update windows SDL2 to latest official 2.30.11 version.
sezeropushed 1 commit to master • 271d588…dbda346 • 14 days ago
sezeropushed 1 commit to master • 78b657e…271d588 • 20 days ago
oslibs, codecs: rebuilt libxmp from the latest 4.6.1 release
sezeropushed 1 commit to master • e4f66e3…78b657e • 20 days ago
oslibs, codecs: rebuilt libmikmod from the latest 3.3.12 release.
sezeropushed 1 commit to master • 3fd5553…e4f66e3 • 21 days ago
sezeropushed 1 commit to master • e1f2d73…3fd5553 • 23 days ago
add support for -userdir cmdline arg to override the hardcoded userdir
sezeropushed 5 commits to master • 2c987a4…e1f2d73 • on Dec 12, 2024
XCode project file: bump x64 deployment target from 10.9 to 10.11
sezeropushed 1 commit to master • 54d665b…2c987a4 • on Nov 26, 2024
Fix destination offset in Vec_Append when element_size > 1
sezeropushed 2 commits to master • a59af45…54d665b • on Nov 26, 2024
common.c, va(): make VA_BUFFERLEN the maximum of 1024 or MAX_OSPATH
sezeropushed 1 commit to master • 958fb63…a59af45 • on Nov 25, 2024
disable EXT_packed_pixels on big endian systems
sezeropushed 1 commit to master • 8e0159e…958fb63 • on Nov 14, 2024
update SDL2 to latest official 2.30.9 version
sezeropushed 1 commit to master • afbad92…8e0159e • on Nov 2, 2024
sezeropushed 1 commit to master • e576d24…afbad92 • on Oct 27, 2024
snd_mpg123.c: define MPG123_NO_LARGENAME
sezeropushed 1 commit to master • 6a8b72e…e576d24 • on Oct 12, 2024
SV_PushMove: preserve pusher solid field instead of overwriting with …
sezeropushed 1 commit to master • 5698237…6a8b72e • on Oct 6, 2024
update SDL2 to latest official 2.30.8 version
sezeropushed 1 commit to master • d8d2b54…5698237 • on Oct 1, 2024
Allow any supported music type to play
sezeropushed 2 commits to master • debadb6…d8d2b54 • on Sep 30, 2024
SDL2, windows: update to latest official 2.30.7 version.
sezeropushed 1 commit to master • 7602489…debadb6 • on Sep 1, 2024
Don't spawn monsters when starting map with nomonsters 1
sezeropushed 1 commit to master • 7cd310f…7602489 • on Aug 29, 2024
Reset r_skyfog between maps
sezeropushed 2 commits to master • 30163d0…7cd310f • on Aug 15, 2024
SDL2, windows: update to latest official 2.30.6 version.
sezeropushed 1 commit to master • cc32abe…30163d0 • on Aug 1, 2024
minor update to SDL2 headers
sezeropushed 1 commit to master • 2ef4a17…cc32abe • on Jul 31, 2024
bump version to 0.96.3, update documents for changes.
sezeropushed 1 commit to master • e648a0d…2ef4a17 • on Jul 31, 2024
hard-code NUM_TYPE_SIZES as 8 and move to progs.h.
sezeropushed 2 commits to master • f3d03bc…e648a0d • on Jul 30, 2024
updated COMPILE_TIME_ASSERT macro from latest SDL.
sezeropushed 1 commit to master • e35ecad…f3d03bc • on Jul 28, 2024
allocate on the heap in Sky_ClipPoly if MAX_CLIP_VERTS limit is reached
sezeropushed 1 commit to master • 7e7a1b6…e35ecad • on Jul 25, 2024
gl_sky.c: constifications and made many globals static.
sezeropushed 1 commit to master • 2e6c7d7…7e7a1b6 • on Jul 25, 2024
ResampleSfx: Fix resample compute can overflow with very big sounds
sezeropushed 3 commits to master • 00a28b9…2e6c7d7 • on Jul 18, 2024
fix watcom sdl2 import lib (was somehow broken in previous commit.)
sezeropushed 1 commit to master • 4f5354f…00a28b9 • on Jun 18, 2024
Fix potential infinite loop in S_PaintChannels when playing sounds wi…
sezeropushed 3 commits to master • cb5c02c…4f5354f • on Jun 18, 2024
update version to 0.96.2 in flatpak metadata file, too.
sezeropushed 2 commits to master • 6dd4012…cb5c02c • on Jun 10, 2024
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