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Fixed: Brahmin poop would always only spawn on map elevation 0.
Fixed: Dogmeat was barking error text when crippled.
Fixed: It was possible to sell items to various NPCs before "giving" them via dialog, so they could be stolen back later.
Fixed: The Mother Deathclaw in the Boneyard was printing male instead of female critical hit messages (old Fo1 vanilla bug).
Fixed: Wrong AI package for initial Katja stage.
Fixed: Aesthetic fixes to Hunting/Sniper Rifle sprites (from UPU).
Fixed: Fallen Brahmin didn't recover on re-entering maps.
Fixed: The text position of ShowLootWeight mod when ExpandInventory=1.
Fixed: Using alcohol on Brahmin would cripple player's legs (FIXT bug).
Fixed: If Sheriff Greene in the Hub gets knocked out/down in the Decker fight, he will stand up again once back in his office.
Tweaked: All alcohol can be used on Brahmin now.
Tweaked: Dead bodies in the LA Rippers map will be cleaned up faster (Deathclaws eat them, duh).
Tweaked: Deathclaw Spawn critters in caravan job encounters will look like small Deathclaws if Fo2 critters are enabled in the fo1_settings.ini file.
Tweaked: If Fo2 critters are enabled, new Deathclaws in the LA Rippers map will initially be Deathclaw Spawns. After a day, they turn into full grown Deathclaws.
Tweaked: Players can no longer open out-of-bounds merchant boxes.
Tweaked: Reverted prices of Stimpak and Super Stimpak from Fo2 to the original Fo1 values.