Skip to content

Commit

Permalink
Add stubs that were missed by the header implementer
Browse files Browse the repository at this point in the history
  • Loading branch information
mircearoata committed Nov 5, 2024
1 parent 9b6a559 commit 97a23bf
Show file tree
Hide file tree
Showing 25 changed files with 57 additions and 7 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,9 @@ bool UOnlineFriend::IsPlayingThisGame() const{ return bool(); }
UCommonUserSubsystem* UOnlineFriend::GetSubsystem() const{ return nullptr; }
ULocalUserInfo* UOnlineFriend::GetLocalUserInfo() const{ return nullptr; }
UOnlineUserPresence* UOnlineFriend::GetPresence(UOnlineIntegrationBackend* Backend) const{ return nullptr; }
USessionInformation* UOnlineFriend::GetGameSession() const { return nullptr; }
EOnlineRelationship UOnlineFriend::GetRelationshipForBackend(UOnlineIntegrationBackend* Backend) const{ return EOnlineRelationship(); }
UOnlineUserInfo* UOnlineFriend::GetOnlineUser() const{ return nullptr; }
EOnlineUserPresenceStatus UOnlineFriend::GetPresenceStatus(UOnlineIntegrationBackend* Backend) const{ return EOnlineUserPresenceStatus(); }
EOnlineUserPresenceJoinability UOnlineFriend::GetPresenceJoinability(UOnlineIntegrationBackend* Backend) const{ return EOnlineUserPresenceJoinability(); }
EOnlineUserPresenceGameStatus UOnlineFriend::GetPresenceGameStatus(UOnlineIntegrationBackend* Backend) const{ return EOnlineUserPresenceGameStatus(); }
Original file line number Diff line number Diff line change
Expand Up @@ -5,4 +5,9 @@
#include "GameplayTagContainerViewModel.h"

UOnlineUserBackendLink::UOnlineUserBackendLink(){ }
const FPlayerAvatar& UOnlineUserBackendLink::GetAvatar() const{ return *(new FPlayerAvatar()); }
const FString& UOnlineUserBackendLink::GetNickname() const{ return *(new FString()); }
UE::Online::FAccountId UOnlineUserBackendLink::GetAccountId() const{ return UE::Online::FAccountId(); }
UOnlineIntegrationBackend* UOnlineUserBackendLink::GetOnlineBackend() const{ return nullptr; }
UOnlineUserInfo* UOnlineUserBackendLink::GetOnlineUser() const{ return nullptr; }
const UGameplayTagContainerViewModel& UOnlineUserBackendLink::GetTagContainer() const{ return *NewObject<UGameplayTagContainerViewModel>(); }
1 change: 1 addition & 0 deletions Source/FactoryGame/Private/Atmosphere/BiomeHelpers.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,5 +2,6 @@

#include "Atmosphere/BiomeHelpers.h"

