Operations are the engine rooms of Hyperloop; they orchestrate the interactions between Components, external services, Models, and Stores. Operations provide a tidy place to keep your business logic.
Operations receive parameters and execute a series of steps. They have a simple structure which is not dissimilar to a Component:
class SimpleOperation < Hyperloop::Operation
param :anything
step { do_something }
end
#to invoke from anywhere
SimpleOperation.run(anything: :something)
.then { success }
.fail { fail }
Hyperloop's Isomorphic Operations span the client and server divide automagically. Operations can run on the client, the server, and traverse between the two.
This goal of this documentation is to outline Operations classes and provides enough information and examples to show how to implement Operations in an application.
Operations are packaged as one neat package but perform three different functions:
- Operations encapsulate business logic into a series of steps
- Operations can dispatch messages (either on the client or between the client and server)
- ServerOps can be used to replace boiler-plate APIs through a bi-directional RPC mechanism
Important to understand: There is no requirement to use all three functions. Use only the functionality your application requires.
In a traditional MVC architecture, the business logic ends up either in Controllers, Models, Views or some other secondary construct such as service objects, helpers, or concerns. In Hyperloop, Operations are first class objects who's job is to mutate state in the Stores, Models, and Components. Operations are discreet logic, which is of course, testable and maintainable.
An Operation does the following things:
- receives incoming parameters, and does basic validations
- performs any further validations
- executes the operation
- dispatches to any listeners
- returns the value of the execution (step 3)
These are defined by series of class methods described below.
Hyperloop::Operation
is the base class for an Operation
As an example, here is an Operation which ensures that the Model being saved always has the current created_by
and updated_by
Member
.
class SaveWithUpdatingMemberOp < Hyperloop::Operation
param :model
step { params.model.created_by = Member.current if params.model.new? }
step { params.model.updated_by = Member.current }
step { model.save.then { } }
end
This Operation is run from anywhere in the client or server code:
SaveWithUpdatingMemberOp.run(model: MyModel)
Operations always return Promises, and those Promises can be chained together. See the section on Promises later in this documentation for details on how Promises work.
Operations can invoke other Operations so you can chain a sequence of steps
and Promises which proceed unless the previous step
fails:
class InvoiceOpertion < Hyperloop::Operation
param :order, type: Order
param :customer, type: Customer
step { CheckInventoryOp.run(order: params.order) }
step { BillCustomerOp.run(order: params.order, customer: params.customer) }
step { DispatchOrderOp.run(order: params.order, customer: params.customer) }
end
This approach allows you to build readable and testable workflows in your application.
To run an Operation:
- use the
run
method:
MyOperation.run
- passing params:
MyOperation.run(params)
- the
then
andfail
methods, which will dispatch the operation and attach a promise handler:
MyOperation.run(params)
.then { do_the_next_thing }
.fail { puts 'failed' }
Operations can take parameters when they are run. Parameters are described and accessed with the same syntax as Hyperloop Components.
The parameter filter types and options are taken from the Mutations gem with the following changes:
- In Hyperloop::Operations all params are declared with the param macro
- The type can be specified using the
type:
option - Array and hash types can be shortened to
[]
and{}
- Optional params either have the default value associated with the param name or by having the
default
option present - All other Mutation filter options (such as
:min
) will work the same
# required param (does not have a default value)
param :sku, type: String
# equivalent Mutation syntax
# required { string :sku }
# optional params (does have a default value)
param qty: 1, min: 1
# alternative syntax
param :qty, default: 1, min: 1
# equivalent Mutation syntax
# optional { integer :qty, default: 1, min: 1 }
All incoming params are validated against the param declarations, and any errors are posted to the @errors
instance variable. Extra params are ignored, but missing params unless they have a default value will cause a validation error.
Operations may define a sequence of steps to be executed when the operation is run, using the step
, failed
and async
callback macros.
class Reset < Hyperloop::Operation
step { HTTP.post('/logout') }
end
step
: runs a callback - each step is run in order.failed
: runs a callback if a previousstep
or validation has failed.async
: will be explained below.
step { } # do something
step { } # do something else once above step is done
failed { } # do this if anything above has failed
step { } # do a third thing, unless we are on the failed track
failed { } # do this if anything above has failed
Together step
and failed
form two railway tracks. Initially, execution proceeds down the success track until something goes wrong; then execution switches to the failure track starting at the next failed
statement. Once on the failed track execution continues performing each failed
callback and skipping any step
callbacks.
