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script.js
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// Author : Wildy Sheverando
// Contact : hai@shiwildy.com
// License : MIT License
// Repo : https://github.com/shiwildy/Bee-Shorter.git
// Inisialisasi
var canvas = document.getElementById("gameCanvas");
var context = canvas.getContext("2d");
// konfigurasi lebah
var beeSize = 80;
var beeSpeed = 0.1;
var beeScore = 0;
var beeLevel = 1;
var beeShielded = false;
var beeImage = new Image();
beeImage.src = "assets/beeenemy.png";
var bees = [];
var shieldCount = 0; // Tambahkan variabel shieldCount
// konfigurasi pistol
var pistolSize = 60;
var pistolImage = new Image();
pistolImage.src = "assets/pistol.png";
var pistol = {
x: canvas.width / 2 - pistolSize / 2,
y: canvas.height - pistolSize,
size: pistolSize,
};
// konfigurasi peluru pistol
var bulletSize = 30;
var bulletSpeed = 5;
var bulletVisible = false;
var bulletImage = new Image();
bulletImage.src = "assets/bullet.png";
var bullet = {
x: 0,
y: 0,
size: bulletSize,
};
// konfigurasi peluru lebah
var beeBulletSize = 30;
var beeBulletSpeed = 1;
var beeBulletVisible = false;
var beeBulletImage = new Image();
beeBulletImage.src = "assets/bullet-bee.png";
var beeBullet = {
x: 0,
y: 0,
size: beeBulletSize,
};
// declare keys
var keys = {};
// Mendeteksi tombol yang ditekan
window.addEventListener("keydown", function (event) {
keys[event.keyCode] = true;
if (event.keyCode === 32 && !bulletVisible) {
shoot();
}
});
// konfigurasi keyup key
window.addEventListener("keyup", function (event) {
delete keys[event.keyCode];
});
// Membuat lebah
function createBees() {
var rowCount = 6;
var startX = 100;
var startY = 50;
var paddingX = 80;
var paddingY = 60;
for (var row = 0; row < rowCount; row++) {
for (var col = 0; col < rowCount - row; col++) {
var bee = {
x: startX + col * paddingX + (row * paddingX) / 2,
y: startY + row * paddingY,
size: beeSize,
direction: 1,
shooting: false,
shielded: false,
};
bees.push(bee);
}
}
}
// Membuat latar belakang
function drawBackground() {
context.fillStyle = "#FFFFFF";
context.fillRect(0, 0, canvas.width, canvas.height);
}
// Membuat lebah
function drawBees() {
for (var i = 0; i < bees.length; i++) {
var bee = bees[i];
context.drawImage(beeImage, bee.x, bee.y, bee.size, bee.size);
}
}
// Membuat pistol
function drawPistol() {
context.drawImage(pistolImage, pistol.x, pistol.y, pistol.size, pistol.size);
var lineY = pistol.y - 5;
context.beginPath();
context.moveTo(0, lineY);
context.lineTo(canvas.width, lineY);
context.strokeStyle = "red";
context.lineWidth = 2;
context.stroke();
}
// Membuat peluru
function drawBullet() {
if (bulletVisible) {
context.drawImage(
bulletImage,
bullet.x,
bullet.y,
bullet.size,
bullet.size
);
}
}
// Membuat peluru lebah
function drawBeeBullet() {
if (beeBulletVisible) {
context.drawImage(
beeBulletImage,
beeBullet.x,
beeBullet.y,
beeBullet.size,
beeBullet.size
);
}
}
// di gunakan untuk mengupdate poisisi peluru dari lebah
function updateBeeBulletPosition() {
if (beeBulletVisible) {
beeBullet.y += beeBulletSpeed;
if (beeBullet.y > canvas.height) {
beeBulletVisible = false;
}
}
}
// Mengupdate posisi lebah
function updateBeePosition() {
for (var i = 0; i < bees.length; i++) {
var bee = bees[i];
if (beeLevel > 1) {
bee.y += beeSpeed * bee.direction;
}
if (bee.y + bee.size >= canvas.height) {
// Jika lebah mencapai bagian bawah, game berakhir
endGame();
}
if (beeLevel === 2) {
bee.x += beeSpeed * bee.direction;
if (bee.x <= 0 || bee.x + bee.size >= canvas.width) {
bee.direction *= -1;
}
}
if (beeLevel === 4 && !beeBulletVisible && Math.random() < 0.01) {
var randomBee = bees[Math.floor(Math.random() * bees.length)];
createBeeBullet(randomBee);
shootBeeBullet(randomBee);
}
}
}
// Memeriksa tabrakan antara lebah dan peluru
function checkCollision() {
for (var i = 0; i < bees.length; i++) {
var bee = bees[i];
// validasi bahwa bullet visible dan bullet datanya sudah benar
if (
bulletVisible &&
bullet.x < bee.x + bee.size &&
bullet.x + bullet.size > bee.x &&
bullet.y < bee.y + bee.size &&
bullet.y + bullet.size > bee.y
) {
if (beeShielded) {
var backgroundSound = document.getElementById("shootSound");
backgroundSound.currentTime = 0;
backgroundSound.play();
bee.shielded = false;
shieldCount--;
if (shieldCount === 0) {
beeShielded = false;
}
beeScore += 100;
} else if (!beeShielded) {
var backgroundSound = document.getElementById("shootSound");
backgroundSound.currentTime = 0;
backgroundSound.play();
beeScore += 100;
bees.splice(i, 1);
}
bulletVisible = false;
resetBullet();
break;
}
// validasi bahwa beelevel sudah 4 jika sudah dan semua lebah udh habis maka endgame
if (
beeLevel === 4 &&
beeBulletVisible &&
beeBullet.x < pistol.x + pistol.size &&
beeBullet.x + beeBullet.size > pistol.x &&