void FBiomeHelpers::GetExponentialFogSettings(UFGBiome* biome, float atTime, struct FExponentialFogSettings& out_settings){ }
void FBiomeHelpers::GetSkySphereSettings(UFGBiome *biome, float atTime, FSkySphereSettings& out_settings){ }
void FBiomeHelpers::GetAtmosphereSettings(UFGBiome *biome, float atTime, FSkyAtmosphereSettings& out_settings){ }
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,9 @@ void UFGConveyorRemoteCallObject::GetLifetimeReplicatedProps(TArray< FLifetimePr
void UFGConveyorRemoteCallObject::Server_OnUse_Implementation( AFGBuildableConveyorBase* target, AFGCharacterPlayer* byCharacter, float itemOffset, uint16 desiredItemClassIdx){ }
#if !UE_BUILD_SHIPPING
void AFGBuildableConveyorBase::DebugDrawStalled() const{ }
#if !UE_BUILD_SHIPPING
void AFGBuildableConveyorBase::SetStalled(bool stall) const{ }
#endif
#endif
#if UE_BUILD_SHIPPING
#endif
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -13,5 +13,6 @@ void AFGBuildablePoleBase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>&
}
bool AFGBuildablePoleBase::ShouldBeConsideredForBase_Implementation(){ return bool(); }
bool AFGBuildablePoleBase::ShouldShowCenterGuidelinesForHologram(const AFGHologram* hologram) const{ return bool(); }
struct FPoleHeightMesh AFGBuildablePoleBase::FindBestHeightMesh(float inHeight) const{ return FPoleHeightMesh(); }
void AFGBuildablePoleBase::PostLoad(){ Super::PostLoad(); }
void AFGBuildablePoleBase::EndPlay(const EEndPlayReason::Type EndPlayReason){ }
Original file line number Diff line number Diff line change
Expand Up @@ -101,6 +101,7 @@ bool AFGBuildableTrainPlatformCargo::CanCompleteDocking(){ return bool(); }
bool AFGBuildableTrainPlatformCargo::IsLoadUnloadBlockedByNoneFilter(){ return bool(); }
void AFGBuildableTrainPlatformCargo::UpdateItemTransferRate(int32 numItemsTransfered){ }
float AFGBuildableTrainPlatformCargo::GetCurrentItemTransferRate(){ return float(); }
bool AFGBuildableTrainPlatformCargo::ShouldLockIncomingOutgoing() const{ return bool(); }
void AFGBuildableTrainPlatformCargo::OnRep_SmoothedLoadRate(){ }
void AFGBuildableTrainPlatformCargo::OnRep_SmoothedUnloadRate(){ }
FName AFGBuildableTrainPlatformCargo::mMagicBoxComponentName = FName();
Expand Down
1 change: 1 addition & 0 deletions Source/FactoryGame/Private/FGAtmosphereUpdater.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ UFGAtmosphereUpdater::UFGAtmosphereUpdater() : Super() {
}
void UFGAtmosphereUpdater::Tick(float dt){ }
void UFGAtmosphereUpdater::FinishDestroy(){ Super::FinishDestroy(); }
const TArray<FAtmosphereVolumeBlend>& UFGAtmosphereUpdater::GetEffectiveAtmosphereVolumes() const{ return *(new TArray<FAtmosphereVolumeBlend>()); }
void UFGAtmosphereUpdater::ApplyFogSettings(const FExponentialFogSettings& fogSettings, UWorld* world) const{ }
void UFGAtmosphereUpdater::ApplySkyAtmosphereSettings(const FSkyAtmosphereSettings& settings, UWorld* world) const{ }
void UFGAtmosphereUpdater::InterpolateFogSettings(FExponentialFogSettings& dest, const FExponentialFogSettings& src, float alpha) const{ }
Expand Down
2 changes: 2 additions & 0 deletions Source/FactoryGame/Private/FGAttachmentPointComponent.cpp
Original file line number Diff line number Diff line change
@@ -1,8 +1,10 @@
// This file has been automatically generated by the Unreal Header Implementation tool

#include "FGAttachmentPointComponent.h"
#include "FGAttachmentPoint.h"

UFGAttachmentPointComponent::UFGAttachmentPointComponent() : Super() {
this->mUsage = EAttachmentPointUsage::EAPU_Default;
this->mType = nullptr;
}
struct FFGAttachmentPoint UFGAttachmentPointComponent::CreateAttachmentPoint(AActor* owner) const{ return FFGAttachmentPoint(); }
2 changes: 1 addition & 1 deletion Source/FactoryGame/Private/FGBackgroundThread.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
#include "FGBackgroundThread.h"

DEFINE_LOG_CATEGORY(LogPoolSystem);