Failure occurs when either an exception is raised, or a Promise fails (more on this in the next section.) The Ruby fail
keyword can be used as a simple way to switch to the failed track.
Both step
and failed
can receive any results delivered by the previous step. If the last step raised an exception (outside a Promise), the failure track would receive the exception object.
The callback may be provided to step
and failed
either as a block, a symbol (which will name a method), a proc, a lambda, or an Operation.
step { puts 'hello' }
step :say_hello
step -> () { puts 'hello' }
step Proc.new { puts 'hello' }
step SayHello # your params will be passed along to SayHello
FYI: You can also use the Ruby next
keyword as expected to leave the current step and move to the next one.
Within the browser, the code does not wait for asynchronous methods (such as HTTP requests or timers) to complete. Operations use Opal's Promise library to deal with these situations cleanly. A Promise is an object that has three states: It is either still pending, or has been rejected (i.e. failed), or has been successfully resolved. A Promise can have callbacks attached to either the failed or resolved state, and these callbacks will be executed once the Promise is resolved or rejected.
If a step
or failed
callback returns a pending Promise then the execution of the operation is suspended, and the Operation will return the Promise to the caller. If there is more track ahead, then execution will resume at the next step when the Promise is resolved. Likewise, if the pending Promise is rejected execution will resume on the next failed
callback. Because of the way Promises work, the operation steps will all be completed before the resolved state is passed along to the caller so that everything will execute in its original order.
Likewise, the Operation's dispatch occurs when the Promise resolves as well.
The async
method can be used to override the waiting behavior. If a step
returns a Promise, and there is an async
callback further down the track, execution will immediately pick up at the async
. Any steps in between will still be run when the Promise resolves, but their results will not be passed outside of the operation.
These features make it easy to organize, understand and compose asynchronous code:
class AddItemToCart < Hyperloop::Operation
step { HTTP.get('/inventory/#{params.sku}/qty') }
# previous step returned a Promise so next step
# will execute when that Promise resolves
step { |response| fail if params.qty > response.to_i }
# once we are sure we have inventory we will dispatch
# to any listening stores.
end
Operations will always return a Promise. If an Operation has no steps that return a Promise the value of the last step will be wrapped in a resolved Promise. Operations can be easily changed regardless of their internal implementation:
class QuickCheckout < Hyperloop::Operation
param :sku, type: String
param qty: 1, type: Integer, minimum: 1
step { AddItemToCart.run(params) }
step ValidateUserDefaultCC
step Checkout
end
You can also use Promise#when
if you don't care about the order of Operations
class DoABunchOStuff < Hyperloop::Operation
step { Promise.when(SomeOperation.run, SomeOtherOperation.run) }
# dispatch when both operations complete
end
Any step
or failed
callback, can have an immediate exit from the Operation using the abort!
and succeed!
methods. The abort!
method returns a failed Promise with any supplied parameters. The succeed!
method does an immediate dispatch and returns a resolved Promise with any supplied parameters. If succeed!
is used in a failed
callback, it will override the failed status of the Operation. This is especially useful if you want to dispatch in spite of failures:
class Pointless < Hyperloop::Operation
step { fail } # go to failure track
failed { succeed! } # dispatch and exit
end
An Operation can also have some validate
callbacks which will run before the first step. This is a handy place to put any additional validations. In the validate method you can add validation type messages using the add_error
method, and these will be passed along like any other param validation failures.
class UpdateProfile < Hyperloop::Operation
param :first_name, type: String
param :last_name, type: String
param :password, type: String, nils: true
param :password_confirmation, type: String, nils: true
validate do
add_error(
:password_confirmation,
:doesnt_match,
"Your new password and confirmation do not match"
) unless params.password == params.confirmation
end
# or more simply:
add_error :password_confirmation, :doesnt_match, "Your new password and confirmation do not match" do
params.password != params.confirmation
end
...
end
If the validate method returns a Promise, then execution will wait until the Promise resolves. If the Promise fails, then the current validation fails.
abort!
can be called from within validate
or add_error
to exit the Operation immediately. Otherwise, all validations will be run and collected together, and the Operation will move onto the failed
track. If abort!
is called within an add_error
callback the error will be added before aborting.
