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main.go
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package main
import (
"fmt"
"math/rand"
"os"
"strings"
"unicode"
"github.com/charmbracelet/bubbles/textinput"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
words "github.com/sa-/wordle-tui/words"
)
var (
correctStyle = lipgloss.NewStyle().Background(lipgloss.Color("#40a02b")).Foreground(lipgloss.Color("#fff"))
wrongPosStyle = lipgloss.NewStyle().Background(lipgloss.Color("#df8e1d")).Foreground(lipgloss.Color("#fff"))
wrongStyle = lipgloss.NewStyle().Background(lipgloss.Color("#777")).Foreground(lipgloss.Color("#fff"))
emptyStyle = lipgloss.NewStyle().Width(15)
)
const (
LetterStatusUnguessed = iota
LetterStatusGreen
LetterStatusYellow
LetterStatusWrong
)
type model struct {
word string
guesses []string
input textinput.Model
gameOver bool
win bool
windowWidth int
windowHeight int
guessedLetters map[rune]int
cheats bool
}
func initialModel() model {
ti := textinput.New()
ti.Placeholder = "guess"
ti.Focus()
ti.CharLimit = 5
ti.Width = 5
wordToGuess := os.Getenv("WORDLE_WORD")
if len(wordToGuess) == 0 {
wordToGuess = words.AnswerWords[rand.Intn(len(words.AnswerWords))]
}
wordToGuess = strings.ToUpper(wordToGuess)
return model{
word: wordToGuess,
guesses: make([]string, 0),
input: ti,
windowWidth: 20,
guessedLetters: make(map[rune]int),
}
}
func (m model) Init() tea.Cmd {
return textinput.Blink
}
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
var cmd tea.Cmd
switch msg := msg.(type) {
case tea.WindowSizeMsg:
m.windowWidth = msg.Width
m.windowHeight = msg.Height
case tea.KeyMsg:
switch msg.Type {
case tea.KeyCtrlC, tea.KeyEsc:
return m, tea.Quit
case tea.KeyCtrlY:
m.cheats = !m.cheats
return m, cmd
case tea.KeyEnter:
if m.gameOver {
newModel := initialModel()
newModel.windowWidth = m.windowWidth
newModel.windowHeight = m.windowHeight
return newModel, cmd
}
if len(m.input.Value()) == 5 {
currentGuess := strings.ToUpper(m.input.Value())
if !words.IsValidGuess(currentGuess) {
return m, cmd
}
// process the guess
for i, ch := range currentGuess {
if ch == rune(m.word[i]) {
m.guessedLetters[ch] = LetterStatusGreen
} else if strings.ContainsRune(m.word, ch) {
if m.guessedLetters[ch] != LetterStatusGreen {
m.guessedLetters[ch] = LetterStatusYellow
}
} else {
m.guessedLetters[ch] = LetterStatusWrong
}
}
m.guesses = append(m.guesses, currentGuess)
//
m.input.SetValue("")
if m.guesses[len(m.guesses)-1] == m.word {
m.gameOver = true
m.win = true
} else if len(m.guesses) == 6 {
m.gameOver = true
}
}
}
}
if !m.gameOver {
m.input, cmd = m.input.Update(msg)
}
return m, cmd
}
func (m model) View() string {
titleText := "WORDLE!"
if m.cheats {
titleText = m.word
}
renderedTitle := lipgloss.NewStyle().AlignHorizontal(lipgloss.Center).Height(2).Width(21).Render(titleText)
s := strings.Builder{}
for i := 0; i < 6; i++ {
if i < len(m.guesses) {
s.WriteString(renderGuess(m.guesses[i], m))
} else {
s.WriteString(renderEmptyRow())
}
s.WriteString("\n")
}
if !m.gameOver {
s.WriteString("\n")
s.WriteString(m.input.View())
s.WriteString("\n")
} else {
if m.win {
s.WriteString("\n")
s.WriteString("🎊 Congratulations 😎")
s.WriteString("\n")
} else {
s.WriteString(fmt.Sprintf("Game over!\nThe word was:\n%s", m.word))
}
}
letters := "Q W E R T Y U I O P\n A S D F G H J K L \n Z X C V B N M "
lettersColored := strings.Builder{}
for _, ch := range letters {
if unicode.IsLetter(ch) {
letterStatus := m.guessedLetters[ch]
switch letterStatus {
case LetterStatusUnguessed:
lettersColored.WriteString(lipgloss.NewStyle().Render(string(ch)))
case LetterStatusGreen:
lettersColored.WriteString(correctStyle.Render(string(ch)))
case LetterStatusYellow:
lettersColored.WriteString(wrongPosStyle.Render(string(ch)))
case LetterStatusWrong:
lettersColored.WriteString(wrongStyle.Foreground(lipgloss.Color("#ccc")).Render(string(ch)))
}
} else {
lettersColored.WriteRune(ch)
}
}
letters = lipgloss.NewStyle().Border(lipgloss.NormalBorder()).PaddingLeft(1).PaddingRight(1).Align(lipgloss.Center).Render(lettersColored.String())
style := lipgloss.NewStyle().Width(m.windowWidth).Height(m.windowHeight).AlignVertical(lipgloss.Center).Align(lipgloss.Center)
content := lipgloss.JoinVertical(lipgloss.Center, renderedTitle, s.String(), letters)
return style.Render(content)
}
func renderGuess(guess string, m model) string {
letterCount := make(map[rune]int)
for _, ch := range m.word {
letterCount[ch]++
}
letterStatus := [5]int{}
// green pass
for i, ch := range guess {
if ch == rune(m.word[i]) {
letterCount[ch]--
letterStatus[i] = LetterStatusGreen
}
}
// yellow and grey pass
for i, ch := range guess {
if letterStatus[i] == LetterStatusGreen {
continue
} else if letterCount[ch] > 0 {
letterStatus[i] = LetterStatusYellow
letterCount[ch]--
} else {
letterStatus[i] = LetterStatusWrong
}
}
s := make([]string, 5)
for i, ch := range guess {
style := wrongStyle
switch letterStatus[i] {
case LetterStatusGreen:
style = correctStyle
case LetterStatusYellow:
style = wrongPosStyle
}
s[i] = style.Render(fmt.Sprintf(" %c ", ch))
}
return lipgloss.JoinHorizontal(lipgloss.Center, s...)
}
func processGuess(currentGuess string, m model) {
}
func renderEmptyRow() string {
return emptyStyle.Render(" _ _ _ _ _ ")
}
func main() {
p := tea.NewProgram(initialModel(), tea.WithAltScreen())
if _, err := p.Run(); err != nil {
fmt.Printf("Alas, there's been an error: %v", err)
}
}