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FGBuildable.cpp: Fix root component mobility #310

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Th3Fanbus
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Looking at the game's binaries, the root component of buildables has to default to static mobility. Otherwise, pre-placed buildings do not work properly in the editor.

The pre-placed buildings in ExampleLevel should no longer be stuck at 0 (which is inside the starting cube), but the level needs to be resaved.

Looking at the game's binaries, the root component of buildables has to
default to static mobility. Otherwise, pre-placed buildings do not work
properly in the editor.

The pre-placed buildings in ExampleLevel should no longer be stuck at 0
(which is inside the starting cube), but the level needs to be resaved.

Signed-off-by: Angel Pons <th3fanbus@gmail.com>
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@budak7273 budak7273 left a comment

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Can confirm this works in ExampleLevel

@budak7273 budak7273 merged commit 94927cf into satisfactorymodding:dev Nov 3, 2024
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@Th3Fanbus Th3Fanbus deleted the fix-rootcomponent-mobility branch November 4, 2024 18:34
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2 participants