You can also raise an exception directly in validate if appropriate. If a Hyperloop::AccessViolation
exception is raised the Operation will immediately abort, otherwise just the current validation fails.
To avoid further validations if there are any failures in the basic parameter validations, this can be added
validate { abort! if has_errors? }
before the first validate
or add_error
call.
Because Operations always return a promise, the Promise's fail
method can be used on the Operation's result to detect failures.
QuickCheckout.run(sku: selected_item, qty: selected_qty)
.then do
# show confirmation
end
.fail do |exception|
# whatever exception was raised is passed to the fail block
end
Failures to validate params result in Hyperloop::ValidationException
which contains a Mutations error object.
MyOperation.run.fail do |e|
if e.is_a? Hyperloop::ValidationException
e.errors.symbolic # hash: each key is a parameter that failed validation,
# value is a symbol representing the reason
e.errors.message # same as symbolic but message is in English
e.errors.message_list # array of messages where failed parameter is
# combined with the message
end
end
Typically the Operation's steps are declared and run in the context of an instance of the Operation. An instance of the Operation is created, runs and is thrown away.
Sometimes it's useful to run a step (or other macro such as validate
) in the context of the class. This is useful especially for caching values between calls to the Operation. This can be done by defining the steps in the class context, or by providing the option scope: :class
to the step.
Note that the primary use should be in interfacing to an outside APIs. Application state should not be hidden inside an Operation, and it should be moved to a Store.
class GetRandomGithubUser < Hyperloop::Operation
def self.reload_users
@promise = HTTP.get("https://api.github.com/users?since=#{rand(500)}").then do |response|
@users = response.json.collect do |user|
{ name: user[:login], website: user[:html_url], avatar: user[:avatar_url] }
end
end
end
self.class.step do # as one big step
return @users.delete_at(rand(@users.length)) unless @users.blank?
reload_users unless @promise && @promise.pending?
@promise.then { run }
end
end
# or
class GetRandomGithubUser < Hyperloop::Operation
class << self # as 4 steps - whatever you like
step { succeed! @users.delete_at(rand(@users.length)) unless @users.blank? }
step { succeed! @promise.then { run } if @promise && @promise.pending? }
step { self.class.reload_users }
async { @promise.then { run } }
end
end
An instance of the operation is always created to hold the current parameter values, dispatcher, etc. The first parameter to a class level step
block or method (if it takes parameters) will always be the instance.
class Interesting < Hyperloop::Operation
param :increment
param :multiply
outbound :result
outbound :total
step scope: :class { @total ||= 0 }
step scope: :class { |op| op.params.result = op.params.increment * op.params.multiply }
step scope: :class { |op| op.params.total = (@total += op.params.result) }
dispatch
end
Hyperloop includes one predefined Operation, Hyperloop::Application::Boot
, that runs at system initialization. Stores can receive Hyperloop::Application::Boot
to initialize their state. To reset the state of the application, you can just execute Hyperloop::Application::Boot
Hyperloop Operations borrow from the Flux pattern where Operations are dispatchers and Stores are receivers. The choice to use Operations in this depends entirely on the needs and design of your application.
To illustrate this point, here is the simplest Operation:
class Reset < Hyperloop::Operation
end
To 'Reset' the system you would say
Reset.run
Elsewhere your HyperStores can receive the Reset Dispatch using the receives
macro:
class Cart < Hyperloop::Store
receives Reset do
mutate.items Hash.new { |h, k| h[k] = 0 }
end
end
Note that multiple stores can receive the same Dispatch.
Note: Flux pattern vs. Hyperloop Operations Operations serve the role of both Action Creators and Dispatchers described in the Flux architecture. We chose the name
Operation
rather thanAction
orMutation
because we feel it best captures all the capabilities of aHyperloop::Operation
. Nevertheless, Operations are fully compatible with the Flux Pattern.