class FFGBackgroundThread* FPoolInstanceBase::GetRunnable(const AActor* owner) const{ return nullptr; }
bool FPoolInstanceBase::ResolveHitResults(const TArray<FHitResult>& inHits, const TArray<UClass*>& classesToCheckAgainst, FVector& outHitLocation, float& inNearestDistance){ return bool(); }
void FPoolInstanceComponent::Claim(int32 EntryId){ }
bool FPoolInstanceComponent::Update(const TArray<FPoolItem*>& entries){ return bool(); }
Expand Down
1 change: 1 addition & 0 deletions Source/FactoryGame/Private/FGCharacterPlayer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -429,6 +429,7 @@ void AFGCharacterPlayer::OnDisabledInputGateChanged_Implementation(const FDisabl
void AFGCharacterPlayer::StartPortal(AFGBuildablePortalBase* sourcePortal, AFGBuildablePortalBase* destPortal){ }
void AFGCharacterPlayer::OnPortalStateChanged_Implementation(const FFGPlayerPortalData& newValue){ }
void AFGCharacterPlayer::SnapPlayerToPortalExitLocation(){ }
struct FInventoryToRespawnWith AFGCharacterPlayer::SpawnDeathCrate(const EPlayerKeepInventoryMode& keepInventoryMode, UFGInventoryComponent* inventory){ return FInventoryToRespawnWith(); }
void AFGCharacterPlayer::OnItemAddedToInventory(TSubclassOf< UFGItemDescriptor > itemClass, const int32 numAdded, UFGInventoryComponent* targetInventory){ }
void AFGCharacterPlayer::OnInventorySlotUpdated(const int32 Index){ }
void AFGCharacterPlayer::OnCentralStorageItemAmountUpdated(const TSubclassOf<UFGItemDescriptor> itemClass, int32 newAmount){ }
Expand Down
1 change: 1 addition & 0 deletions Source/FactoryGame/Private/FGConveyorChainActor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,7 @@ float AFGConveyorChainActor::FindOffsetClosestToLocation(const FVector& location
FConveyorChainSplineSegment* AFGConveyorChainActor::GetSegmentForConveyorBase(AFGBuildableConveyorBase* conveyorBase){ return nullptr; }
FConveyorChainSplineSegment* AFGConveyorChainActor::GetSegmentForItemIndex(int32 itemIndex){ return nullptr; }
FConveyorChainSplineSegment* AFGConveyorChainActor::GetSegmentForOffset(float offset){ return nullptr; }
bool AFGConveyorChainActor::HasRoomOnChain(float& out_availableSpace){ return bool(); }
float AFGConveyorChainActor::GetAvailableSpace(){ return float(); }
void AFGConveyorChainActor::InitializeConveyorItemArray(){ }
void AFGConveyorChainActor::AddClientAvailableConveyor( AFGBuildableConveyorBase* conveyorBase){ }
Expand Down
1 change: 1 addition & 0 deletions Source/FactoryGame/Private/FGDroneVehicle.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -123,6 +123,7 @@ FDroneAction* AFGDroneVehicle::MigrateLegacyAction( UFGDroneAction* action){ ret
void AFGDroneVehicle::OnMovementFlyingModeChanged(EDroneFlyingMode NewFlyingMode){ }
void AFGDroneVehicle::OnMovementBrakingStateChanged(bool IsBraking){ }
FGDroneActionFactory::FGDroneActionFactory(AFGDroneVehicle* drone){ }
struct FDroneAction* FGDroneActionFactory::CreateDroneActionFromName(const FName& name) const{ return nullptr; }
#if !UE_BUILD_SHIPPING
void FDroneAction::ShowDebug(FString& out_concatDebugString){ }
#endif
Expand Down
14 changes: 9 additions & 5 deletions Source/FactoryGame/Private/FGFactoryConnectionComponent.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,11 +43,15 @@ UFGFactoryConnectionComponent* UFGFactoryConnectionComponent::FindCompatibleOver
const FVector& location,
const AActor* priorityActor,
float radius){ return nullptr; }

UFGFactoryConnectionComponent* UFGFactoryConnectionComponent::FindOverlappingConnections(UWorld* world,
const FVector& location, const AActor* priorityActor, float radius, EFactoryConnectionConnector connector,
EFactoryConnectionDirection direction, const TArray<TSubclassOf<class AFGBuildable>>& buildableClassFilter){ return nullptr; }
int32 UFGFactoryConnectionComponent::FindAllOverlappingConnections(TArray< UFGFactoryConnectionComponent* > out_Connection,
UWorld* world,
const FVector& location,
float radius,
EFactoryConnectionConnector connector,
EFactoryConnectionDirection direction){ return int32(); }
UWorld* world,
const FVector& location,
float radius,
EFactoryConnectionConnector connector,
EFactoryConnectionDirection direction){ return int32(); }
UFGFactoryConnectionComponent* UFGFactoryConnectionComponent::CheckIfSnapOnlyIsBlockedByOtherConnection(UFGFactoryConnectionComponent* connectionToCheck,
const TArray< FOverlapResult >& potentialBlockers){ return nullptr; }
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@ AFGEquipment* UFGInventoryComponentEquipment::GetStackEquipmentActorAtIdx(const
int32 UFGInventoryComponentEquipment::FindSlotForSlottedInEquipment(const AFGEquipment* equipment) const{ return int32(); }
void UFGInventoryComponentEquipment::CycleEquipment(int32 dir){ }
void UFGInventoryComponentEquipment::SetActiveIndexWithDefaultItem(int32 index){ }
void UFGInventoryComponentEquipment::SetActiveIndex(int32 index, TOptional<FInventoryItem> itemAtCurrentIndex){ }
bool UFGInventoryComponentEquipment::ContainsItemTypeAndHasEnoughSpaceForItem(FInventoryItem item){ return bool(); }
FDelegateHandle UFGInventoryComponentEquipment::BindOnActiveEquipmentChanged(const FOnActiveEquipmentChanged::FDelegate &Delegate){ return FDelegateHandle(); }
void UFGInventoryComponentEquipment::SetActiveEquipment(AFGEquipment* equipment){ }
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ void FLightweightBuildablePool::PreallocPool(AActor* owner, TArray<TSubclassOf<A
AFGBuildable* FLightweightBuildablePool::GetBuildableFromPool(AActor* owner, FRuntimeBuildableInstanceData* runtimeData, int32 indexOfRuntimeData, TSubclassOf<AFGBuildable> buildableClass){ return nullptr; }
void FLightweightBuildablePool::ReturnBuildableToPool(AFGBuildable* buildable){ }
AFGBuildable* FLightweightBuildablePool::SpawnBuildableForPool(AActor* owner, TSubclassOf<AFGBuildable> buildableClass){ return nullptr; }
bool FInstanceConverterInstigator::TryAddInstigatedBuildable(FInstanceToTemporaryBuildable* instanceToTemp){ return bool(); }
void FLightweightBuildableRemovalArray::PostReplicatedAdd(const TArrayView<int32>& AddedIndices, int32 FinalSize){ }
void FLightweightBuildableCustomizationArray::PostReplicatedAdd(const TArrayView<int32>& AddedIndices, int32 FinalSize){ }
void UFGLightweightBuildableConstructionBundle::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,9 @@
#include "FGMaterialFlowAnalysisFunctionLibrary.h"

