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ADD playdate.system.setMenuImage() #101
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This resolves the memory tracer reporting calls to deallocate unmanaged memory
This was causing an error in GCC 14 related to incompatible pointer types -- 'void (*)(char *, ...)' instead of 'void (* const)(const char *, ...)'
# Conflicts: # src/playdate/graphics.nim
# Conflicts: # src/playdate/graphics.nim
ninovanhooff
commented
Feb 13, 2025
ninovanhooff
commented
Feb 13, 2025
ninovanhooff
commented
Feb 14, 2025
ninovanhooff
commented
Feb 14, 2025
Because system can now be imported without dependency cycles again
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Nycto
reviewed
Feb 15, 2025
src/playdate/system.nim
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@@ -6,6 +6,7 @@ import sequtils | |||
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import bindings/[api, types] | |||
import bindings/system | |||
import domain/lcdbitmap {.all.} |
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Can you use privateAccess
instead of all
?
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That seems not to work for fields, possibly only for procs
(I'm using it to access LCDBItmap.resource)
ninovanhooff
commented
Feb 16, 2025
Nycto
approved these changes
Feb 16, 2025
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This includes a refactor of lcdbtmap out of graphics.nim
It's a bit painful with the blunt visibility modifiers of Nim (404 on the internal keyword here),
I put it in domain/lcdbitmap.nim for now.
I need this separation because I added playdate.system.setMenuImage(), which takes an LCDBitmap and I don't want system to depend on graphics. Doing that would lead to the awkward situation where you can use logToConsole anymore in graphocs.nim (cyclic dependency). So now, system and graphics can both depend on lcdbitmap instead.
I'm very much open to suggestions on this one.
Regarding the commits: Github seems to not have caught up to the merge of the bin branch, or history got rewritten. I can squash merge this to muddy up the history