The dispatch
method sends the params
object on to any registered receivers. Sometimes it's useful to add additional outbound params before dispatching. Additional params can be declared using the outbound
macro:
class AddItemToCart < Hyperloop::Operation
param :sku, type: String
param qty: 1, type: Integer, minimum: 1
outbound :available
step { HTTP.get('/inventory/#{params.sku}/qty') }
step { |response| params.available = response.to_i }
step { fail if params.qty > params.available }
dispatch
end
Facebook is very keen on their Flux architecture where messages are dispatched between receivers. In an extensive and complicated front end application it is easy to see why they are drawn to this architecture as it creates an independence and isolation between Components.
As stated earlier in this documentation, the step
idea came from Trailblazer, which is an alternative Rails architecture that posits that business functionality should not be kept in the Models, Controllers or Views.
In designing Hyperloop's Isomorphic Operations (which would run on the client and the server), we decided to borrow from the best of both architectures and let Operations work in either way. The decision as to adopt the dispatching or stepping based model is left down to the programmer as determined by their preference or the needs of their application.
Some Operations simply do not make sense to run on the client as the resources they depend on may not be available on the client. For example, consider an Operation that needs to send an email - there is no mailer on the client so the Operation has to execute from the server.
That said, with our highest goal being developer productivity, it should be as invisible as possible to the developer where the Operation will execute. A developer writing front-end code should be able to invoke a server-side resource (like a mailer) just as easily as they might invoke a client-side resource.
Hyperloop ServerOps
replace the need for a boiler-plate HTTP API. All serialization and de-serialization of params are handled by Hyperloop. Hyperloop automagically creates the API endpoint needed to invoke a function from the client which executes on the server and returns the results (via a Promise) to the calling client-side code.
Operations will run on the client or the server. However, some Operations like ValidateUserDefaultCC
probably need to check information server side and make secure API calls to our credit card processor. Rather than build an API and controller to "validate the user credentials" you just specify that the operation must run on the server by using the Hyperloop::ServerOp
class.
class ValidateUserCredentials < Hyperloop::ServerOp
param :acting_user
add_error :acting_user, :no_valid_default_cc, "No valid default credit card" do
!params.acting_user.has_default_cc?
end
end
A Server Operation will always run on the server even if invoked on the client. When invoked from the client, the ServerOp will receive the acting_user
param with the current value that your ApplicationController's acting_user
method returns. Typically the acting_user
method will return either some User model or nil (if there is no logged in user.) It's up to you to define how acting_user
is computed, but this is easily done with any of the popular authentication gems. Note that unless you explicitly add nils: true
to the param declaration, nil will not be accepted.
Note regarding Rails Controllers: Hyperloop is quite flexible and rides along side Rails, without interfering. So you could still have your old controllers, and invoke them the "non-hyperloop" way by doing say an HTTP.post from the client, etc. Hyperloop adds a new mechanism for communicating between client and server called the Server Operation (which is a subclass of Operation.) A ServerOp has no implication on your existing controllers or code, and if used replaces controllers and client side API calls. HyperModel is built on top of Rails ActiveRecord models, and Server Operations, to keep models in sync across the application. ActiveRecord models that are made public (by moving them to the hyperloop/models folder) will automatically be synchronized across the clients and the server (subject to permissions given in the Policy classes.) Like Server Operations, HyperModel completely removes the need to build controllers, and client side API code. However all of your current active record models, controllers will continue to work unaffected.
As shown above, you can also define a validation to ensure further that the acting user (with perhaps other parameters) is allowed to perform the operation. In the above case that is the only purpose of the Operation. Another typical use would be to make sure the current acting user has the correct role to perform the operation:
...
validate { raise Hyperloop::AccessViolation unless params.acting_user.admin? }
...
You can bake this kind logic into a superclass:
class AdminOnlyOp < Hyperloop::ServerOp
param :acting_user
validate { raise Hyperloop::AccessViolation unless params.acting_user.admin? }
end
class DeleteUser < AdminOnlyOp
param :user
add_error :user, :cant_delete_user, "Can't delete yourself, or the last admin user" do
params.user == params.acting_user || (params.user.admin? && AdminUsers.count == 1)
end
end
Because Operations always return a Promise, there is nothing to change on the client to call a Server Operation. A Server Operation will return a Promise that will be resolved (or rejected) when the Operation completes (or fails) on the server.
