
minecraft:slime:1
tconstruct:blueslime:1
Expand All @@ -125,18 +125,18 @@ general {
D:attackThresholdPlayer=0.5

# Items that need a specific attack reload speed. [Overwrites mob specific attack threshold]
#
#
# Format: [*mod:item)]:[*attack reload speed]
# * Item Source name -> Used to identify the item used.
# * attack reload speed -> Attack reload speed before the attack is canceled.
#
#
#
#
# Examples: (when attack threshold is 1)
# - minecraft:iron_axe:2 -> Iron Axe can never attack.
# - minecraft:iron_axe:1 -> Iron Axe can only attack when fully up.
# - minecraft:iron_axe:0.5 -> Iron Axe can only attack when more than halfway up.
# - minecraft:iron_axe:0 -> Iron Axe can always attack.
#
#
S:itemSource <
>
}
Expand Down Expand Up @@ -177,3 +177,5 @@ general {
}

}


Binary file modified config/customloadingscreen_timings.nbt
Binary file not shown.
80 changes: 23 additions & 57 deletions config/cyberware.cfg
Original file line number Diff line number Diff line change
@@ -1,160 +1,126 @@
# Configuration file

defaults {
# Use format 'id amount metadata' [default: [cyberware:body_part 1 8], [cyberware:body_part 1 9]]
S:"Default augments for arm slot" <
cyberware:body_part 1 8
cyberware:body_part 1 9
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 7]]
S:"Default augments for bone slot" <
cyberware:body_part 1 7
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 1]]
S:"Default augments for cranium slot" <
cyberware:body_part 1 1
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 0]]
S:"Default augments for eyes slot" <
cyberware:body_part 1 0
>

# Use format 'id amount metadata' [default: ]
S:"Default augments for foot slot" <
>

# Use format 'id amount metadata' [default: ]
S:"Default augments for hand slot" <
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 2]]
S:"Default augments for heart slot" <
cyberware:body_part 1 2
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 10], [cyberware:body_part 1 11]]
S:"Default augments for leg slot" <
cyberware:body_part 1 10
cyberware:body_part 1 11
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 4]]
S:"Default augments for lower_organs slot" <
cyberware:body_part 1 4
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 3]]
S:"Default augments for lungs slot" <
cyberware:body_part 1 3
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 6]]
S:"Default augments for muscle slot" <
cyberware:body_part 1 6
>

# Use format 'id amount metadata' [default: [cyberware:body_part 1 5]]
S:"Default augments for skin slot" <
cyberware:body_part 1 5
>
}


essence {
# [range: 0 ~ 2147483647, default: 25]
I:"Critical Essence value, where rejection begins"=25

# [range: 0 ~ 2147483647, default: 100]
I:"Maximum Essence"=100
}


gamerules {
# If dropCyberware enabled, chance for a piece of Cyberware to successfuly drop instead of being destroyed. [range: 0.0 ~ 100.0, default: 100.0]
S:"Chance of successful drop"=100.0

# Determines if players drop their Cyberware on death. Does not change settings on existing worlds, use /gamerule for that. Overridden if cyberware_keepCyberware is true [default: false]
B:"Default for gamerule cyberware_dropCyberware"=false

# Determines if players keep their Cyberware between lives. Does not change settings on existing worlds, use /gamerule for that. [default: false]
B:"Default for gamerule cyberware_keepCyberware"=false
}


hud {
# [range: 0.0 ~ 100.0, default: 0.05]
S:"Amount hudjack HUD will 'float' with movement. Set to 0 for no float."=0.05

# [range: 0.0 ~ 100.0, default: 0.1]
S:"Amount hudlens HUD will 'float' with movement. Set to 0 for no float."=0.1

# Experimental, defaults to false. [default: false]
B:"Enable hudlens and hudjack float."=false
}


integration {
# Requires Botania [default: true]
B:"Enable Botania Integration if the mod is Loaded"=true

# Requires EnderIO [default: true]
B:"Enable EnderIO Integration if the mod is Loaded"=true

# Requires Matter Overdrive [default: true]
B:"Enable Matter Overdrive Integration if the mod is Loaded"=true

# Requires Tough as Nails [default: true]
B:"Enable Tough As Nails Integration if the mod is Loaded"=true
}


machines {
# [range: 0.0 ~ 100.0, default: 10.0]
S:"Additive chance for Scanner per extra item"=10.0

# [range: 0.0 ~ 100.0, default: 15.0]
S:"Chance of blueprint from Engineering Table"=15.0

# [range: 0.0 ~ 100.0, default: 10.0]
S:"Chance of blueprint from Scanner"=10.0

# 24000 is one Minecraft day, 1200 is one real-life minute [range: 0 ~ 2147483647, default: 24000]
I:"Ticks taken per Scanner operation"=24000
}


mobs {
# [default: true]
B:"Add Cyberware clothing to mobs"=true

# [default: true]
B:"CyberZombies are enabled"=true

# Vanilla Zombie = 4, Enderman = 4, Witch = 1 [range: 0 ~ 2147483647, default: 1]
I:"CyberZombies maximum pack size"=1

# Vanilla Zombie = 4, Enderman = 1, Witch = 1 [range: 0 ~ 2147483647, default: 1]
I:"CyberZombies minimum pack size"=1

# Vanilla Zombie = 100, Enderman = 10, Witch = 5 [range: 0 ~ 2147483647, default: 15]
I:"CyberZombies spawning weight"=15

