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FGBuildable.cpp: Fix root component mobility
Looking at the game's binaries, the root component of buildables has to default to static mobility. Otherwise, pre-placed buildings do not work properly in the editor. The pre-placed buildings in ExampleLevel should no longer be stuck at 0 (which is inside the starting cube), but the level needs to be resaved. Signed-off-by: Angel Pons <th3fanbus@gmail.com>
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