Unless the Operation is a Server Operation, it will run where it was invoked. This can be handy if you have an Operation that needs to run on both the server and the client. For example, an Operation that calculates the customers discount will want to run on the client so the user gets immediate feedback, and then will be run again on the server when the order is submitted as a double check.
You cannot pass an object from the client to the server as a parameter as the server has no way of knowing the state of the object. Hyperloop takes a traditional implementation approach where an id (or some unique identifier) is passed as the parameter and the receiving code finds and created an instance of that object. For example:
class IndexBookOp < Hyperloop::ServerOp
param :book_id
step { index_book Book.find_by_id params.book_id }
end
There are valid cases where you will not want your ServerOp's code to be on the client yet still be able to invoke a ServerOp from client or server code. Good reasons for this would include:
- Security concerns where you would not want some part of your code on the client
- Size of code, where there will be unnecessary code downloaded to the client
- Server code using backticks (`) or the %x{ ... } sequence, both of which are interpreted on the client as escape to generate JS code.
To accomplish this, you wrap the server side implementation of the ServerOp in a RUBY_ENGINE == 'opal'
test which acts as a compiler directive so that this code is not compiled by Opal.
There are several strategies you can use to apply the RUBY_ENGINE == 'opal' guard to your code.
# strategy 1: guard blocks of code and declarations that you don't want to compile to the client
class MyServerOp < Hyperloop::ServerOp
# stuff that is okay to compile on the client
# ... etc
unless RUBY_ENGINE == 'opal'
# other code that should not be compiled to the client...
end
end
# strategy 2: guard individual methods
class MyServerOp < Hyperloop::ServerOp
# stuff that is okay to compile on the client
# ... etc
def my_secret_method
# do something we don't want to be shown on the client
end unless RUBY_ENGINE == 'opal'
end
# strategy 3: describe class in two pieces
class MyServerOp < Hyperloop::ServerOp; end # publically declare the operation
# provide the private implementation only on the server
class MyServerOp < Hyperloop::ServerOp
#
end unless RUBY_ENGINE == 'opal'
Here is a fuller example:
# app/hyperloop/operations/list_files.rb
class ListFiles < Hyperloop::ServerOp
param :acting_user, nils: true
param pattern: '*'
step { run_ls }
# because backticks are interpreted by the Opal compiler as escape to JS, we
# have to make sure this does not compile on the client
def run_ls
`ls -l #{params.pattern}`
end unless RUBY_ENGINE == 'opal'
end
# app/hyperloop/components/app.rb
class App < Hyperloop::Component
state files: []
after_mount do
@pattern = ''
every(1) { ListFiles.run(pattern: @pattern).then { |files| mutate.files files.split("\n") } }
end
render(DIV) do
INPUT(defaultValue: '')
.on(:change) { |evt| @pattern = evt.target.value }
DIV(style: {fontFamily: 'Courier'}) do
state.files.each do |file|
DIV { file }
end
end
end
end
You can also broadcast the dispatch from Server Operations to all authorized clients. The dispatch_to
will determine a list of channels to broadcast the dispatch to:
class Announcement < Hyperloop::ServerOp
# no acting_user because we don't want clients to invoke the Operation
param :message
param :duration, type: Float, nils: true
# dispatch to the built-in Hyperloop::Application Channel
dispatch_to Hyperloop::Application
end
class CurrentAnnouncements < Hyperloop::Store
state_reader all: [], scope: :class
receives Announcement do
mutate.all << params.message
after(params.duration) { delete params.message } if params.duration
end
def self.delete(message)
mutate.all.delete message
end
end
As seen above broadcasting is done over a Channel. Any Ruby class (including Operations) can be used as class channel. Any Ruby class that responds to the id
method can be used as an instance channel.
For example, the User
active record model could be a used as a channel to broadcast to all users. Each user instance could also be a separate instance channel that would be used to broadcast to a specific user.
