Custom Musics #17
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Music Control - More Musics |
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Backlog for Music Control v1.5 (and earlier): Worlds categoriesYou can add musics you want to a specific category already included with Music Control. That means you can add custom musics to OVERWOLRD, NETHER, END, or DISC categories.
Custom categoryFor each resource pack, a custom category will be also created with the name of your resource pack. |
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Question, where would the custom music be located after it is added? I can't seem to find it. |
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Is there a way to disable the name of the song automatically popping up every time it starts playing? I like how most of the soundtracks fade in slowly, so you barely notice they've started. |
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Custom Musics
As you may know, you can now add your own musics via a Resource Pack! You just have to follow a few steps so that Music Control will recognize your musics properly. You can find an example down below 😃
Custom categories
For each resource pack, custom categories can be created with the name of your resource packs' namespaces.
Musics that are in the
assets\soundpack_namespace\sounds\music
folder will be added to the new category Soundpack Namespace. Note that musics shouldn't be placed anywhere else or they won't be detected properly.Example:
assets\soundpack_namespace_1\sounds\music
folder will add the category Soundpack Namespace 1assets\soundpack_namespace_2\sounds\music
folder will add the category Soundpack Namespace 2assets\soundpack_namespace_x\sounds\records
folder will add music in it to the Disc category (it won't create new discs!)Musics' names
For a nicer display of the custom musics when a new music is being played, you can add them a custom name too! I recommend you to display the name of the music's author and the music's name if you plan to share this soundpack. Indeed, that's a nice and easy move that let people using your soundpack know who and what they are listening to! 😉
For this, you just have to complete the lang file located in the
assets\soundpack_name\lang
folder as follow (you have to use the filenames without the.ogg
extension). Note that you don't have to create several lang files as the default one will be used in every language. However, you should create one in each namespace (not like in the following example)Music not working?
Here is a non-exhaustive list of common mistakes.
sounds.json
not correct: Json files rely on proper{
,}
,[
,]
use.Make sure every opening braces have their closing braces.
I would recommend using a nice text editor / IDE to make your life is easier, such as Notepad++ or Visual Studio Code.
"category" : "music"
in yoursounds.json
.This category is used by the data packs to tell in which channel it should be played (see Minecraft "Music & Sounds" options).
[a-z0-9/._-]
character in path.Avoid using special characters, this advice is valid not only for Minecraft. If wou want to display nice titles, rely on the
lang
file instead.assets\soundpack_namespace\sounds\music
. Do not forget the lastmusic
folder..ogg
format.Some users had issues because they downloaded a music in ogg which was way too big and not recognized by Minecraft.
Default Audacity ogg export settings works fine if you think you have this issue. However, if you got all of your songs the same way,
it's likely not your issue.
I hope you enjoy this new feature!
Feel free to comment about it there, and share your best soundpack!
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