int32 FMaterialFlowGraph::GetDepth() const{ return int32(); }
struct FMaterialFlowNode* FMaterialFlowGraph::CreateNodeFromRecipe(TSubclassOf<UFGRecipe> recipe, int32 depth){ return nullptr; }
TArray< struct FMaterialFlowNode* > FMaterialFlowGraph::GetNodes(int32 depth) const{ return TArray<struct FMaterialFlowNode*>(); }
struct FMaterialFlowNode* FMaterialFlowGraph::CreateNodeFromOutput(TSubclassOf<class UFGItemDescriptor> descriptor, int32 depth){ return nullptr; }
void FMaterialFlowGraph::SortNodes(){ }
void FMaterialFlowGraph::UpdateTotals(){ }
FMaterialFlowConnection::FMaterialFlowConnection(){ }
Expand Down
2 changes: 2 additions & 0 deletions Source/FactoryGame/Private/FGPlayerState.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -149,6 +149,7 @@ int32 AFGPlayerState::FindHotbarIndex(UFGPlayerHotbar* hotbar) const{ return int
void AFGPlayerState::GetAllHotbars(TArray<UFGPlayerHotbar*>& out_hotbars) const{ }
bool AFGPlayerState::GetAndSetFirstTimeEquipped( AFGEquipment* equipment){ return bool(); }
AFGPlayerController* AFGPlayerState::GetOwningController() const{ return nullptr; }
class AFGHUD* AFGPlayerState::GetHUD() const{ return nullptr; }
UFGGameUI* AFGPlayerState::GetGameUI() const{ return nullptr; }
void AFGPlayerState::AddNewRecipe(TSubclassOf< UFGRecipe > recipe){ }
void AFGPlayerState::GetNewRecipes(TArray<TSubclassOf<class UFGRecipe>>& out_newRecipes) const{ }
Expand Down Expand Up @@ -177,6 +178,7 @@ void AFGPlayerState::Server_SetMapCategoryCollapsed_Implementation(ERepresentati
void AFGPlayerState::SetCustomMapCategoryCollapsed(const FString& customMapCategory, bool collapsed){ }
void AFGPlayerState::Server_SetCustomMapCategoryCollapsed_Implementation(const FString& customMapCategory, bool collapsed){ }
void AFGPlayerState::UpdateOwningPawnActorRepresentation() const{ }
void AFGPlayerState::SetIsServerAdmin(const bool isAdmin){ }
void AFGPlayerState::DumpHotbars(){ }
void AFGPlayerState::UpdateNumObservedInventorySlots(){ }
bool AFGPlayerState::IsShopFavorite(TSubclassOf<class UFGSchematic> schematic) const{ return bool(); }
Expand Down
2 changes: 2 additions & 0 deletions Source/FactoryGame/Private/FGResearchManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,8 @@
#include "FGResearchManager.h"
#include "Net/UnrealNetwork.h"

bool IsValidForLoad(const FResearchData& element){ return bool(); }
bool IsValidForLoad(const FResearchTime& element){ return bool(); }
bool FHardDriveData::operator==(const FHardDriveData& other) const{ return bool(); }
void UFGResearchManagerRemoteCallObject::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
Expand Down
2 changes: 2 additions & 0 deletions Source/FactoryGame/Private/FGTutorialIntroManager.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
// This file has been automatically generated by the Unreal Header Implementation tool