The purpose of having channels is to restrict what gets broadcast to who, therefore typically channels represent connections to
- the application (represented by the
Hyperloop::Application
class) - or some function within the application (like an Operation)
- or some class which is authenticated like a User or Administrator,
- instances of those classes,
- or instances of classes in some relationship - like a
team
that auser
belongs to.
A channel can be created by including the Hyperloop::Policy::Mixin
,
which gives three class methods: regulate_class_connection
always_allow_connection
and regulate_instance_connections
.
For example...
class User < ActiveRecord::Base
include Hyperloop::Policy::Mixin
regulate_class_connection { self }
regulate_instance_connection { self }
end
will attach the current acting user to the User
channel (which is shared with all users) and to that user's private channel.
Both blocks execute with self
set to the current acting user, but the return value has a different meaning. If regulate_class_connection
returns any truthy value, then the class level connection will be made on behalf of the acting user. On the other hand, if regulate_instance_connection
returns an array (possibly nested) or Active Record relationship then an instance connection is made with each object in the list. So, for example, you could add:
class User < ActiveRecord::Base
has_many chat_rooms
regulate_instance_connection { chat_rooms }
# we will connect to all the chat room channels we are members of
end
To broadcast to all users, the Operation would have
dispatch_to { User } # dispatch to the User class channel
or to send an announcement to a specific user
class PrivateAnnouncement < Hyperloop::ServerOp
param :receiver
param :message
# dispatch_to can take a block if we need to
# dynamically compute the channels
dispatch_to { params.receiver }
end
...
# somewhere else in the server
PrivateAnnouncement.run(receiver: User.find_by_login(login), message: 'log off now!')
The above will work if PrivateAnnouncement
is invoked from the server, but usually, some other client would be sending the message so the operation could look like this:
class PrivateAnnouncement < Hyperloop::ServerOp
param :acting_user
param :receiver
param :message
validate { raise Hyperloop::AccessViolation unless params.acting_user.admin? }
validate { params.receiver = User.find_by_login(receiver) }
dispatch_to { params.receiver }
end
On the client::
PrivateAnnouncement.run(receiver: login_name, message: 'log off now!').fail do
alert('message could not be sent')
end
and elsewhere in the client code, there would be a component like this:
class Alerts < Hyperloop::Component
include Hyperloop::Store::Mixin
# for simplicity we are going to merge our store with the component
state alert_messages: [] scope: :class
receives PrivateAnnouncement { |params| mutate.alert_messages << params.message }
render(DIV, class: :alerts) do
UL do
state.alert_messages.each do |message|
LI do
SPAN { message }
BUTTON { 'dismiss' }.on(:click) { mutate.alert_messages.delete(message) }
end
end
end
end
end
This will (in only 28 lines of code)
- associate a channel with each logged in user
- invoke the PrivateAnnouncement Operation on the server (remotely from the client)
- validate that there is a logged in user at that client
- validate that we have a non-nil, non-blank receiver and message
- validate that the acting_user is an admin
- look up the receiver in the database under their login name
- dispatch the parameters back to any clients where the receiver is logged in
- those clients will update their alert_messages state and
- display the message
The dispatch_to
callback takes a list of classes, representing Channels. The Operation will be dispatched to all clients connected to those Channels. Alternatively dispatch_to
can take a block, a symbol (indicating a method to call) or a proc. The block, proc or method should return a single Channel, or an array of Channels, which the Operation will be dispatched to. The dispatch_to callback has access to the params object. For example, we can add an optional to
param to our Operation, and use this to select which Channel we will broadcast to.
class Announcement < Hyperloop::Operation
param :message
param :duration
param to: nil, type: User
# dispatch to the Users channel only if specified otherwise announcement is application wide
dispatch_to { params.to || Hyperloop::Application }
end
The policy methods always_allow_connection
and regulate_class_connection
may be used directly in a ServerOp class. This will define a channel dedicated to that class, and will also dispatch to that channel when the Operation completes.
class Announcement < HyperLoop::ServerOp
# all clients will have an Announcement Channel which will
# receive all dispatches from the Announcement Operation
always_allow_connection
end
class AdminOps < HyperLoop::ServerOp
# subclasses can be invoked from the client if an admin is logged in
# and all other clients that have a logged in admin will receive the dispatch
regulate_class_connection { acting_user.admin? }
param :acting_user
validate { param.acting_user.admin? }
end
Regulations and dispatch lists can be grouped and specified in Policy files, which are by convention kept in the Rails app/policies
directory.
