-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy pathFrameMap.dart
29 lines (28 loc) · 1.28 KB
/
FrameMap.dart
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
part of BigIsland;
// Big Island video game source code file
// Copyright (C) 2012 Severin Ibarluzea
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
class FrameMap {
final int orientations;
final int positions;
final List<html.ImageElement> frames;
FrameMap(int orientations_,int positions_,List<html.ImageElement> list):orientations = orientations_,positions = positions_,frames = list{
//Orient frames if necessary, (unnecesary ATM)
}
void render(html.CanvasRenderingContext2D c,int orientation,int position){
c.drawImage(getImage(orientation,position),0,0);
}
html.ImageElement getImage(int orientation,int position) => frames[positions * orientation + (position%positions)];
}