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Use wholemodule compilation mode on Debug
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scenee committed May 31, 2019
1 parent a9a6543 commit 3cc8538
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions Framework/FloatingPanel.xcodeproj/project.pbxproj
Original file line number Diff line number Diff line change
Expand Up @@ -490,6 +490,7 @@
PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
SKIP_INSTALL = YES;
SWIFT_ACTIVE_COMPILATION_CONDITIONS = DEBUG;
SWIFT_COMPILATION_MODE = wholemodule;
SWIFT_OPTIMIZATION_LEVEL = "-Onone";
SWIFT_VERSION = 4.0;
TARGETED_DEVICE_FAMILY = "1,2";
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PRODUCT_BUNDLE_IDENTIFIER = com.scenee.FloatingPanel;
PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
SKIP_INSTALL = YES;
SWIFT_COMPILATION_MODE = wholemodule;
SWIFT_VERSION = 4.0;
TARGETED_DEVICE_FAMILY = "1,2";
};
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PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
SKIP_INSTALL = YES;
SWIFT_ACTIVE_COMPILATION_CONDITIONS = "DEBUG __FP_LOG";
SWIFT_COMPILATION_MODE = wholemodule;
SWIFT_OPTIMIZATION_LEVEL = "-Onone";
SWIFT_VERSION = 4.0;
TARGETED_DEVICE_FAMILY = "1,2";
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