# [default: true]
B:"Dimension ids applies to beacon, radio & cranial broadcaster?"=true

# [default: true]
B:"Dimension ids applies to natural spawning?"=true

# [default: true]
B:"Dimension ids is a blacklist?"=true
I:"Dimensions ids" <
>

# [range: 0.0 ~ 100.0, default: 50.0]
S:"Percent chance a CyberZombie drops a cyberware"=50.0

# [range: 0.0 ~ 100.0, default: 50.0]
S:"Percent chance a Cyberware clothing is dropped"=50.0
}


other {
# [range: 1 ~ 3, default: 2]
I:"Configure the mining level for the reinforced fist"=2

# [default: true]
B:"Enable Katana"=true

# [default: true]
B:"Enable Trench Coat, Mirror Shades, and Biker Jacket"=true

# [default: true]
B:"Enable changes to player model (missing skin, missing limbs, Cybernetic limbs)"=true

# Normally only found in Nether fortresses [default: false]
B:"Enable crafting recipe for Robosurgeon"=false

# [range: 0 ~ 2147483647, default: 1]
I:"RF/Tesla per internal power unit"=1
}

Expand Down
2 changes: 2 additions & 0 deletions config/konkrete/locals/en_us.local
Original file line number Diff line number Diff line change
Expand Up @@ -15,3 +15,5 @@ popup.choosefile.title = Choose File
popup.choosefile.choose = Choose
popup.choosefile.supported = Supported file types:

configscreen.boolean.enabled = Enabled
configscreen.boolean.disabled = Disabled
4 changes: 4 additions & 0 deletions config/randomtweaks/randomtweaks.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -835,6 +835,10 @@ misc {
# Default: false
B:pickUpSkeletonArrows=false

# Allows creepers to be sheared for gunpowder, after which they cannot explode.
# Default: false
B:shearableCreepers=false

# In which circumstance a torch should be reoriented when the block it is attached to is broken.
# Valid values:
# NEVER
Expand Down
3 changes: 3 additions & 0 deletions config/recipestages.cfg
Original file line number Diff line number Diff line change
@@ -1,6 +1,9 @@
# Configuration file

general {
# Toggle whether to display the item recipe in JEI.
B:"Show item recipe"=false

# Toggle whether to display which stage is needed for a recipe to work in the JEI entries.
B:"Show stage name"=false
}
Expand Down
37 changes: 28 additions & 9 deletions config/simple-rpc.json
Original file line number Diff line number Diff line change
@@ -1,10 +1,9 @@
{
"discordid": "726535589259902977",
"discordid": 726535589259902977,
"enabled": true,
"debugging": false,
"version": 4,
"version": 5,
"init": {
"_comment": "This is called while MC and Forge is loading",
"enabled": true,
"state": "Game loading",
"description": "",
Expand All @@ -14,7 +13,6 @@
"smallImageText": "%mods% mods installed"
},
"main_menu": {
"_comment": "This is called when the player is on the main menu",
"enabled": true,
"state": "Main Menu",
"description": "",
Expand All @@ -24,7 +22,6 @@
"smallImageText": "%mods% mods installed"
},
"server_list": {
"_comment": "This is called when the player is on the multiplayer Screen",
"enabled": true,
"state": "In Multiplayer Menu",
"description": "Browsing server list",
Expand All @@ -34,7 +31,6 @@
"smallImageText": "%mods% mods installed"
},
"single_player": {
"_comment": "This is called when the player is playing in single player mode",
"enabled": true,
"state": "Playing singleplayer",
"description": "In %world%",
Expand All @@ -45,7 +41,6 @@
"allowSpectate": false
},
"multi_player": {
"_comment": "This is called when the player is playing multi-player",
"enabled": true,
"state": "Playing on %servername%",
"description": "Players: %players%/%maxplayers%",
Expand All @@ -57,7 +52,6 @@
"allowJoin": false
},
"join_game": {
"_comment": "This is called when the player is joining a game",
"enabled": true,
"state": "Joining game",
"description": "",
Expand All @@ -67,12 +61,37 @@
"smallImageText": "%mods% mods installed"
},
"generic": {
"_comment": "This is a fallback event for when any of the above ones are disabled",
"state": "Playing Minecraft",
"description": "",
"largeImageKey": "logo_hot",
"largeImageText": "Minecraft Forge %mcver%",
"smallImageKey": "",
"smallImageText": "%mods% mods installed"
},
"world_images": {
"enabled": false,
"worlds": [
{
"worldname": "overworld",
"largeImageKey": "overworld",
"largeImageText": "In the Overworld",
"smallImageKey": "mclogo",
"smallImageText": "%mods% mods installed"
},
{
"worldname": "the_nether",
"largeImageKey": "nether",
"largeImageText": "In the Nether",
"smallImageKey": "mclogo",
"smallImageText": "%mods% mods installed"
},
{
"worldname": "the_end",
"largeImageKey": "end",
"largeImageText": "In the End",
"smallImageKey": "mclogo",
"smallImageText": "%mods% mods installed"
}
]
}
}
Loading

0 comments on commit 2ce492e

Please sign in to comment.