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v0.1.7

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@skerit skerit released this 27 Apr 11:29
· 5 commits to master since this release
  • Name maximum 3 creatures at once
  • Naming a creature no longer stops an update from finishing, which caused timeouts
  • Fix new eggs causing update timeouts
  • Fix bug where too many eggs were being unpaused
  • Fix CAOS tool normalization before sending to game

And creatures library fixes:

  • Remove limitation count on vbole.exe reconnects
  • Fix creature update overload
  • Only allow 1 egg update script at a time
  • Don't move a creature to invalid coordinates (after backup)
  • Make sure local creature info is updated before it is exported
  • Retry file reads that failed with ENOENT if they're export files
  • Retry getting a parent for generation calculation if the reason is a timeout (!)
  • Do not load creature history file if it is empty
  • Getting a creature's generation should no longer cause a near infinite loop