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minesweep.h
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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __MINESWEEP_H__
#define __MINESWEEP_H__
#include "Minigame.h"
class BPMiniGame_MineSweep_Tile {
public:
int Index; // our position in the tile array
int X;
int Y;
int Row;
int Col;
bool HasMine;
bool Showing;
string NumMines;
SpriteFont* sfcNumMines;
BPMiniGame_MineSweep_Tile() {
Showing = HasMine = false;
sfcNumMines = NULL;
}
~BPMiniGame_MineSweep_Tile() {
SAFE_DELETE(sfcNumMines);
}
};
class BPMiniGame_MineSweep : public BPMiniGame {
public:
BPMiniGame_MineSweep(BPGame* game);
~BPMiniGame_MineSweep();
void GenerateMines();
void OnMouseUp();
void OnMouseDown();
void OnMouseMove();
void CheckWin();
void RevealSquare(BPMiniGame_MineSweep_Tile* tile);
int GetWeight();
void Start();
void Render();
void Tick();
protected:
Texture* sfcBackground;
Texture* sfcTile;
Texture* sfcBombTile;
BPPList<BPMiniGame_MineSweep_Tile*> Tiles;
int TimeStarted;
int WinTime;
int NumTaps; // used to track the score
};
#endif