You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Playback of gameplay movements recorded into a list should result in the same game play video each time independent of screen resolution.
Actual Behavior
At full screen / project view sizes the game play changes, I suspect due to differing collision regions / rasterized silhouettes? This may well be something that is the desired behavior based on Scratch 2 compatibility? But it would be nice for your project to run the same no matter fullscreen or windowed. Would be nice to know if this is expected :) thanks.
Run project and 'watch' level 2 - Level will complete
Now go fullscreen and do the same again - This time the player dies hitting one of the enemies.
Go back to project player size and repeat - Player continues to die.
Reload the project and now step 2 works once more...
The game was designed to be deterministic. I can't guarantee this is the case at present as I haven't done thorough tests of how the broadcasts might get out of sync under heavy load, but it does appear to play back consistently at a given resolution. This leads me to my conclusions in 'actual behavior'.
Operating System and Browser
Chrome on windows PC
The text was updated successfully, but these errors were encountered:
griffpatch
changed the title
Should Scratch 3 be deterministic?
Should Scratch 3 collisions be deterministic?
Mar 27, 2019
Expected Behavior
Playback of gameplay movements recorded into a list should result in the same game play video each time independent of screen resolution.
Actual Behavior
At full screen / project view sizes the game play changes, I suspect due to differing collision regions / rasterized silhouettes? This may well be something that is the desired behavior based on Scratch 2 compatibility? But it would be nice for your project to run the same no matter fullscreen or windowed. Would be nice to know if this is expected :) thanks.
Steps to Reproduce
The game was designed to be deterministic. I can't guarantee this is the case at present as I haven't done thorough tests of how the broadcasts might get out of sync under heavy load, but it does appear to play back consistently at a given resolution. This leads me to my conclusions in 'actual behavior'.
Operating System and Browser
Chrome on windows PC
The text was updated successfully, but these errors were encountered: