A maintained fork of the now-defunct Bincode.
A compact encoder / decoder pair that uses a binary zero-fluff encoding scheme. The size of the encoded object will be the same or smaller than the size that the object takes up in memory in a running Rust program.
In addition to exposing two simple functions
(one that encodes to Vec<u8>
, and one that decodes from &[u8]
),
binary-encode exposes a Reader/Writer API that makes it work
perfectly with other stream-based APIs such as Rust files, network streams,
and the flate2-rs compression
library.
- google/tarpc: Bincode is used to serialize and deserialize networked RPC messages.
- servo/webrender: Bincode records webrender API calls for record/replay-style graphics debugging.
- servo/ipc-channel: IPC-Channel uses Bincode to send structs between processes using a channel-like API.
use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize, PartialEq, Debug)]
struct Entity {
x: f32,
y: f32,
}
#[derive(Serialize, Deserialize, PartialEq, Debug)]
struct World(Vec<Entity>);
fn main() {
let world = World(vec![Entity { x: 0.0, y: 4.0 }, Entity { x: 10.0, y: 20.5 }]);
let encoded: Vec<u8> = bincode2::serialize(&world).unwrap();
// 8 bytes for the length of the vector, 4 bytes per float.
assert_eq!(encoded.len(), 8 + 4 * 4);
let decoded: World = bincode2::deserialize(&encoded[..]).unwrap();
assert_eq!(world, decoded);
}
The encoding (and thus decoding) proceeds unsurprisingly -- primitive
types are encoded according to the underlying Writer
, tuples and
structs are encoded by encoding their fields one-by-one, and enums are
encoded by first writing out the tag representing the variant and
then the contents.
However, there are some implementation details to be aware of:
isize
/usize
are encoded asi64
/u64
, for portability.- enums variants are encoded as a
u32
instead of ausize
.u32
is enough for all practical uses. str
is encoded as(u64, &[u8])
, where theu64
is the number of bytes contained in the encoded string.