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Missing bones when importing from vrca FACS #51
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Latest version should adjust for the armature scale being different if you tick adjust scale in dynamic bones copier settings, but that should be on my default.
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From: xBri0nc ***@***.***>
Sent: Sunday, January 30, 2022 9:42:18 AM
To: rurre/PumkinsAvatarTools ***@***.***>
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Subject: [rurre/PumkinsAvatarTools] Missing bones when importing from vrca FACS (Issue #51)
I've been having a continuous problem with an avatar I'm trying to recover. Basically, I'm trying to add on the dynamic bones for the shader, which is always inconsistent with the vrca FACS avatar. I am also given a message on the bottom saying that the armature scale is not set to 1. Below is a picture of it. If yo ucould tell me if I am doing something wrong or if there is an issue with the PumpinsAvatarTool, it would be greatly appreciated if you can help me in any way. Thank you,
[image_2022-01-29_234154]<https://user-images.githubusercontent.com/75966584/151691079-01d2a1ff-7ac2-439b-a640-c9f5a6ae67f6.png>
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Looks like vrchat sdk error, not sure what's going on with that |
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I've been having a continuous problem with an avatar I'm trying to recover. Basically, I'm trying to add on the dynamic bones for the shader, which is always inconsistent with the vrca FACS avatar. I am also given a message on the bottom saying that the armature scale is not set to 1. Below is a picture of it. If yo ucould tell me if I am doing something wrong or if there is an issue with the PumpinsAvatarTool, it would be greatly appreciated if you can help me in any way. Thank you,
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