Skip to content

Commit

Permalink
external fix
Browse files Browse the repository at this point in the history
- Switch off 2 mods, were reworked later on a16.
- Fix bug with skynet, when colony going to party.
  • Loading branch information
skyarkhangel committed Dec 26, 2016
1 parent 9c4a61a commit 03707ec
Show file tree
Hide file tree
Showing 3 changed files with 3 additions and 28 deletions.
4 changes: 2 additions & 2 deletions Mods/Core_SK/Defs/IncidentDefs/Incidents_SK_Events.xml
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@
<defName>Swarm</defName>
<label>Swarm</label>
<workerClass>SK.Events.IncidentWorker_Swarm</workerClass>
<baseChance>3.2</baseChance>
<baseChance>0</baseChance>
<category>ThreatBig</category>
<pointsScaleable>false</pointsScaleable>
<earliestDay>45</earliestDay>
Expand Down Expand Up @@ -211,7 +211,7 @@
<label>hungry locusts</label>
<workerClass>SK.Events.IncidentWorker_Locusts</workerClass>
<minRefireDays>25</minRefireDays>
<baseChance>3</baseChance>
<baseChance>0</baseChance>
<earliestDay>15</earliestDay>
</IncidentDef>

Expand Down
Binary file modified Mods/Skynet_SK/Assemblies/Skynet.dll
Binary file not shown.
27 changes: 1 addition & 26 deletions Mods/Skynet_SK/Defs/ThinkTreeDefs/ThinkTree_Terminator.xml
Original file line number Diff line number Diff line change
Expand Up @@ -71,39 +71,14 @@
<emergency>true</emergency>
</li>

<!-- Lord directives (medium priority) -->
<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
<dutyHook>MediumPriority</dutyHook>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
</subNodes>
</li>


<!-- Optimize apparel -->
<li Class="JobGiver_OptimizeApparel">
<leaveJoinableLordIfIssuesJob>true</leaveJoinableLordIfIssuesJob>
</li>

<!-- Pack food if not hungry-->
<!--
<li Class="ThinkNode_ConditionalNeedPercentageAbove">
<need>Food</need>
<threshold>0.6</threshold>
<subNodes>
<li Class="JobGiver_PackFood">
<leaveJoinableLordIfIssuesJob>true</leaveJoinableLordIfIssuesJob>
</li>
</subNodes>
</li>
-->
</subNodes>
</li>

<!-- Behavior from traits -->
<li Class="ThinkNode_TraitBehaviors" />

<!-- Insertion hook for modders -->
<li Class="ThinkNode_SubtreesByTag">
<insertTag>Humanlike_PreMain</insertTag>
Expand Down

0 comments on commit 03707ec

Please sign in to comment.