- Name maximum 3 creatures at once
- Naming a creature no longer stops an
update
from finishing, which caused timeouts - Fix new eggs causing update timeouts
- Fix bug where too many eggs were being unpaused
- Fix CAOS tool normalization before sending to game
And creatures
library fixes:
- Remove limitation count on vbole.exe reconnects
- Fix creature update overload
- Only allow 1 egg update script at a time
- Don't move a creature to invalid coordinates (after backup)
- Make sure local creature info is updated before it is exported
- Retry file reads that failed with
ENOENT
if they're export files - Retry getting a parent for generation calculation if the reason is a timeout (!)
- Do not load creature history file if it is empty
- Getting a creature's generation should no longer cause a near infinite loop