#include "FGTutorialIntroManager.h"
#include "FGCharacterPlayer.h"
#include "Net/UnrealNetwork.h"

AFGTutorialIntroManager* AFGTutorialIntroManager::Get(UWorld* world){ return nullptr; }
Expand Down Expand Up @@ -69,6 +70,7 @@ void AFGTutorialIntroManager::CompleteOnboardingStepByTag(FGameplayTag completed
UFGOnboardingStep* AFGTutorialIntroManager::GetOnboardingStepFromTag(FGameplayTag OnboardingStepTag) const{ return nullptr; }
void AFGTutorialIntroManager::SetTradingPostLevel(int32 newLevel){ }
void AFGTutorialIntroManager::SetInputGatesFromTutorialLevel( AFGPlayerController* playerController){ }
struct FDisabledInputGate AFGTutorialIntroManager::GetInputGatesFromTutorialLevel(){ return FDisabledInputGate(); }
void AFGTutorialIntroManager::SetupDropPod( AFGCharacterPlayer* forPlayer){ }
void AFGTutorialIntroManager::TradingPostWasBuilt(){ }
void AFGTutorialIntroManager::StartSkipIntroSequence(){ }
Expand Down
9 changes: 9 additions & 0 deletions Source/FactoryGame/Private/FGWorldGridSubsystem.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -26,8 +26,17 @@ void AFGWorldGridSubsystem::CreateRuntimeWorldGrid(const TArray< FFGWorldGridCel
bool AFGWorldGridSubsystem::HasValidGrid() const{ return bool(); }
void AFGWorldGridSubsystem::UpdateCellContainingBuildable( AFGBuildable* pBuildable){ }
void AFGWorldGridSubsystem::UpdateCellContainingLocation(const FVector& location){ }
FIntPoint AFGWorldGridSubsystem::GetWorldGridCoordinatesForLocation(const FVector& WorldLocation) const{ return FIntPoint(); }
FFGWorldGridCell* AFGWorldGridSubsystem::GetCellByIndex(int32 Index){ return nullptr; }
const FFGWorldGridCell* AFGWorldGridSubsystem::GetCellByIndex(int32 Index) const{ return nullptr; }
FFGWorldGridCell* AFGWorldGridSubsystem::GetCellFromGridCoordinates(const FIntPoint& Coords){ return nullptr; }
const FFGWorldGridCell* AFGWorldGridSubsystem::GetCellFromGridCoordinates(const FIntPoint& Coords) const{ return nullptr; }
FFGWorldGridCell* AFGWorldGridSubsystem::GetCellContainingWorldLocation(const FVector& WorldLocation){ return nullptr; }
FFGWorldGridCell* AFGWorldGridSubsystem::GetClosestCellToWorldLocation(const FVector& WorldLocation){ return nullptr; }
int32 AFGWorldGridSubsystem::GetCellIndexFromGridCoordinates(const FIntPoint& Coords) const{ return int32(); }
int32 AFGWorldGridSubsystem::GetCellIndexFromWorldLocation(const FVector& WorldLocation) const{ return int32(); }
FVector AFGWorldGridSubsystem::GetCellWorldLocationFromGridCoords(const FIntPoint& Coords) const { return FVector(); }
void AFGWorldGridSubsystem::GetCellWorldLocationFromGridCoords(const FIntPoint& Coords, FVector& OutVector) const{ }
float AFGWorldGridSubsystem::GetCellElevationFromWorldLocation(const FVector& WorldLocation) const{ return float(); }
float AFGWorldGridSubsystem::GetCellElevationFromGridCoordinates(const FIntPoint& Coords) const{ return float(); }
TArray< const FFGWorldGridCell* > AFGWorldGridSubsystem::GetCellNeighbours(const FFGWorldGridCell* Cell) const{ return TArray<const FFGWorldGridCell*>(); }
Expand Down
2 changes: 2 additions & 0 deletions Source/FactoryGame/Private/Online/FGOnlineHelpers.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,8 @@
void RefreshEOSConnectionForPlayer::CallLoginRefresh(IOnlineSubsystem* systemEos){ }
FEOSAccountHelpers::FEOSAccountHelpers() noexcept(false){ }
FEOSAccountHelpers::~FEOSAccountHelpers(){ }
