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Fix FST_IA flag on extra 2p battle menu character models. Basically…
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… used for transparancy sorting, very incomplete
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shaddatic committed Jan 22, 2025
1 parent 51f54a4 commit 692855d
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion sa2b-render-fix/rfm_common.c
Original file line number Diff line number Diff line change
Expand Up @@ -305,7 +305,8 @@ RFM_CommonInit(void)
NJS_MOTION *motion;
NJS_MOTION *motion1;
NJS_MOTION *motion2;
char gap1[8];
NJS_CNK_OBJECT* extra;
char gap1[4];
NJS_CNK_OBJECT *object_alt;
NJS_MOTION *motion_alt;
NJS_MOTION *motion1_alt;
Expand All @@ -320,6 +321,7 @@ RFM_CommonInit(void)
{
if (data[i].object) RF_CnkObjectMaterialFlagOff(data[i].object , NJD_FST_IA);
if (data[i].object_alt) RF_CnkObjectMaterialFlagOff(data[i].object_alt, NJD_FST_IA);
if (data[i].extra) RF_CnkObjectMaterialFlagOff(data[i].extra , NJD_FST_IA);
}
}

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