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state.c
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#include "main.h"
#include "state.h"
#include "util.h"
#include "gameplay.h"
#include "ssmtf_logo.h"
#include "title_screen.h"
#include "assets/audio.h"
// transistions between game states
void transitionState(GAME_STATE newState)
{
jo_clear_screen();
switch(newState)
{
case GAME_STATE_SSMTF_LOGO:
{
playCDTrack(TITLE_TRACK);
ssmtfLogo_init();
g_Game.gameState = GAME_STATE_SSMTF_LOGO;
break;
}
case GAME_STATE_TITLE_SCREEN:
{
// if coming from SSMTF screen, don't restart the audio
if(g_Game.gameState != GAME_STATE_SSMTF_LOGO)
{
playCDTrack(TITLE_TRACK);
}
titleScreen_init();
g_Game.gameState = GAME_STATE_TITLE_SCREEN;
break;
}
case GAME_STATE_GAMEPLAY:
{
jo_audio_stop_cd();
gameplay_init();
g_Game.gameState = GAME_STATE_GAMEPLAY;
break;
}
default:
{
return;
}
}
return;
}