const TCHAR* FEOSAccountHelpers::EpicAccountIDToString(EOS_EpicAccountId InAccountId){ return nullptr; }
const TCHAR* FEOSAccountHelpers::ProductUserIDToString(EOS_ProductUserId InAccountId){ return nullptr; }
void FEOSAccountHelpers::ConnectAccount(UObject* worldContext, int32 LocalUserNum, TSharedRef<const FUniqueNetId> userId, FString token, const FOnEOSAccountConnectionCompleteDelegate& onComplete){ }
void FEOSAccountHelpers::ConnectLinkAccountToExistingEOSAccount(UObject* worldContext, int32 LocalUserNum, EOS_ContinuanceToken token, const FOnEOSAccountConnectionCompleteDelegate& onComplete){ }
void FEOSAccountHelpers::CreateNewAccountConnection(UObject* worldContext, int32 LocalUserNum, TSharedRef<const FUniqueNetId> userId, EOS_ContinuanceToken token, const FOnEOSAccountConnectionCompleteDelegate& onComplete){ }
Expand Down
2 changes: 2 additions & 0 deletions Source/FactoryGame/Private/Resources/FGItemDescriptor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -203,6 +203,8 @@ TSubclassOf<UFGSchematic> UFGItemDescriptor::GetRequiredSchematicToScan(TSubclas
FText UFGItemDescriptor::GetScannerDisplayText(TSubclassOf< UFGItemDescriptor > inClass){ return FText(); }
FColor UFGItemDescriptor::GetScannerLightColor(TSubclassOf< UFGItemDescriptor > inClass){ return FColor(); }
bool UFGItemDescriptor::NeedsPickupMapMarker(TSubclassOf<UFGItemDescriptor> inClass){ return bool(); }
void UFGItemDescriptor::SetItemEncountered(TSubclassOf<UFGItemDescriptor> Class, int32 Index){ }
int32 UFGItemDescriptor::IsItemEncountered(TSubclassOf<UFGItemDescriptor> Class){ return int32(); }
bool UFGItemDescriptor::CanItemBePickedup(TSubclassOf< UFGItemDescriptor > inClass){ return bool(); }
bool UFGItemDescriptor::CanItemBePickedup(UFGItemDescriptor* inClass){ return bool(); }
FText UFGItemDescriptor::GetItemNameInternal() const{ return FText(); }
Expand Down
2 changes: 2 additions & 0 deletions Source/FactoryGame/Private/SCompassWidget.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,8 @@ UFGCompassWidget::UFGCompassWidget() : Super() {
TSharedRef<SWidget> UFGCompassWidget::RebuildWidget(){ return Super::RebuildWidget(); }
TArray<FCompassEntry>& UFGCompassWidget::GetCompassEntries(){ return *(new TArray<FCompassEntry>); }
bool UFGCompassWidget::ShouldHideCompass() const{ return bool(); }
AFGHUD* UFGCompassWidget::GetOwningHUD() const{ return nullptr; }
void SCompassWidget::Construct(const FArguments& InArgs, const TWeakObjectPtr<UFGCompassWidget>& OwnerCompassWidget){ }
int32 SCompassWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const{ return int32(); }
FVector2D SCompassWidget::ComputeDesiredSize(float LayoutScaleMultiplier) const{ return FVector2D(); }
FChildren* SCompassWidget::GetChildren(){ return nullptr; }
Expand Down
1 change: 1 addition & 0 deletions Source/FactoryGame/Private/Server/HTTPSharedDataTypes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,3 +21,4 @@ void FFGRequestBodyPart::AppendBodyHeaders(const TMap<FString, TArray<FString>>&
FString FFGRequestBodyPart::GetContentDisposition() const{ return FString(); }
FFGRequestBodyPart* FFGMultipartDataWrapper::operator->() const{ return nullptr; }
FFGRequestBodyPart& FFGMultipartDataWrapper::operator*() const{ return *MultipartData; }
FFGMultipartDataWrapper::operator FFGRequestBodyPart*() const { return nullptr; }
Loading

0 comments on commit 97a23bf

Please sign in to comment.