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Rezzing of no-copy items need a change in logic / action.
When a no-copy item is rezzed in a no-rez area it vanishes from inventory, requiring a user to RELOG in order to retrieve the item.
This does not always work, sometimes causing inventory loss and the necessity of going through a re-delivery process... which is not always available. In such case the inventory item is lost permanently.
Wouldn't it make sense to have the system check for rez-rights BEFORE any attempt at rezzing occurs, leaving inventory untouched if rez-rights do not exist? This would seem a simple fix... an easy check before any attempt at rezzing is performed.
This would eliminate dozens (hundreds? thousands?) of relogs a day, reducing the strain on sim servers and asset servers.
Rezzing of no-copy items need a change in logic / action.
When a no-copy item is rezzed in a no-rez area it vanishes from inventory, requiring a user to RELOG in order to retrieve the item.
This does not always work, sometimes causing inventory loss and the necessity of going through a re-delivery process... which is not always available. In such case the inventory item is lost permanently.
Wouldn't it make sense to have the system check for rez-rights BEFORE any attempt at rezzing occurs, leaving inventory untouched if rez-rights do not exist? This would seem a simple fix... an easy check before any attempt at rezzing is performed.
This would eliminate dozens (hundreds? thousands?) of relogs a day, reducing the strain on sim servers and asset servers.
https://secondlife.canny.io/admin/board/bug-reports/p/fix-rezzing-of-no-copy-items
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