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snake_game.py
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import pygame
import time
import random
pygame.init()
# Colors
WHITE = (255, 255, 255)
YELLOW = (255, 255, 102)
BLACK = (0, 0, 0)
RED = (213, 50, 80)
GREEN = (0, 255, 0)
BLUE = (50, 153, 213)
# Display dimensions
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 400
game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Snake Game')
clock = pygame.time.Clock()
# Snake parameters
SNAKE_BLOCK_SIZE = 10
SNAKE_SPEED = 15
FONT_STYLE = pygame.font.SysFont("bahnschrift", 25)
SCORE_FONT = pygame.font.SysFont("comicsansms", 35)
def display_score(score):
"""Displays the current score on the screen."""
value = SCORE_FONT.render(f"Your Score: {score}", True, BLACK)
game_display.blit(value, [0, 0])
def draw_snake(snake_block_size, snake_segments):
"""Draws the snake on the screen."""
for segment in snake_segments:
pygame.draw.rect(game_display, GREEN, [segment[0], segment[1], snake_block_size, snake_block_size])
def display_message(message_text, color):
"""Displays a message on the screen."""
mesg = FONT_STYLE.render(message_text, True, color)
game_display.blit(mesg, [SCREEN_WIDTH / 6, SCREEN_HEIGHT / 3])
def game_loop():
"""Main game loop."""
game_over = False
game_close = False
x1 = SCREEN_WIDTH / 2
y1 = SCREEN_HEIGHT / 2
x1_change = 0
y1_change = 0
snake_segments = []
snake_length = 1
food_x = round(random.randrange(0, SCREEN_WIDTH - SNAKE_BLOCK_SIZE) / 10.0) * 10.0
food_y = round(random.randrange(0, SCREEN_HEIGHT - SNAKE_BLOCK_SIZE) / 10.0) * 10.0
while not game_over:
while game_close:
game_display.fill(BLUE)
display_message("You Lost! Press Q-Quit or C-Play Again", RED)
display_score(snake_length - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
game_loop() # Restart the game
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -SNAKE_BLOCK_SIZE
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = SNAKE_BLOCK_SIZE
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -SNAKE_BLOCK_SIZE
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = SNAKE_BLOCK_SIZE
x1_change = 0
if x1 >= SCREEN_WIDTH or x1 < 0 or y1 >= SCREEN_HEIGHT or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
game_display.fill(BLUE)
pygame.draw.rect(game_display, YELLOW, [food_x, food_y, SNAKE_BLOCK_SIZE, SNAKE_BLOCK_SIZE])
snake_head = [x1, y1]
snake_segments.append(snake_head)
if len(snake_segments) > snake_length:
del snake_segments[0]
for segment in snake_segments[:-1]:
if segment == snake_head:
game_close = True
draw_snake(SNAKE_BLOCK_SIZE, snake_segments)
display_score(snake_length - 1)
pygame.display.update()
if x1 == food_x and y1 == food_y:
food_x = round(random.randrange(0, SCREEN_WIDTH - SNAKE_BLOCK_SIZE) / 10.0) * 10.0
food_y = round(random.randrange(0, SCREEN_HEIGHT - SNAKE_BLOCK_SIZE) / 10.0) * 10.0
snake_length += 1
clock.tick(SNAKE_SPEED)
pygame.quit()
quit()
if __name__ == '__main__':
game_loop()