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I make avatars with mirrored PhysBones a lot for Quest, which has a hard cap on Physbone components.
Often, I put both sides into an empty Gameobject so they share a PB Component.
I really like PAT's Copy functionality, but I still end up having to re-set up a lot of mirrored Physbones whenever I make Armature tweaks.
I have an idea for how to automate this
PAT | "Root" Component
Indicates to PAT that this Empty is important, and stores its current path.
PAT | "Root Target" component:
Contains a path to an Empty. This empty is the Parent.
Goes on the first Children of your PB Root.
Nests corresponding humanoid bone transforms in the defined Empty on Copy.
The text was updated successfully, but these errors were encountered:
partyp770
changed the title
Feature Request: Automatic GameObject Nesting for Mirrored Physbones
[Request] Automatic GameObject Nesting for Mirrored Physbones
Nov 6, 2024
________________________________
From: Penguiino ***@***.***>
Sent: Wednesday, November 6, 2024 8:52:58 PM
To: rurre/PumkinsAvatarTools ***@***.***>
Cc: Subscribed ***@***.***>
Subject: [rurre/PumkinsAvatarTools] Feature Request: Automatic GameObject Nesting for Mirrored Physbones (Issue #112)
I make avatars with mirrored PhysBones a lot for Quest, which has a hard cap on Physbone components.
Often, I put both sides into an empty Gameobject so they share a PB Component.
I really like PAT's Copy functionality, but I still end up having to re-set up a lot of mirrored Physbones whenever I make Armature tweaks.
I have an idea for how to automate this
PAT | "Root" Component
* Indicates to PAT that this Empty is important, and stores its current path.
PAT | "Root Target" component:
* Contains a path to an Empty. This empty is the Parent.
* Goes on the first Children of your PB Root.
* Nests corresponding humanoid bone transforms in the defined Empty on Copy.
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Reply to this email directly, view it on GitHub<#112>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/AD7RGWNLXFPSVWWDKYDWCPDZ7JQQVAVCNFSM6AAAAABRJP6CNSVHI2DSMVQWIX3LMV43ASLTON2WKOZSGYZTQOJUHE3DMMA>.
You are receiving this because you are subscribed to this thread.Message ID: ***@***.***>
I make avatars with mirrored PhysBones a lot for Quest, which has a hard cap on Physbone components.
Often, I put both sides into an empty Gameobject so they share a PB Component.
I really like PAT's Copy functionality, but I still end up having to re-set up a lot of mirrored Physbones whenever I make Armature tweaks.
I have an idea for how to automate this
PAT | "Root" Component
PAT | "Root Target" component:
The text was updated successfully, but these errors were encountered: