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Fixed a few build errors when building on mingw-w64:
For Win32 builds, beebjit will look in the executable directory for the roms. This means the roms can only be placed there now; if we want to be able to load a rom from an arbitrary file path, we would need to do this differently, and prepend the baked in filenames for the default roms with the executable path.
Edit: I redid the Win32 executable path handling. Got rid of the horrible conditional blocks in main.c and did it properly with platform-specific implementation.