# app/policies/announcement_policy.rb
class AnnouncementPolicy
always_allow_connection
dispatch_to { params.acting_user }
end
# app/policies/user_policy.rb
class UserPolicy
regulate_instance_connection { self }
end
If you need to control serialization and deserialization across the wire you can define the following class methods:
def self.serialize_params(hash)
# receives param_name -> value pairs
# return an object ready for to_json
# default is just return the input hash
end
def self.deserialize_params(object)
# recieves whatever was returned from serialize_to_server
# (param_name => value pairs by default)
# must return a hash of param_name => value pairs
# by default this returns object
end
def self.serialize_response(object)
# receives the object ready for to_json
# by default this returns object
end
def self.deserialize_response(object)
# receives whatever was returned from serialize_response
# by default this returns object
end
def self.serialize_dispatch(hash)
# input is always key - value pairs
# return an object ready for to_json
# default just returns the input hash
end
def self.deserialize_dispatch(object)
# recieves whatever was returned from serialize_to_server
# (param_name => value pairs by default)
# must return a hash of param_name => value pairs
# by default this returns object
end
ServerOps have the ability to receive the "controller" as a param. This is handy for low-level stuff (like login) where you need access to the controller. There is a subclass of ServerOp called ControllerOp that simply declares this param and will delegate any controller methods to the controller param. So within a ControllerOp
if you say session
you will get the session object from the controller.
Here is a sample of the SignIn operation using the Devise Gem:
class SignIn < Hyperloop::ControllerOp
param :email
inbound :password
add_error(:email, :does_not_exist, 'that login does not exist') { !(@user = User.find_by_email(params.email)) }
add_error(:password, :is_incorrect, 'password is incorrect') { !@user.valid_password?(params.password) }
# no longer have to do this step { params.password = nil }
step { sign_in(:user, @user) }
end
In the code above there is another parameter type in ServerOps, called inbound, which will not get dispatched.
Let's say you would like to be able to broadcast to the current session. For example, after the user signs in we want to broadcast to all the browser windows the user happens to have open so that they can update.
For this, we have a current_session
method in the ControllerOp
that you can dispatch to.
class SignIn < Hyperloop::ControllerOp
param :email
inbound :password
add_error(:email, :does_not_exist, 'that login does not exist') { !(@user = User.find_by_email(params.email)) }
add_error(:password, :is_incorrect, 'password is incorrect') { !@user.valid_password?(params.password) }
step { sign_in(:user, @user) }
dispatch_to { current_session }
end
The Session channel is special so to attach to the application to it you would say in the top level component:
class App < Hyperloop::Component
after_mount :connect_session
end
Operations have the following capabilities:
- Can easily be chained because they always return Promises
- declare both their parameters and what they will dispatch
- Parameters can be validated and type checked
- Can run remotely on the server
- Can be dispatched from the server to all authorized clients.
- Can hold their own state data when appropriate
- Operations also serves as the bridge between client and server
- An operation can run on the client or the server and can be invoked remotely.
Use Operations as you choose. This architecture is descriptive but not prescriptive. Depending on the needs of your application and your overall thoughts on architecture, you may need a little or a lot of the functionality provided by Operations. If you chose, you could keep all your business logic in your Models, Stores or Components - we suggest that it is better application design not to do this, but the choice is yours.
The design of Hyperloop's Operations have been inspired by three concepts: Trailblazer Operations (for encapsulating business logic in steps
), the Flux pattern (for dispatchers and receivers), and the Mutation Gem (for validating params).
Flux | HyperLoop |
---|---|
Action | Hyperloop::Operation subclass |
ActionCreator | Hyperloop::Operation.step/failed/async methods |
Action Data | Hyperloop::Operation parameters |
Dispatcher | Hyperloop::Operation#dispatch method |
Registering a Store | Store.receives |