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fix(skymp5-server): setting isDead to false via gamemode makes actor invulnerable #1727

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Nov 1, 2023
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11 changes: 10 additions & 1 deletion skymp5-server/cpp/server_guest_lib/MpActor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -691,7 +691,16 @@ void MpActor::SetRespawnTime(float time)

void MpActor::SetIsDead(bool isDead)
{
SendAndSetDeathState(isDead, false);
constexpr bool kShouldTeleport = false;

if (isDead) {
if (IsDead() == false) {
SendAndSetDeathState(isDead, kShouldTeleport);
}
} else {
// same as SendAndSetDeathState but resets isRespawning flag
Respawn(kShouldTeleport);
}
}

void MpActor::RestoreActorValue(espm::ActorValue av, float value)
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