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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Netgirl : Float Rat 0"
config/description="A point and click adventure game made for Gamedev.tv game jam"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.0", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Dialogic="*res://addons/dialogic/Other/DialogicGameHandler.gd"
[dialogic]
editor/character_preview_mode=1
editor/current_editor=&"Timeline Editor"
editor/current_resources={
"Character Editor": "res://npc/nobu.dch",
"Timeline Editor": "res://dialogues/dialogue.dtl"
}
editor/last_resources=PackedStringArray("res://npc/robot.dch", "res://npc/player.dch", "res://dialogues/dialogue.dtl", "res://npc/victim.dch", "res://npc/mousekilled.dch", "res://npc/hacklogo.dch", "res://npc/nobu.dch")
editor/last/resources=["res://npc/robot.dch", "res://npc/player.dch", "res://dialogues/dialogue.dtl", "res://npc/victim.dch", "res://npc/mousekilled.dch", "res://npc/hacklogo.dch", "res://npc/nobu.dch"]
layout/mode=0
editor/visual_timeline_editor_sidebar=200.0
editor/timeline_editor_mode=1
editor/current_timeline_path="res://dialogues/dialogue.dtl"
variables={
"failed": "false",
"won": "false"
}
[display]
window/size/viewport_width=1024
window/size/viewport_height=576
[editor_plugins]
enabled=PackedStringArray("res://addons/dialogic/plugin.cfg")
[input]
dialogic_default_action={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"