paperscore is a hybrid paper-computer softball scoring system that I've been using for the last couple of years to score amateur travel softball games.
The scoring notation is derived from retrosheet and is very similar to Project Scoresheet.
Some features and notes:
- Generate box scores with
paperscore box
- Edit game files with
paperscore ui
- Export tournament, game, batting stats, and events to CSV format with
paperscore data-export
. For my daughter's team I load these into a hex.tech app. - The scoring notation and software support entering "alternate plays", which is a play which in the scorers opinion should have occurred. The software can compute the expected run cost of these errors and misplays.
- The software is incomplete, and undoubtedly has bugs. Some of the code is experimental was just "left in" possibly to be completely later or more likely not at all.
- The error messages leave a lot to be desired. I've found myself running the code in the debugger just to figure out what the actual error was.
- There's no attempt to track players defensive positions.
Here's a sample score sheet:
And here's it's translation into .gm
format:
date: 6/9/2024
game: 2
visitorid: pride-jf-16u
home: Mafia Bateman 09
timelimit: 95m
tournament: Zoom into June
---
visitorplays
pitching 5
1 26 CBSBFFS K
2 8 BCBBFS K
3 00 BFFX 53/G5
score 0
4 2 FBBCBS K
5 17 BCFBBX 9/F89
6 6 X 5/P5
score 0
7 9 CBX S6/P5D
8 3 BX 3/P3D
9 12 CX 23/BG2/SH 1-2
10 21 BFX D7/L7 2-H
11 7 BLFB WP 2-3
... S K
score 1
12 11 FBBX S8/G4
13 18 X 8/F8
14 26 FX 53/G5 1-2
15 8 X 63/G6
16 00 CBCX E4/P4 B-1
17 2 FBBBX 7/F7
18 17 X 9/F9
19 6 SCFX 6/P6
20 9 SBBBFB W
21 3 FFBB NP conf
... FFBFS K
22 12 CBX 8/F8
23 21 BSFC K
score 1
24 7 BX S6/G6
25 11 X H/F8 1-H
26 18 CSFFX H/L8 conf
pitching 24
27 26 FBSBC K
28 8 CX 43/G4
29 00 CX 7/L7
final 4
homeplays
pitching 00
1 33 BBBCFS K
2 5 BFBBX 4/P3D
3 35 CBSFFT K
4 2 CSFBFS K
5 8 FBBX 53/G5
6 24 FTS K
7 87 FBBX 6/P46
8 13 SX S9/G9
9 22 SFBFS K
10 27 SCC K
11 10 BFBCFX S8/G4
12 33 MB CS2(26)
... X 7/F7
13 5 BSBX 7/L7
14 35 SCFBS K
15 2 BX 13/G1
16 8 SFS K
score 0
17 24 BX 43/G4
18 87 BFCBX E6/G6
alt 63/G6
19 13 X D9/L89 1-3
20 22 X 3/BP3
21 27 BSSC K
score 0
22 10 BSBFC K
23 33 FSBS K
24 5 CBBX 7/F7
final 0
From the game above we have the lines:
18 87 BFCBX E6/G6
alt 63/G6
This translates as in the 18th PA, #87 reached base on an error by the shortstop on a ground ball.
The alternate reality (aka what they scorer think should have happened) is a 63 putout.
If we use the Division 3 run expectancy matrix, then this error cost 0.56 runs:
In Play RCost Comment
B6.1 E6/G6 0.56
Since recording an alternate play is completely up to the scorer, it can include plays that aren't by-the-book errors (ball drops at the feet of 3 players who are all staring at each other) or even include running plays.