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1.4-key-value-stores-time-and-ordering.md

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1.4 Key-Value Stores, Time, and Ordering

Lesson 1: Key-Value Stores

Why Key-Value / NoSQL?

  • The Key-Value Abstraction
    • Twitter: Tweet ID -> Info about tweet
    • Amazon: Item ID -> Info about it
    • Chase: Account # -> Info about it
  • Kind of like a distributed dictionary/DHT in P2P systems
  • Kind of like a database
    • Why not use relational DBMS? Mismatch with today's workloads
      • Data: Large and unstructured
      • Lots of random reads and writes from lots of clients
      • Sometimes write-heavy, while RDBMS are often optimized for reads
      • Foreign keys rarely needed
      • Joins frequent
  • Demands of today's workloads
    • Speed
    • Avoid Single Point of Failure (SPoF)
    • Low Total Cost of Operation (TCO)
    • Fewer System Administrators
    • Incremental Scalability
    • Scale out, not up
      • Scale up: Grow the cluster capacity by replacing with more powerful machines
      • Scale out: Incrementally grow the cluster capacity by adding more COTS machines (Components Of The Shelf, sweet spot on the price curve)
        • This is cheaper, and we can phase in/out newer/older machines over a long duration
  • NoSQL: Not Only SQL
    • Necessary API operations: get(key) and put(key, value)
    • There are tables like in RDBMS systems, but they may be unstructured/may not have schemas/don't always support joins/foreign keys, but they can have index tables
    • Storage: column-oriented storage
      • RDBMS stores an entire row together (on disk or at a server)
      • NoSQL systems store a column (or groups of columns) together
        • Entries within a column are indexed and easy to locate given a key (and vice versa)
        • This makes ranged searches within a column faster (as we don't need to fetch the entire database)
          • E.g., get me all the blog_ids from the blog table that were updated within the past month

NoSQL structure

Cassandra

  • Data placement strategies
    • SimpleStrategy
      • RandomPartitioner: Chord-like hash partitioning
      • ByteOrderedPartitioner: Assigns ranges of keys to servers, easier for range queries
    • NetworkTopologyStrategy: For multi-DC deployments
      • Two/three replicas per DC
      • Per DC: The first replica is placed according to partitioner, then go clockwise until you hit a different rack
  • Snitches: Maps IPs to racks and DCs
    • SimpleSnitch: Unaware of topology/rack
    • RackInferring: Assumes network topology by octet of server's IP address
      • 101.102.103.104 = x.<DC octet>.<rack octet>.<node octet>
    • PropertyFileSnitch: Uses a config file
    • EC2Snitch: EC2 region = DC, availability zone = rack
  • Writes
    • Client sends write to one coordinator node in Cassandra cluster
    • Coordinator uses partitioner to send query to all replica nodes responsible for key
    • When X replicas respond, coordinator returns an acknowledgment to the client
      • X is specified by the client -- we'll come back to this later
    • Hinted Handoff mechanism: If any replica is down, the coordinator writes to all other replicas, and keeps the write locally until down replica comes back up, when it sends a copy of that write. When all replicas are down, the coordinator buffers the write locally

Cassandra ring structure

  • When a replica nodes receives a write
    • Log it in disk commit log for failure recovery
    • Make changes to appropriate memtables, in-memory representations of multiple key-value pairs. Memtables are flushed to disk when they are full/old.
    • Data files: An SSTable (Sorted String Table), list of key-value pairs sorted by key
    • Index file: An SSTable of (key, position in data SSTable) pairs
    • Efficient search: Bloom filters!
  • Bloom filters: Large bit maps
    • Checking for existence in set is cheap
    • Some probabilities of false positives (an item not in set reported as being in there -> incur a slight overhead for going into the SSTable), but never false negatives
    • The bit map starts with all zeros. On insert, we use k hash functions to map a key to k indexes. Then, all hashed bits are set to 1 for those k indexes (if they hadn't been set already)

