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underthehat.h
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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __UNDERTHEHAT_H__
#define __UNDERTHEHAT_H__
#include "Minigame.h"
class BPMiniGame_UnderTheHat_Hat {
public:
int X;
int Y;
int StartX;
int StartY;
int DestX;
int DestY;
};
class BPMiniGame_UnderTheHat : public BPMiniGame {
public:
BPMiniGame_UnderTheHat(BPGame* game);
~BPMiniGame_UnderTheHat();
void Start();
int GetWeight();
void Render();
void Tick();
void OnMouseDown();
void OnMouseMove();
void OnMouseUp();
void MakeMove();
void LevelUp();
void GenerateMoves();
protected:
Texture* sfcBackground;
Texture* sfcBackground2;
Texture* sfcHat;
Texture* sfcBadHat;
Texture* sfcItem;
BPPList<BPMiniGame_UnderTheHat_Hat*> Hats;
BPPList<BPPoint*> Points;
BPMiniGame_UnderTheHat_Hat* ChosenHat;
int CurrentLevel;
SpriteFont* sfcCurrentLevel;
int Tries;
int MoveSpeed;
int MovesLeft;
int LastStateChange;
float BackgroundFade;
bool BackgroundUp;
int NumWrong;
int SuccessTime;
int TimeStarted;
float MoveAmount;
MiniGameStates State;
};
#endif