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SpawnPoint.dart
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part of BigIsland;
// Big Island video game source code file
// Copyright (C) 2012 Severin Ibarluzea
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
class SpawnPoint extends GameObject {
int freq = -1;
int limit = 5;
int amountSpawned = 0;
int timeToSpawn = 0;
bool nightOnly = false;
String emission;//Type name of object you want to spawn
Map<String,Dynamic> emission_properties;
SpawnPoint(a):super(a,0,0){
}
void update(){
if ((!nightOnly || (nightOnly && (world.time>21 || world.time<5))) && freq > 0 && amountSpawned < limit){
timeToSpawn --;
if (timeToSpawn <= 0){
Vec2 ob = world.spawnObject(emission,(emission_properties != null) ? emission_properties : {});
ob.x = x;
ob.y = y;
timeToSpawn = freq;
amountSpawned ++;
}
}
}
void render(html.CanvasRenderingContext2D c){
c.save();
c.translate(x,y);
debugRender(c,20);
c.restore();
}
}