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cupsnballs.h
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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __CUPSNBALLS_H__
#define __CUPSNBALLS_H__
#include "Minigame.h"
class BPMiniGame_CupsNBalls_Cup {
public:
double X;
double Y;
int Type; // 0 for green, 1 for red
double SinVal;
};
class BPMiniGame_CupsNBalls_Ball {
public:
float X;
float Y;
float XSpeed;
float YSpeed;
bool GoingUp;
int HitTime;
BPMiniGame_CupsNBalls_Ball() {
GoingUp = true;
HitTime = X = Y = 0;
XSpeed = YSpeed = 0;
}
};
class BPMiniGame_CupsNBalls : public BPMiniGame {
public:
bool MouseMoved; // set to true if mouse has moved after click and before release, to stop quick tapping to fire
bool IsStringPulled;
Texture* sfcBackground;
Texture* sfcBall;
Texture* sfcPuff;
Texture* sfcSlingshot;
Texture* sfcGreenCup;
Texture* sfcRedCup;
BPPoint LastMousePos;
int Score;
int Ammo;
SpriteFont* sfcScore;
SpriteFont* sfcAmmo;
int CupFrontOffset;
short SlingshotX;
short SlingshotY;
int BallHalfWidth;
int BallHalfHeight;
int CupHalfWidth;
int CupHalfHeight;
int SlingshotHalfWidth;
BPPList<BPMiniGame_CupsNBalls_Cup*> Cups;
BPPList<BPMiniGame_CupsNBalls_Ball*> Balls;
int TimeStarted;
BPMiniGame_CupsNBalls(BPGame* game);
~BPMiniGame_CupsNBalls();
void Start();
int GetWeight();
void Render();
void Tick();
void OnMouseDown();
void OnMouseMove();
void OnMouseUp();
void FireBullet();
void CreateCup(int sinval, int type);
void SetMarathon();
void SetScore();
void SetAmmo();
};
#endif