Bloom filters

  • Compaction
    • Each server periodically merges SSTables by merging updates for a key
  • Delete
    • Instead of deleting right away, add a tombstone to the log, and eventually, it will be deleted by the compaction process
  • Reads
    • Coordinator contacts X replicas
    • When X replicas respond, the coordinator returns the latest-timestamped value from those X replicas
    • The coordinator also fetches values from other replicas
      • This checks consistency in the background, initiating a read repair if any two values are different
      • This mechanism seeks to eventually bring all replicas up-to-date
    • A row may span across multiple SSTables -> reads need to touch multiple SSTables -> reads are slower than writes
  • Membership
    • Any server could be the coordinator -> every server needs to know about all the servers in the cluster, and the list of servers needs to be updated as servers join/leave/fail
    • Cassandra uses gossip-style membership
  • Suspicion mechanism: Sets timeouts on a server-by-server basis
  • Reads/writes are orders of magnitudes faster than MySQL. But what did we lose?

The Mystery of X-The Cap Theorem

  • In a distributed system, at most two out of these three can be satisfied:
    • Consistency: All nodes see the same data at any time/reads return the latest value written by any client
      • Thousands of people booking the same flight
    • Availability: The system allows operations all the time & operations return quickly
      • Amazon: each extra ms of latency implies a $6M yearly loss
    • Partition-tolerance: The system continues to work in spite of network partitions (within/across DCs)

CAP tradeoff

  • RDBMS provides ACID: Atomicity, Consistency, Isolation, Durability
  • KV Stores provides BASE: Basically Available Soft-state Eventual Consistency (prefers availability over consistency)
  • In Cassandra, for each operation, a client is allowed to choose a consistency level
    • ANY: Any server (may not be replica)
      • Fastest (coordinator caches write & replies quickly)
    • ALL: All replicas
      • Strong consistency but slow
    • ONE: At least one replica
      • Faster than ALL but no failure tolerance (if all replica fails)
    • QUORUM: Quorum across all replicas in all DCs
      • Quorum = majority (>50%)
      • Any two quorums intersect
      • Faster than ALL while still guaranteeing strong consistency
    • More quorum-related
  • Quorum (N = total number of replicas)
    • Read consistency level: R <= N, coordinator waits for R replicas to respond before sending result to client, while in background, coordinator checks for consistency of remaining (N-R) replicas
    • Write consistency level: W <= N. Two flavors: (1) Coordinator blocks until quorum is reached, (2) Async: just write and return
    • For strong consistency:
      • W + R > N (write & read quorums intersect in at least one server among replicas of a key)
      • W > N / 2 (two write quorums ..., which keeps the latest value of the write)

Selecting values of W and R based on workloads

The Consistency Spectrum

  • Cassandra offers eventual consistency: If writes to a key stop, all replicas of key will converge

Left: Faster reads/writes. Right: More consistency.

  • Per-key sequential: Per key, all operations have a global order
  • CRDT: Commutative Replicated Data Types, commutated writes give same result
    • Servers do not need to worry about consistency/ordering
  • Red-Blue: Rewrites client operations and split them into red/blue ops
    • Red ops: Need to be executed in the same order at each DC
    • Blue ops: Can be commutated in any order across DCs
  • Casual: Reads must respect partial order based on information flow
  • Strong consistency models: Linearizability/Sequential consistency

HBase

  • API functions
    • Get/Put (row)
    • Scan (row range, filter) - range queries
    • MultiPut
  • Prefers consistency over availability (unlike Cassandra)

HBase architecture

HFile structure

  • HBase uses write-ahead log (before writing to memstore) to ensure strong consistency
  • Cross-datacenter replication: Single master + other slave clusters replicate the same tables

