- Controls:
- Spacebar to jump
- Left / right keys helps the player to switch between the tracks
- Down arrow key to duck to from beneath the obstacle
- G : to enable/disable greyscale (press it twice to revert back to original state)
- F : to enable/disable flashing in color mode (press it twice to revert back to original state).
- Boosts:
- Blue star (speed booster): to increase the speed
- 2x mutliplier(yellow star): to double the current score of the player
- Boots: to enable high jump for a fixed duration of time
- Jetpack (green boost object): player flies over the obstacles for some time
- Red star: provides additional lives to the player
- Coins: provides points to the player
- Obstacles:
- Small red board: over which player can perform a normal jump and avoid it
- Large yellow board: player can jump over only when having boots, otherwise it has to duck to pass through it.
- Train: hitting it from sides or front reduces life by one, player can walk on top of it although. *For the follwing type of obstacles, hitting any one of them will make the police officer to catch the runner ending the pursuit - police officer follows him for some time then. If such an obstacle is hit again in a time interval of about 5s, then the player loses a life.
- Pole: hitting it, spawns player some units ahead of it
- Traffic cone: hitting it causes same effect but the cone disappears
- Characters:
- Player
- Policeman
-
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A Subway Surfers replica made in WebGL as a part of Graphics Coursework
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