beeBullet.y < pistol.y + pistol.size &&
beeBullet.y + beeBullet.size > pistol.y
) {
endGame();
}
}
}
// Memperbarui level permainan
function updateLevel() {
if (beeScore >= 200 && beeLevel === 1) {
beeLevel = 2;
} else if (beeScore >= 400 && beeLevel === 2) {
beeLevel = 3;
beeShielded = true;
shieldCount = 2; // Set jumlah shieldCount menjadi 2
} else if (beeScore >= 600 && beeLevel === 3) {
beeLevel = 4;
} else if (bees.length === 0 && beeLevel === 4) {
clearInterval(gameInterval);
drawGameWin();
}
}
// Mengupdate posisi peluru
function updateBulletPosition() {
if (bulletVisible) {
bullet.y -= bulletSpeed;
if (bullet.y < 0) {
bulletVisible = false;
resetBullet();
}
}
}
// function untuk membuat bullet pada lebah
function createBeeBullet(bee) {
beeBullet = {
x: bee.x + bee.size / 2 - beeBullet.size / 2,
y: bee.y + bee.size,
size: beeBulletSize,
};
bee.shooting = true;
beeBulletVisible = true;
}
// Mengatur ulang posisi peluru
function resetBullet() {
bullet.x = pistol.x + pistol.size / 2 - bullet.size / 2;
bullet.y = pistol.y - bullet.size;
}
// Menembak
function shoot() {
bulletVisible = true;
bullet.x = pistol.x + pistol.size / 2 - bullet.size / 2;
bullet.y = pistol.y - bullet.size;
}
// Menembak peluru lebah
function shootBeeBullet(bee) {
beeBulletVisible = true;
beeBullet.x = bee.x + bee.size / 2 - beeBullet.size / 2;
beeBullet.y = bee.y + bee.size;
}
// Melakukan tembakan otomatis
function autoShoot() {
if (Math.random() < 0.02) {
shoot();
}
}
// Membuat output score yang didapat
function drawScore() {
context.fillStyle = "#000000";
context.font = "20px Arial";
context.fillText("Score: " + beeScore, 20, 30);
context.fillText("Level: " + beeLevel, 20, 60);
}
// Berfungsi untuk mengerakan pistol
function movePistol() {
if (37 in keys) {
// tombol left
pistol.x -= 5;
if (pistol.x < 0) {
pistol.x = 0;
}
}
if (39 in keys) {
// tombol right
pistol.x += 5;
if (pistol.x + pistol.size > canvas.width) {
pistol.x = canvas.width - pistol.size;
}
}
}
// Menggambar pesan akhir
function drawGameOver() {
context.fillStyle = "black";
context.font = "40px Arial";
context.fillText("Game Over", canvas.width / 2 - 100, canvas.height / 2);
document.getElementById("tryAgainButton").classList.remove("hidden");
var gameOverSound = new Audio("assets/gameover.mp3");
gameOverSound.play();
var backgroundSound = document.getElementById("backgroundSound");
backgroundSound.pause();
}
// Menggambar pesan kemenangan
function drawGameWin() {
context.fillStyle = "black";
context.font = "40px Arial";
context.fillText("You Win!", canvas.width / 2 - 80, canvas.height / 2);
document.getElementById("tryAgainButton").classList.remove("hidden");
var winSound = new Audio("assets/win.mp3");
winSound.play();
var backgroundSound = document.getElementById("backgroundSound");
backgroundSound.pause();
}
// Menghentikan permainan
function endGame() {
clearInterval(gameInterval);
drawGameOver();
}
// Memeriksa kondisi kemenangan
function checkWin() {
if (bees.length === 0 && beeLevel === 4 && !beeBulletVisible) {
clearInterval(gameInterval);
drawGameWin();
}
}
// Memeriksa tabrakan antara lebah dan pistol
function checkBeeCollision() {
for (var i = 0; i < bees.length; i++) {
var bee = bees[i];
if (
bee.x < pistol.x + pistol.size &&
bee.x + bee.size > pistol.x &&
bee.y + bee.size > pistol.y &&
bee.y < pistol.y + pistol.size
) {
endGame();
break;
}
}
}
// Menggambar objek di layar
function draw() {
drawBackground();
drawBees();
drawPistol();
drawBullet();
drawBeeBullet();
drawScore();
}
// Mengupdate posisi objek
function update() {
updateBeePosition();
checkCollision();
updateLevel();
updateBeeBulletPosition();
updateBulletPosition();
checkWin();
autoShoot();
movePistol();
checkBeeCollision();
}
// Memulai permainan
function startGame() {
document.getElementById("startButton").classList.add("hidden");
document.getElementById("tryAgainButton").classList.add("hidden");
var backgroundSound = document.getElementById("backgroundSound");
backgroundSound.currentTime = 0;
backgroundSound.play();
createBees();
gameInterval = setInterval(function () {
draw();
update();
}, 10);
}
// Mencoba lagi
function tryAgain() {
location.reload();
}
// Mengatur ulang posisi pistol saat jendela diubah ukurannya
window.addEventListener("resize", function () {
pistol.x = canvas.width / 2 - pistol.size / 2;
});
// Memulai permainan saat tombol Start diklik
document.getElementById("startButton").addEventListener("click", startGame);
// Mencoba lagi saat tombol Try Again diklik
document.getElementById("tryAgainButton").addEventListener("click", tryAgain);
// Menggambar pesan awal
context.fillStyle = "black";
context.font = "40px Arial";
context.fillText("Bee Shooter", canvas.width / 2 - 120, canvas.height / 2 - 40);
document.getElementById("startButton").classList.remove("hidden");