Lesson 2: Time and Ordering

Introduction and Basics

  • Time synchronization is required for both correctness and fairness
  • Challenges
    • End hosts in Internet-based systems like clouds have their own clocks
    • Processes in Internet-based systems follow an asynchronous system model (no bounds on message delays/processing delays)
  • Clock skew/drift: Relative difference in clock values/frequencies of two processes
  • MDR: Maximum Drift Rate of a clock. Between any pair of clocks, given a max acceptable skew M, need to synchronize every M / (2 * MDR) time units

Terminologies

  • Consider a group of processes:
    • External synchronization: Each process's clock is within a bound D of a well-known external clock (e.g., UTC)
    • Internal synchronization: Every pair of processes have clocks within bound D
    • External sync. within D implies internal sync. within 2D

Cristian's Algorithm

  • Process P synchronizes with a time server S
  • Problem: Time response message is inaccurate, the inaccuracy being a function of message latencies (and since latencies are unbounded, the inaccuracy cannot be bounnded)
  • Cristian's Algorithm measures the RTT of message exchanges
  • The actual time at P when it receives response is between [t + min2, t + RTT - min1]
    • min1 = P -> S latency, min2 = S -> P latency
  • Cristian's Algorithm sets its time to t + (RTT + min2 - min1) / 2 (halfway through this interval)
    • Error is now bounded, being at most (RTT - min2 + min1) / 2

NTP

  • NTP = Network Time Protocol
  • Each client is a leaf of the tree, each node synchronizes with its parent

  • Suppose child is ahead of parent by oreal, and suppose one-way latency of message i is Li, and suppose offset o = (tr1 - tr2 + ts2 - ts1) / 2, then
    • tr1 = ts1 + L1 + oreal
    • tr2 = ts2 + L2 - oreal
    • Then, oreal = o + (L2 - L1) / 2, and then,
    • |oreal - o| < |(L2 - L1) / 2| < |(L2 + L1) / 2|, making the error bounded by RTT
  • Can we avoid clock synchronization and still be able to order events?

Lamport Timestamps

  • As long as timestamps obey causality, we can assign to events timestamps that are not absolute time
  • Happens-before is denoted as ->

  • Rules for assigning timestamps
    • Each process uses a local counter that is initialized as 0
    • A process increments its counter when a send/instruction happens
    • A send(message) event carries its timestamp
    • For a receive(message) event, the counter is updated by max(local clock, message timestamp) + 1
      • To obey the causality order
  • Lamport timestamps are not guaranteed to be ordered or unequal for concurrent events
    • E1 -> E2 implies timestamp(E1) < timestamp(E2)
    • timestamp(E1) < timestamp(E2) implies {E1 -> E2} OR {E1 and E2 are concurrent}
  • Can we tell if two events are concurrent or casually related? -> Vector clocks!

Lamport example 1

Lamport example 2

Lamport example 3 (from the final exam)

Vector Clocks

  • N processes
  • Each process uses a vector of integer clocks: Process i maintains Vi[1, ..., N]
  • jth element of vector clock at process i, Vi[j], is i's knowledge of latest events at process j
  • Rules for assigning vector timestamps
    • On an instruction or send event at process i, it increments only the ith element of its vector clock
    • Each message carries the send event's vector timestamp
    • When process i receives a message
      • Vi[i] += 1
      • Vi[j] = max(Vmessage[j], Vi[j]) for j != i
  • Casually-related:
    • VT1 = VT2 iff VT1[i] = VT2[i] for all i = 1, ..., N
    • VT1 <= VT2 iff VT1[i] <= VT2[i] for all i = 1, ..., N
    • Two events are casually related iff VT1 < VT2
      • i.e., iff VT1 <= VT2 & there exists j such that 1 <= j <= N & VT1[j] < VT2[j]
    • Two events are concurrent iff NOT(VT1 <= VT2) AND NOT (VT2 <= VT1)
      • Denote as VT1 ||| VT2

Vector clock example 1

Vector clock example 2

Vector clock example 3 (from the final exam)