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[Request] Automatic GameObject Nesting for Mirrored Physbones #112

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partyp770 opened this issue Nov 6, 2024 · 1 comment
Open

[Request] Automatic GameObject Nesting for Mirrored Physbones #112

partyp770 opened this issue Nov 6, 2024 · 1 comment

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@partyp770
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I make avatars with mirrored PhysBones a lot for Quest, which has a hard cap on Physbone components.
Often, I put both sides into an empty Gameobject so they share a PB Component.

I really like PAT's Copy functionality, but I still end up having to re-set up a lot of mirrored Physbones whenever I make Armature tweaks.

I have an idea for how to automate this

PAT | "Root" Component

  • Indicates to PAT that this Empty is important, and stores its current path.

PAT | "Root Target" component:

  • Contains a path to an Empty. This empty is the Parent.
  • Goes on the first Children of your PB Root.
  • Nests corresponding humanoid bone transforms in the defined Empty on Copy.
@partyp770 partyp770 changed the title Feature Request: Automatic GameObject Nesting for Mirrored Physbones [Request] Automatic GameObject Nesting for Mirrored Physbones Nov 6, 2024
@rurre
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rurre commented Nov 9, 2024 via email

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